
Gales of Nayeli is a Grid-Based Strategy RPG featuring 40+ playable characters. Follow Nayeli as she travels across Iuven on her way to face the tyrant, Bloodlust. Along the way, she will meet victims of Bloodlust’s reign lead the last charge against a darkness that echoes across time and space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Gales of Nayeli is a grid-based Strategy RPG coming to PC in 2025. In this enthralling SRPG adventure, you will meet and customize your party from a cast of over 35 varied and unique characters.
Inspired by classic SRPGs and JRPGs, Gales of Nayeli features an interactive campaign where your choices have lasting consequences throughout the entire game.


A wave of darkness looms over Iuven. Otherwise friendly woodland spirits and critters are going berserk. Pirates and brigands are threatening Solance. A dark omen looms over the sands of Nareh, following the eradication of the Naga.
Something must be done.
Nayeli, chieftain-to-be of the Gaowaga, departs on her journey, uniting unlikely allies in hopes of bringing order back to the land of Iuven.
Will it be enough to stop the imminent threat looming over Iuven?


Throughout the game, every character’s abilities in battle will increase in diverse ways. These increases aren’t simply reflected in their statistics. Entirely new abilities and movement options can be learned through experience.
You will also have a meaningful role to play in every character’s growth. The actions you take throughout the story will grant new skills to characters, both through story choices you make and through the use of skill scrolls, which can teach a skill to any character of your choice.

Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It feels like a mix between Fire Emblem and Dark Deity, but they mostly borrowed the bad aspects of each game. Imagine the tedious management (including weapon durability) and the awful menu design of early Fire Emblem games mixed with the corny unskippable dialogue of Dark Deity, which feels like it was written for a target audience of age 10 and lower. On top of all that, these design choices were implemented.. poorly. I'm not going to talk about the art, which is liked/disliked based on personal preference. But navigating the menu has been painful. How do you even open the menu during a battle? Well, mostly by accident - it appears you have to left-click on the map while not having a unit selected. Basically, it handles like a lazy PC port of a 20-year-old console game.. and parts of it were made by interns. Unpaid interns. Charging 25 euro for such a low-budget product is a bold strategy.
Great strategy / tactics RPG with plenty of content and replayability, especially for the price. I just finished my first play-through of the story and it took me over 100 hours, though I did spend entirely too much time checking all my items between missions, considering what moves to make, etc. As some other reviews have stated, playable units are fairly unique and there are plenty to choose from. It doesn't take long at all before you have more than you can deploy to a mission, and by late game you have more than double the deployable number. Enemy units are fairly straightforward, but mixed up well enough that you typically must respect their strengths and especially defense / resist stats. The game does a good job of not tossing you into unfair situations. There are a handful of missions in which you must prevent enemy units from reaching target points, on top of the typical "slay enemy leader" objective, and many similar games will have sneaky units spawn on a very tight path / window to catch them. Gales of Nayeli units will often spawn in a variety of places throughout missions, but they feel appropriate and give you time to respond. They are also typically marked by fortresses, monster lairs, or roads, so you can purposely leave units on top of them to prevent the spawns if desired. Another aspect I liked vs. similar games (especially in the second half) is that enemy units are aggressive and most of them will come to you. It avoids the awkward waiting that can occur of having to put certain units 1 or 2 tiles into attackable range to draw units out - which is still necessary, occasionally. One aspect I truly did not enjoy was weapon proficiency, which dictates what items a unit can use and equip. The concept is good, especially for weapon classes in general, but the issue with Gales is that it takes an excessive amount of encounters to raise ranks. I had 4 or 5 "main" units that did heavy lifting in every mission, starting from when they were first recruited, and they still just barely hit S rank (to use all weapons) by the last couple of missions. By that point the game was over. A couple of others hit max level, used only one weapon type, and still could not wield weapons I had found 5 chapters ago. The romance / support options between characters was also initially a bit lacking, but the developer(s) just pushed a patch with a bunch more! Overall, I would certainly recommend this game unless you dislike the strategy / tactics RPG genre entirely.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is awesome, there is a wide variety of characters with different abilities and skills that makes each of them feel unique, and the game doesn't shy away from having options that are usually not seen in this kind of game (a chicken! a naga! harpies!). While I'm only about a third through the main campaign, I can't wait to see what the class promotions of the units I've settled on as my "main" team will be like. As of now, the story feels a little flat, but I'm not too fussed about it, as the focus for me is in the gameplay. Sure, I would have liked a little more exposition and worldbuilding outside of character-to-character conversations, but the storytelling works well enough for what it is. I may be impressed later by what direction the story takes. I think adding a world map with a bit of narration as cutscenes would have done a lot of good in that aspect, as it would help the player understand where they are and where they're going, and feeling more present in that world. I will say the game lacks a little polish, and I believe part of it comes from the engine the game uses and its limitations. For example, controller support is a bit middling, and it doesn't support higher resolutions too well. Despite this, I think it's a worthwhile tradeoff so the game could see the light of day, and I would encourage you to check it out if you like fire-emblem-like strategy RPGs.
As one or two others have noted, this game lacks any resolution options and has an extremely buggy fullscreen mode, making it impossible to play while doing anything (even letting a video play) on my other monitor. Ultimately not worth it to have to fight!
Good: * Decent story (I'm about halfway) * Good Fire Emblem Like game * Good additions to the formula (grindstones, held items, combat arts) * Veteran is a decent difficulty level, but since I'm only doing 1 playthrough decided for normal Bad: * Some control issues: PS4 controller not working with Steam Input and wonky mouse movement on full screen * No scaleable resolution * Some crashes * Some details are hard to get good information on
I was an early backer for Gales of Nayeli and I am highly pleased with my choice. As a Fire Emblem fan this game hit all the boxes I wanted, interesting and unique characters, strategic and tactical choices, classic gameplay with refined twists, and a bit of matchmaking. Gales of Nayeli has plenty of gameplay options and choices for replayability but even a single playthrough is satisfying enough to warrant a purchase. The game is a little constrained by its engine in terms of performance but it is largely ignorable when any issues do occur. I highly recommend this game for anyone who enjoys the type of gameplay Fire Emblem offers and is looking for a new experience.
Fullscreen not working properly. Since I do not want to play while squinting, refunded until his is fixed. Too bad, seems promising.
[h1] This has good bones but needs some work to stand out. [/h1] The core is obviously [b] heavily [/b] inspired by Fire Emblem and I can see the direction they are/were going or striving for, The characters are [i] mostly [/i] memorable designs and the art is passable. Gameplay is okay for what it is, and replayability hinges heavily on the customizable main character and relationship growth. Would be nice if it was Fire Emblem: Awakening levels of depth, but it is probably too late to implement anything to that degree what with the next game on the horizon. That's okay though and is definitely not a deal-breaker. Where could they improve? Simple and definitely doable! Definitely don't need to make the Esc button run you straight to exiting the game, rather opening the menu. Unless I missed the memo and this is supposed to be a game with something to hide should someone walk in on you playing. The color palette needs to be fixed. It is far too dull and boring. Vibrancy needs to be implemented to the battle maps and colors need to pop. When you have a map like this, it needs to be pleasant to look at since 95% of your gameplay is on the battle map. You are far too zoomed out. The game would be better played with a closer camera and the physical need to pan across larger maps. It adds to the dull color palette of having to look at a bunch of assets that aren't particularly appealing. The custom character. The custom character looks terrible in most cases. Having a balaclava-wearing character with ill-suited sunglasses was a bad decision. It would be better to give us some element of a character under the mask. Eyes with a changeable eye color and skin color for the nose bridge and exposed skin, or have a few selections of character for talking scenes where the face covering would be lifted. Optional: I think having the ability to toggle weapon durability should exist. Sometimes that is a level of maintenance a certain playerbase would prefer not to have. You could fix this with a filthy rich mode. At the end of the day, I am not sure if the development has stopped on this game, but I genuinely think these changes would elevate it to another level. And it seems the level of artistic talent in the game is better than expressed on the cover art. It could stand for a facelift. I recommend it on sale as-is.
Really solid SRPG. Difficulty felt about right (I played on Veteran) and maps were well designed outside of some minor issues with reinforcements being a bit too frequent on some of them. Characters feel distinct mechanically and interesting from a design and writing standpoint. Lots of weird synergies between units and weapons if you're the kind of person who likes looking for those, as well as plenty of straightforward units if you aren't. Most of my major issues with it feel like they are were SRPG Studio problems (Stuff like controller support and fullscreen being a bit janky and a few weird UI bugs) and many of the remaining problems I had were actually fixed in a patch that came out in the middle of my playthrough. If you like Fire Emblem this game will be well worth picking up. Highly recomend it.
Fun game so far, control scheme is very poor though.
Players by region
Where this game's players are, estimated from review languages.