
Build the best or the funniest ships to transfer passengers, destroy enemies or navigate minefields. Beat every level and compete with your friends on the game's leaderboard, and share your best creations on the workshop.
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About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[h1] In A Nutshell [/h1] 🔵 [b] Pros [/b] + Simple but effective building mechanics. + Varied missions encouraging players to make new designs each time. + Minimalist, clean and polished graphics well-suited for this type of game. + Integrated Workshop support to share and download ship designs. 🔴 [b] Cons [/b] - Several grammar and spelling mistakes are present in the English language. - Limited building tools lacking essential features like Undo or Multiple Selection. - Overlapping, annoying sound effects in case of many guns or engines used together. - Pretty small selection of ship parts, weapons and systems. Galactic Shipwright (GS) is a mission-based sandbox game all about designing ships suited for specific tasks, different in each proposed level. After a brief tutorial explaining how building works, you already have unlimited freedom in designing your space vessel: the game poses no limit of blocks or resources as what to create in each mission. This fact can deliver a lot of fun on one side, but also can result unbalanced on the other. Anyway, there are certain factors to consider when building a ship such as energy consumption, mass, structural integrity and most of all efficiency for that level's mission. Engines, weapons and eventual shields consume energy when used, while moving around making turns and maneuvers exerts force on the ship's structure, which can even snap and break if not built properly. Damage to the ship can only be repaired with special "Repair Tokens" found while exploring each map, and repairing a substantial amount of your damaged blocks. A ship gets destroyed if the Core Block is destroyed, so it has to be well defended. Threats found in missions include enemy ships, homing mines, asteroids, and even gravity anomalies. Unlike other space games, there is only 2D movement in GS, as your ship won't be able to ascend or descend, but only turn around and accelerate. This is an unusual choice but hardly new. Missions are quite varied and each presents unique challenges, and they're about combat, transportation, recovery or even a mix of these three things together. The bad side is that the campaign features only a handful missions, and besides the Arena mode, there isn't much else to do in the game. Overall I found this title to be fun and entertaining: building new ships to overcome challenges is really exciting, the only real issue is there isn't enough of it! For this price, still, i'd say the game is worth it as it can deliver good fun even if for a quite limited time. [quote]Liked this review, and want to see more of the same quality? Check out [url=https://store.steampowered.com/curator/39323490]Tamaster's Review Archive[/url] to see all my Reviews in a single, convenient location.[/quote] [h1] In-depth Feature Analysis [/h1] 🎮 [b] Gameplay [/b] Gameplay of Galactic Shipwright is divided into Design and Missions. At the start of each mission, the ship you used in the previous one will be loaded as default. The building interface is simple enough to understand, featuring mouse-based block placement, various menus containing the different types of blocks to use, and some decent functions such as drag-to-add placement to not click each time: Some other base functions are instead missing such as multiple selection, undo or copy-paste, making designing complex ships quite a chore. Available blocks feature, aside from normal plain ones, a handful of weapons, some fixed other turreted, ranging from lasers, plasma turrets to railguns, while utility ones include shield generators, thrusters, power plants and batteries. To be honest there isn't that much variety in any of the block categories, and the only really fresh block is the "servo" one, enabling players to build moving parts in their ships, but very hard to use. As said before there is no limit to what one can create in any mission, but often size and weapons do not matter, design does. Missions are mainly of three types: delivery, passenger transport and combat, there can also be a mix between these types. Each mission will become harder as the campaign progresses, with the last mission being a real design challenge for expert shipwrights, as it should be. Overall they are satisfying and varied enough to keep up the interest. 📖 [b] Story [/b] N/A 👊 [b] Combat System [/b] Combat is a ship-to-ship ranged fight. What matters most is inflicting a lot of damage quickly, to destroy the enemy ship's core. A critical role is played not only by where the core is placed, but also eventual shields will make any ship a tough nut to crack. Each weapon will consume energy as engines and shields do, running out means being in trouble. Unfortunately through the campaign, enemy ships will be pretty mediocre and none will pose a good challenge to any remotely decent player-built ship, so don't expect epic capital ship battles, because there aren't. Combat is good on its own, I just wish there was more of it, and more enemies, in the campaign. 💰 [b] Content & Pricing [/b] Priced at 8€ base tag, and offering around 4 hours of content for the main campaign, and an additional Arena mode to make player-built ships fight around, the game is a bit lacking content wise, even if what it delivers surely is fun and entertaining. This is why i suggest buying this full price only to fans of this genre, wile to all others i suggest waiting for a sale. 🔗 [b] Balance & Challenge [/b] The fact a player can build a ship with unlimited blocks makes combat pretty unbalanced, even against multiple enemy ships. A limit to blocks usable in each mission would be a great challenge improvement. Design levels where firepower doesn't matter are much tougher and will require some thought and many attempts before getting it right. [h1] Technical Analysis [/h1] 🎥 [b] Graphics [/b] Minimalist for sure, but also clean and smooth, well suited for this type of game. I found them pleasant to the eye and appropriate. 🔊 [b] Sound [/b] Multiple engines, guns or other sources can mash up together and create an horrible, headache inducing cacophony especially on larger ships. Apart from this issue the audio compartment is average and not particularly good or bad in anything. 🔩 [b] Performance & Stability [/b] Mostly solid, but beware of huge and insane designs as they will slowdown your game considerably even on powerful systems. On average the game runs well and has no particular issues. [i7 4820K, GTX1080, 16GB RAM]. 💻 [b] Artificial Intelligence [/b] Enemy ship AI is decent and even if damaged or crippled will hunt you down relentlessly, and make do with what it has. Don't expect any advanced tactic from your foes, but they ain't completely brainless either. 🏠 [b] Quality of Life [/b] Decent enough, it does the job, though more functions in the ship builder would be very welcome and make life a lot easier. The built-in Workshop uploader is a nice addition for players to share their designs. 🐛 [b] Bugs & Issues [/b] If F12 is pressed at the end of a mission the interface will disappear, and the mouse aswell, a restart is needed to fix this. A mission can end even if the objective has not been completed properly. Overall there are not a lot of bugs but the few ones i found were on the quite bad side. Nothing game-breaking though. [h1] Conclusion [/h1] Galactic Shipwright is a pretty decent indie game that delivers good fun and involvement, too bad the content offered is a bit sub-par even at this low price, balance is not perfect, and variety is not the best. An average indie game in conclusion, with some good ideas and mechanics, but really held back by unused potential and content. This product was reviewed using a free key provided by the Developers.
No reviews as yet which I was surprised about. So, I decided to pick it up and have a go, you can see my first 20 minutes below. So on the surface this is yet another blocky spaceship building game but so far with my limited time ( I am going to keep playing) it seems fun, challenging and to be fair not many bugs for an early game still in alpha So far there isn't too much in the game, about 8/9 missions to do, I’ve done the first 3 now, and they are pretty enjoyable. with challenging situations to test your creations. The building is pretty straight forward but I would like to see a Mirror key where you can create equal on both sides for symmetry. This game with the art style, nice controls (even though I am rubbish) a decent UI is a solid foundation to start from, I hope the developer keeps developing it with more missions, maybe even a small campaign too, mixed with a better tutorial and more ship design options. For the price in my eyes you will get a good couple of hours out of it even at this early stage. So, I recommended. https://www.youtube.com/watch?v=P4cy1ds-yHs
Very early access but the game has great potential. Definitely want to put this on your wishlist. Mod support with ships already being made. Cool physics with parts that separate from the ship as its damaged. Very cool roadmap.
Amazing graphic. I love block building game such as Terra Tech, Reassembly and others. But I don't like Besiege like building game. This is kind of Beseige like block building game. The diffrence is that Beseige like game is lack of RPG experience unlike Terratech, Reassembly and Captain Forever. Galactic Shipwright has no RPG experience at all.
Fun little game. For the price it will be well worth it. Only played about an hour so far. Need to add limits on what you can build, by way of like money, so you cant just build over sized unbeatable things. I mean sure have a mode fo that but I prefer building withing limits and trying to make it work with what I got. Hopefully they will add many more missions.
The missions are very fun and challenging, you constantly have to improve your ship to be able to complete them. The arena mode is a lot of fun, create the ultimate killing machine and destroy the default enemy ships, or challange yourself against some monster creations from the workshop. I can't wait to see what features this game brings in the future.
Great little game from a one man Dev team. It has Newtonian physics, adorable voxel graphics, and a lot of build options for early access. If you like games that let you tinker and build ships give this one a look. It has a lof of potential. See my first impressions here: https://youtu.be/WHJJwaW-_I4
In a nutshell, this is a block-based spaceship building game. The building mechanics are really rather good, with spaceship components snapping together easily and the controls to rotate/flip components nice and simple to use. As well as generic spaceship blocks there are things to power the ship, utilities such as shields or batteries, and also, of course, weapons! The game takes you through a series of different scenarios, each of which would require a different sort of ship. So on a combat level you will want a ship with weapons and shields, whereas on one of the "taxi" type levels you'll probably want something a little more nimble and speedier. It's a great game, with a lot of potential for both future upgrades and also community support via the Steam Workshop.
I really enjoyed this game. The mechanics allow for you to design a ship with either a very simplistic or thoroughly complex approach. The tasks are relatively simple, but the game allows for heavy optimization of your ship (this is apparent on the leaderboards). I would absolutely love to see this game in multiplayer with either race mode, battle mode, and/or co-op wave battles. Since it is so customizible, I could see competition getting fierce, which always makes a game more fun. Keep up the good work!
Tout est simple dans la prise en main de ce jeu, la construction, l'assignation des touches, la compréhension des missions, tout est fait pour que le plaisir de jeu soit immédiat et que l'on puisse concentrer toute notre attention à la création de vaisseaux capables de réaliser les missions demandées avec le plus d'efficacité possible, il faudra gérer la poussée, la puissance de feu, la maniabilité, même la rigidité de la structure est gérée. En bref un jeu fun avec une prise en main facile, des challenges bien relevés et beaucoup d'amusement. Le jeu vient de sortir et manque encore de contenu mais je pense que ce sera un futur hit.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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