
Embark on a high-stakes journey in our roguelite deckbuilder! A place where every decision is a gamble, risk and reward intertwine to shape your odds. Delve into a dark fantasy world brought to life through mesmerizing 2D hand-painted art, where wacky characters and unpredictable challenges await.
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About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Fun card game, very easy to snowball, cards can be converted into mana so +draw is very powerful. Hope more content will be added.
Definitely would recommend this game. Enjoyable game, with good devs that respond to bugs and fix them.
Jogo muito bem feito, fiquei positivamente surpreso com a qualidade narrativa e técnica do game. Parabéns!
В меру оригинальный,любопытный и красочный "карточный" рогалик, где карты нам заменяют сферы, которые служат нам спеллами,в том числе для захвата поверженных врагов и использования их на своей стороне. У нас три расы на выбор ( человек,демон и эльф), каждая со своими спецификами, а также петы тех же рас. Сферы во время забегов по башне можно покупать, усиливать кристаллами. Сферы бывают как атакующего свойства, так и баффы, сферы с существами и экипировкой. После забега у нас возможен ивент, магазин и выбор выполнения определенных условий победы на следующем этаже, в зависимости от успеха которого мы получим или сладость, или гадость. В целом очень захватывают пробеги, есть глобальная прокачка. Любителям подобного жанра игру однозначно стоит попробовать, после получаса-часа она раскрывается во всей красе, как только поймете местные условия для удачных походов. Небольшая пробежка тут https://youtu.be/4ZQhTg6tsQA А здесь можете ознакомиться с играми подобного жанра и не только https://store.steampowered.com/curator/37645702-Unknown-indie/
they need to change the auto saves cause it keeps multiplying and no time stamp
This game is a blast. Maybe monster train vibes but with a steeper learning curve and more to unlock. Highly recommended if you are a fan of roguelite deckbuilder type games.
good
Great Game!
Very cool deckbuilder, the characters design is awesome and the music/ voice acting is amazing. Gameplay feels challenging bur fair and the gamble factor spices up everything.
I've played about 15 hours and I'd say this ones pretty alright and worth your time! Do go buy it! But, rather than rehashing the displayed game mechanics, let me talk about my personal experience with it. So it has a quite competent amount of progression, although I have only played 15 hours I feel as though I've seen all the challenge aside from maxed gambit difficulty so I actually wonder if there's more to encounter and... I have sort of fallen into a bit of a success trap. I have a winning streak on quite a high difficulty because the power of a certain not-even-optimal combination of characters running a summon deck which is generally quite OP as summons are both damage boosts and effectively block cards as there ARE no block cards, and summons are HP sponges for non-aoe/pierce attacks. Summons dont generally attack first which can make them poor damage output except... I've sidestepped that with my character combination + its easy to artifact stack yourself into 'attacks first' buffs + 'attacks more times' buff artifacts. It makes playing normal attacks pathetic by comparison, I'm not even sure why I'd want to bother when summons blast so hard. And thats my problem, I'm *too* successful right now and as this game has gambling in the form of 'if a character dies you lose their upgrade tree resources too', I've become risk averse. Its funny because risk management is the theme of this game -- How much are you willing to take on for benefit? And I've gotten pretty good at it overall, I've got a lot of the upgrades, so existing high levels of risk are VERY solidly managed. That's human nature, except I feel like on some level I wonder if the devs wanted me to feel bold and go in to the 'spirit' of the game and yolo on some objectively poor decision making in the game, feeling the thrill of hitting it big and losing it all... but playing a lot of RLs or strategy tells you, you don't do that. You take acceptable risk to gain power. So the smartest thing to do is farm excessive resources on the safe successful character who can win every time, and then use those resources on untested characters or strategies somewhat modestly until I find another successful one... if I'd want to? I don't know what the dev intended of course so maybe I AM playing as intended in the risk management sense, but... I'm not sure why I'd play the others except for specific unlocks and achievements, a feeling RARELY evoked in this genre of game! And that's notable, usually I want to play around with all the characters but in this one the risk management is making me *feel* averse to that! And that occurs in this game only, none of the DBRLs before or after suffered the same. Maybe I need more time with this game and the other characters are more viable than they seem? Maybe 15hrs isnt enough to have seen what feels like mostly-full-content missing decent numbers of unlocks (for classes I dont play, or upgrade crystal options for shops). Hard to say. But I did enjoy my time and should probably come back for more. The aesthetic is pretty enjoyable, really no rougher than slay the spire and it has a good amount of its own charm especially in the little voice acted monster noise and shopkeeper clips. Love those! They work really well! The soundtrack is also charming. Game performs great with few bugs, although NOTABLY restarting a turn or battle by quitting to menu mid-fight will mess up start-of-turn effects for the first turn that should apply but fail to.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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