
Galactic Simulator is a clicker game based on the Fermi Paradox and the Great Filter theory. Players can simulate the evolution of celestial bodies and civilizations in the galaxy from an observer's perspective. The game supports multiplayer mode. Create a unique galaxy with friends!
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About
Galactic Simulator is a clicker game based on the Fermi Paradox and the Great Filter theory. Players can simulate the evolution of celestial bodies and civilizations in the galaxy from an observer's perspective.
As of now, there is no reliable evidence to suggest that extraterrestrials have visited Earth.
— "Where are they?"
N = R* × Fp × Ne × Fl × Fi × Fc × L
N:The number of detectable extraterrestrial civilizations in the galaxy
R*:The rate of formation of stars in the galaxy
Fp:The fraction of those stars with planetary systems
Ne:The number of planets, per solar system, with an environment suitable for organic life
Fl:The fraction of those suitable planets whereon organic life appears
Fi:The fraction of life-bearing planets whereon intelligent life appears
Fc:The probability of a civilization emitting detectable signals
L:The lifespan of a civilization
The Drake Equation helps us understand the probability of extraterrestrial civilizations existing. Galactic Simulator implements all the components of this formula.
The Great Filter is the idea that, in the development of life from the earliest stages of abiogenesis to reaching the highest levels of development on the Kardashev scale, there is a barrier to development that makes detectable extraterrestrial life exceedingly rare. According to the theory, Galactic Simulator defines the following Great Filters (evolutionary stages):
Suitable stellar systems and potentially habitable planets
Organic molecules (e.g., RNA)
Prokaryotic cells
Eukaryotic cells
Multicellular Organism
Intelligent Organism
Tribal Stage
Civilizational stage
Civilizations have a probability of failing at various stages of the Great Filter.
Once a planet reaches the civilization stage, it begins to develop its level of civilization, measured by the Kardashev Scale.
Each planet has its own unique appearance and is fitted with real-world physical data.
If you're unfamiliar with the above theoretical background, don't worry—the game isn't complicated. There are only a few key click actions, and it provides detailed explanations and auto-completion options.
Even without any player input, the galaxy will evolve over time on its own.
Tips on in-game camera controls: WASD to move, Q/E to rotate, Z/C to zoom
Casual Mode:The success rate of most in-game events and the Great Filter is set to 50%.
Realistic Mode:More realistic success rates and data to simulate the real world.
Sandbox Mode: No resource use or generation, can advance universe time.
The game supports multiplayer mode. Create a unique galaxy with friends!
Supports leaderboards, letting players worldwide see your unique planet.
Supports screensaver mode for a stunning display of your galaxy—best experienced in full screen!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +20 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 不推荐,无游戏性+时间堆砌过度+资源页游化 [/h1] [h3] 10多小时只能到多细胞阶段,钱没了观察对象也没了,疑似根本玩不下去 [/h3] 冲着模拟点击挂机太空游戏入手(类似三体里那种),上来就8g的游戏本体下载(→_→),进去界面,点开始游戏,建立服务器?←_←。开局送了一点3类游戏货币,加3个可以按的游戏按钮,全自动的,初始货币点点就无,卡数量○| ̄|_,指南完成任务送币。。。一个小时过后什么新机制都没有,还在生命前两个阶段打转,同类宇宙看海模拟器像galimu这类都开了好几局了,单人模式下就没有一个加速按钮? 就当前时间点结论:作为独立游戏完成度低,仅像论文算法的堆砌,还叠了一堆sleep(1)以延长算法运行时间。 游戏核心玩法:随机刷星球->放DNA->等升级。(没看出来怎么体现简介里面的内容) [h3] 一些缺陷 [/h3] 1.不完全支持中文,中文id进去是□□□□,挂着支持中文,中文字库不齐。 2.UI设计逻辑不爽,打开一个侧栏二级菜单,作为核心的地图就无法移动。 3.操作逻辑别扭,无法用鼠标拖动地图,且不支持修改按键。 4.动画操作僵硬,聚焦到一颗星球必须缩放,退出又缩放一次,打断感明显。 5.带透明度的浅色UI叠在银河地图上,可见度低,视觉不友好。 6.所有成就全部隐藏? 7.成就中有多人游戏的内容,不清楚如果未来服务器关闭该游戏是否还能进入、互相联机和完成成就? 8.挂着挂着遇到一些bug,现象为按钮无法点按,或者点按(包括自动点按)无效无法扣除和实际起效,任务管理器结束任务重进恢复。 9.性能消耗对于屏保过高,最低画质下2080ti被吃掉20-25%占用率。 [h3] 期待 [/h3] 1.改善操作逻辑和ui,特别是透明度ui。 2.提供加速按钮能在10分钟最多不超过半小时内进入文明阶段。 3.文明阶段加入玩法以模拟文明互相毁灭与征服,且允许玩家一定程度上影响文明。
It feels wrong calling this a game. Extreme lack of content. Game runs in the background, so if you play it with intent to refund, make sure it shuts before reaching the 2 hour mark.
An interesting idea, very poorly implemented. Progress is EXTREMELY slow. The player has very little influence on the progress (or lack thereof.) The game is very buggy. Even the Steam achievements (which are pretty much just gratuitous milestones) are badly bugged.
可以说内容很硬核,但是就玩法而言,有待优化,同时作为一个商品游戏,建议完善游戏教学体系,提高正向反馈。作为非专业人士,我其实不太理解为什么观测结束与否不是由玩家觉得而是由系统决定的,决定依据又是什么,为什么一个原核星球会在某一刻观测完成,这种挫败感就像你精心栽种的盆栽某一天突然死了一样。
游戏没有可玩性!
我觉得至少得有一个把设定评分以上,比如60分以上的星球归纳到一起的列表吧,现阶段ui太简陋了。可能作者觉得有自动播撒不用做这个分类功能,但我肯定想看看哪些评分高 而且我老是看见450k的冰冻星球,都给我整不自信了特意去问deepseek,人家说这个温度不可能是冰冻星球。 还有,完成观察会令星球停止演进,问题是即使我开休闲模式很多时候演进到真核就直接停止观察了,重开才会涨进度,我设置明明是无机及以下停止观察,是不是有bug,如果不是bug那这游戏所要做的就只有刷出一个80分以上的星球,那这游戏意义何在 希望作者修改吧,现阶段不推荐
Galactic Simulator is a sandbox game where you can play as the god and discover proceduarlly generated galaxes. Lots of fun and very stunning.
概率好低,休闲模式97评分的星球在发展出智慧生物前就大过滤了,用硬币回溯后发展到了部落就不发展了,然而80评分往上的星球需要抽到概率又太低,并且就算是97评分星球也不能保证高概率通过多数大过滤器,所以我感觉这个需要的时间过于长了。 我称之为抽卡模拟器
适合在公司上班的时候偷偷挂机摸鱼游戏,就是游戏ui稍微简陋了一些,我觉得还可以再优化一下,星系很美!
作为一个游戏太简陋了,至少出一个技能树让人能够自定义时间加速和德雷克方程
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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