
"Thermodynamic" puzzle where Maxwell's demon does work of block-pushing. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不敢相信,真的通关了!感谢不画兄的提示帮助,还有塞德莎大佬做的机制攻略讲解,我跌跌碰碰终于通关了~Ipad记录的草稿都上百页了,其中还不包含15关完全抄作业的,8关一叶遮目差点提示的,9关思路对了死于腾挪的……只能说革命尚未成功,菜就要认(学会与自己和解),就得继续修炼!那么,冷却半年后再见!
到了这种程度,比起游戏更应该被称为某种题库。狭小空间内的多物块腾挪操作增加了足够的思维负担,试错也并不是一条有效路径,愈来愈多的机制导致越来越容易漏掉可能的解决方法,同时也导致从当前局面出发预判下一步的情况更加困难。最大的问题是似乎难度的提升并没有带来更多的趣味,解完一道题后我往往难以为其解法赞叹而只能感到时间的流逝(相反在其他一些解谜游戏如Can of Wormhole中,解法确实能让我感到新奇),更别提令人望而生畏的题量和大地图隐藏关。这部游戏只适合狂热爱好谜题的人,如果不是极度喜欢做谜题的玩家还请绕道,不要信任何人吹的关卡设计精妙,他们眼中的精妙可能是正常人眼里过于苛刻刁钻以至于无法想到的解法。我通了w1-w9已经力竭倒下不想打w0了,打好评是为了从众,打差评估计会被圈内人挂,不写评论又感觉不吐不快。
Take a look at my playtime, and then take a look at the game's graphics quality. This should tell you everything that you need to know.
推箱子史上的一座大山。 只靠冷热机制就能变化出这么多非常牛逼的腾挪关,实在是富有想象力。在腾挪方面真的下了很多功夫,导致我出腾挪题都要评估一下是不是太简单了。
汤圆很可爱,汤圆好。解谜游戏很有趣,解谜游戏好。M一串的关卡很难,M一串坏。
玩之前:不就是个推箱子,能有多难 玩之后:♥♥♥♥
序盤から歯応えのある難易度で、ヒントやプレイ動画に頼りまくっても通常ステージクリアまで90時間ほどかかりました。これだけやってもまだ半分以上ステージが残っているらしく、異常なくらい量が多いです…… コントロール対応しておらずキーボードのみでしか操作できないのは少し残念でした。
面白い! 難易度はBABA is youクラスの難しめレベルで、かなりやりごたえがある。 メカニズムはシンプルながらも組み合わさった挙動を完全に理解するのは難しく、問題によっては2日以上かけて1問解くこともしばしば。 ゲーム内のヒントは同じギミックを使う別のパズルが用意されてい形式で、このヒントのバランスがまた絶妙でギミックによってはヒントの方が難しくて解けずに、先に本編を解いてしまうなんてこともあったりする。 答えがそのまま置かれているわけではないのでヒントを見るのにあまり抵抗はでなかった。 グラフィックはシンプルで見やすくて思考以外の部分では疲れにくいので、ぜひ気軽にトライしてみてほしい。
Insanely difficult Sokoban-like, one of the hardest games I've ever played. I didn't finish it, and I think I didn't even get halfway in. So, be warned about that. But if you're okay with the difficulty, this game is impressive. The levels are tightly designed, with a ton of aha moments. The main levels come with hints that let you discover the same aha in an easier setting. The mechanics are incredibly deep -- although they might be [i]too[/i] deep, I'm still struggling to understand pistons. If you like meta mechanics, the overworld already has puzzles you need to solve in order to progress to unlock later levels, including to access the optional tough levels. The game itself is very nice. The graphics are very simple and crisp, nothing that needs high quality 3D processing. There are plenty of QoL features, like accessing a level you've visited before, which is a blessing for the optional levels. Some QoL features can be unlocked later, which you might want to understand the game better. All that really helps when the levels are incredibly hard, so you can focus on the puzzle rather than fighting the game's controls.
The puzzles are well-designed, but the game seriously needs key remapping and controller support.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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