
"Thermodynamic" puzzle where Maxwell's demon does work of block-pushing. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
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Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刚通过w9。过程中不得不多次被麦妖折服。可以预见没打的部分会有远比现在更加精彩的内容。 目前世界上最好的推箱子游戏,希望未来还能出现比麦妖更强的游戏。 即使一路能逃就逃还是花了20多小时。w7w8打一半逃到后面关,发现要从左边进入9-24还是得回过头把前两个世界打掉。甚至这个逃课方式也是后面解谜的一部分。 我迟钝的大脑仿佛逐渐回到了学生时代。 刚发布的时候我还在996,打完第一章就弃了。 我一直认为逻辑解谜不是所谓“高智商”人的特权。毕竟尤里卡时刻和被笑话逗笑是同构的。比起差距我更相信人类的共性。 人人都能听笑话,人人也可以享受解谜。 享受在不断涌现优秀新作的类别真是幸运。
不敢相信,真的通关了!感谢不画兄的提示帮助,还有塞德莎大佬做的机制攻略讲解,我跌跌碰碰终于通关了~Ipad记录的草稿都上百页了,其中还不包含15关完全抄作业的,8关一叶遮目差点提示的,9关思路对了死于腾挪的……只能说革命尚未成功,菜就要认(学会与自己和解),就得继续修炼!那么,冷却半年后再见!
Take a look at my playtime, and then take a look at the game's graphics quality. This should tell you everything that you need to know.
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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
到了这种程度,比起游戏更应该被称为某种题库。狭小空间内的多物块腾挪操作增加了足够的思维负担,试错也并不是一条有效路径,愈来愈多的机制导致越来越容易漏掉可能的解决方法,同时也导致从当前局面出发预判下一步的情况更加困难。最大的问题是似乎难度的提升并没有带来更多的趣味,解完一道题后我往往难以为其解法赞叹而只能感到时间的流逝(相反在其他一些解谜游戏如Can of Wormhole中,解法确实能让我感到新奇),更别提令人望而生畏的题量和大地图隐藏关。这部游戏只适合狂热爱好谜题的人,如果不是极度喜欢做谜题的玩家还请绕道,不要信任何人吹的关卡设计精妙,他们眼中的精妙可能是正常人眼里过于苛刻刁钻以至于无法想到的解法。我通了w1-w9已经力竭倒下不想打w0了,打好评是为了从众,打差评估计会被圈内人挂,不写评论又感觉不吐不快。
推箱子史上的一座大山。 只靠冷热机制就能变化出这么多非常牛逼的腾挪关,实在是富有想象力。在腾挪方面真的下了很多功夫,导致我出腾挪题都要评估一下是不是太简单了。
给解谜新手看的评价,常年泡在各类推箱画线puzzle者可以忽略。 我力竭了,我力竭了,我真的力竭了还没理解。现在是凌晨3:40如果我有抽烟的习惯我一定抽完不知道多少包了,但我没有所以只能抽风。15小时能读完中篇小说、或开局重德、或玩个战役棋、推不完前三个世界。w3过了,w2仍有进都不知道怎么进的一堆字母。每次点进去一关几乎是没思路-不会腾挪-忘机制之间循环然后操控小妖瞎逛,试出线性最长然后过关,翻出录屏的步骤看看到底是什么思路再感叹作者的天才构造。大地图全看攻略,压根不知道如何下手。 这对我打击真挺大的,入坑的baba,witness、悖论盒都几乎全通还真以为入门了,结果被这游戏一巴掌扇醒了,光最基础的推箱部分都学艺不精整的w1汗流浃背,什么叫新手村是新手一辈子待得地方?不建议新手购买,谨慎谨慎再谨慎,玩不通会道心破碎的。 优点是提示关非常巧妙的引导思路,所有机制都会用巧妙的方式呈现至少一次,然后很详细的记载hint里。不过我已经草木皆兵了,提示关不会用于meta吧?不会吧?!!如果能通关的话会再回来补充游玩机制具体的评价,希望吧。现在我真的不够格(逃
汤圆很可爱,汤圆好。解谜游戏很有趣,解谜游戏好。M一串的关卡很难,M一串坏。
If you're new to puzzle games, I do not recommend this. Otherwise, if you're an experienced puzzle game enjoyer, you should absolutely play it. Maxwell's puzzling demon is one of the most well designed games I've ever played. The way puzzles interact with each other is insane. It's also really hard, so be warned, although the game lets you skip a significant number of main levels to reach the ending. The first world is available as a free demo, so you can try it out to see if you like it. Even just the first world has an incredible amount of depth.
玩之前:不就是个推箱子,能有多难 玩之后:♥♥♥♥
Insanely difficult Sokoban-like, one of the hardest games I've ever played. I didn't finish it, and I think I didn't even get halfway in. So, be warned about that. But if you're okay with the difficulty, this game is impressive. The levels are tightly designed, with a ton of aha moments. The main levels come with hints that let you discover the same aha in an easier setting. The mechanics are incredibly deep -- although they might be [i]too[/i] deep, I'm still struggling to understand pistons. If you like meta mechanics, the overworld already has puzzles you need to solve in order to progress to unlock later levels, including to access the optional tough levels. The game itself is very nice. The graphics are very simple and crisp, nothing that needs high quality 3D processing. There are plenty of QoL features, like accessing a level you've visited before, which is a blessing for the optional levels. Some QoL features can be unlocked later, which you might want to understand the game better. All that really helps when the levels are incredibly hard, so you can focus on the puzzle rather than fighting the game's controls.
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