
Gales of Nayeli is a Grid-Based Strategy RPG featuring 40+ playable characters. Follow Nayeli as she travels across Iuven on her way to face the tyrant, Bloodlust. Along the way, she will meet victims of Bloodlust’s reign lead the last charge against a darkness that echoes across time and space.
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Gales of Nayeli is a grid-based Strategy RPG coming to PC in 2025. In this enthralling SRPG adventure, you will meet and customize your party from a cast of over 35 varied and unique characters.
Inspired by classic SRPGs and JRPGs, Gales of Nayeli features an interactive campaign where your choices have lasting consequences throughout the entire game.


A wave of darkness looms over Iuven. Otherwise friendly woodland spirits and critters are going berserk. Pirates and brigands are threatening Solance. A dark omen looms over the sands of Nareh, following the eradication of the Naga.
Something must be done.
Nayeli, chieftain-to-be of the Gaowaga, departs on her journey, uniting unlikely allies in hopes of bringing order back to the land of Iuven.
Will it be enough to stop the imminent threat looming over Iuven?


Throughout the game, every character’s abilities in battle will increase in diverse ways. These increases aren’t simply reflected in their statistics. Entirely new abilities and movement options can be learned through experience.
You will also have a meaningful role to play in every character’s growth. The actions you take throughout the story will grant new skills to characters, both through story choices you make and through the use of skill scrolls, which can teach a skill to any character of your choice.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great strategy / tactics RPG with plenty of content and replayability, especially for the price. I just finished my first play-through of the story and it took me over 100 hours, though I did spend entirely too much time checking all my items between missions, considering what moves to make, etc. As some other reviews have stated, playable units are fairly unique and there are plenty to choose from. It doesn't take long at all before you have more than you can deploy to a mission, and by late game you have more than double the deployable number. Enemy units are fairly straightforward, but mixed up well enough that you typically must respect their strengths and especially defense / resist stats. The game does a good job of not tossing you into unfair situations. There are a handful of missions in which you must prevent enemy units from reaching target points, on top of the typical "slay enemy leader" objective, and many similar games will have sneaky units spawn on a very tight path / window to catch them. Gales of Nayeli units will often spawn in a variety of places throughout missions, but they feel appropriate and give you time to respond. They are also typically marked by fortresses, monster lairs, or roads, so you can purposely leave units on top of them to prevent the spawns if desired. Another aspect I liked vs. similar games (especially in the second half) is that enemy units are aggressive and most of them will come to you. It avoids the awkward waiting that can occur of having to put certain units 1 or 2 tiles into attackable range to draw units out - which is still necessary, occasionally. One aspect I truly did not enjoy was weapon proficiency, which dictates what items a unit can use and equip. The concept is good, especially for weapon classes in general, but the issue with Gales is that it takes an excessive amount of encounters to raise ranks. I had 4 or 5 "main" units that did heavy lifting in every mission, starting from when they were first recruited, and they still just barely hit S rank (to use all weapons) by the last couple of missions. By that point the game was over. A couple of others hit max level, used only one weapon type, and still could not wield weapons I had found 5 chapters ago. The romance / support options between characters was also initially a bit lacking, but the developer(s) just pushed a patch with a bunch more! Overall, I would certainly recommend this game unless you dislike the strategy / tactics RPG genre entirely.
As one or two others have noted, this game lacks any resolution options and has an extremely buggy fullscreen mode, making it impossible to play while doing anything (even letting a video play) on my other monitor. Ultimately not worth it to have to fight!
Really solid SRPG. Difficulty felt about right (I played on Veteran) and maps were well designed outside of some minor issues with reinforcements being a bit too frequent on some of them. Characters feel distinct mechanically and interesting from a design and writing standpoint. Lots of weird synergies between units and weapons if you're the kind of person who likes looking for those, as well as plenty of straightforward units if you aren't. Most of my major issues with it feel like they are were SRPG Studio problems (Stuff like controller support and fullscreen being a bit janky and a few weird UI bugs) and many of the remaining problems I had were actually fixed in a patch that came out in the middle of my playthrough. If you like Fire Emblem this game will be well worth picking up. Highly recomend it.
还没玩多少,画风挺吸引我的,这两天用AI做了个翻译,基本能看懂了 https://pan.quark.cn/s/c6e17a132a02 提取码:8PyM 下载json文件用mtool注入就汉化了 疯狂难度确实难啊,第三关就只能守在里面,根本不敢出去,最后外面一个宝箱一个房子根本拿不到 前期没有准备阶段商店,有点难熬,第六章才有。 法师人下人只能说,被动都不好,前七章的几个法师属性成长也很拉胯,手比弓手短,不仅脆皮而且功能性也很一般,大多少魔典还不能二打。菜刀拿起魔法武器就是法伤,奶妈拿起魔典也能兼职,可以说完全不需要法师。 目前第四章了。中期的法师也就宝藏图支线的狼女好用。后面亚希拉成长看起来可以,而且还是杖使,但是才五级,而且还是狂缺磨刀石资源的第三章,正常恢复的法杖资源都不太够,懒得练级了。艾琳好像不错,但是刚需一个英雄宝珠解锁追击和一个加射程的戒指。机器人的特性很不错,是飞行,拿到雷科技武器还能配合避雷针三打,就是成长率低
Fullscreen not working properly. Since I do not want to play while squinting, refunded until his is fixed. Too bad, seems promising.
I was an early backer for Gales of Nayeli and I am highly pleased with my choice. As a Fire Emblem fan this game hit all the boxes I wanted, interesting and unique characters, strategic and tactical choices, classic gameplay with refined twists, and a bit of matchmaking. Gales of Nayeli has plenty of gameplay options and choices for replayability but even a single playthrough is satisfying enough to warrant a purchase. The game is a little constrained by its engine in terms of performance but it is largely ignorable when any issues do occur. I highly recommend this game for anyone who enjoys the type of gameplay Fire Emblem offers and is looking for a new experience.
Fun game so far, control scheme is very poor though.
despite some minor performance issues and glitches popping up, which the devs have worked hard to fix as many as possible, the gameplay itself is absolutely solid fire emblembing and I love so many of the character designs and playstyles and cool skill/weapon combos that I was struggling to include all my favorite characters in my first playthrough team, so I did a second! it's a bit of a shame how little the player character contributes to any story stuff or supports, but again there's more than enough other fun characters that it hardly matters. Also some of the voice lines are incredible. Also also there's a cute fairy which is always a huge plus!
Might look a little rough art wise but it's really excellent. Lots of build depth through equipment and a ton of missions. More than I expected.
Easily the best out of all the SRPG Studio games I've played.
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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