
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent sequel
Played one full run of this game and needed 30h on a large map. Early game exploration feels nice but after that planet management is tedious and victory conditions take too damn long to achieve. If I ever play another run, it is going to be on a much smaller map with less civillizations.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая космическая стратегия. Больше механик, чем в Master of Orion, но существенно проще, чем Стелларис. Обучение, конечно, надо было встраивать в игровой процесс, а не делать отдельно.
I used to love playing Space Empires 4. So when I realized this game was more or less a much more recent take on that series I was looking forward to playing it. However I've had some time with the game and I'm very disappointed with how buggy it is. I'm frequently having to load my save to figure out why something broke. My custom ship designs that I made just disappear from my shipyard menu making me incapable of making ships. Considering this is a game about space exploration/war being unable to create ships is a game breaking bug. Everything I've found online just says reload your game and make sure mods are enabled, I don't play with mods and I've spent more time restarting my game than I have playing at this point. I'm no longer having any fun, I'm troubleshooting the game more than actually playing it. Big thumbs down, what a disappointment.
Tolles Spiel. Macht viel Spaß!!
Favorite game
Jeu très ennuyeux. Absence d'outils pour créer ses propres cartes. DLC trop chers. Je suis extrêmement déçu.
Overall it's an awesome game! Beautiful graphics (seriously, zoom in on a space battle), fantastic races and organizations, multiple ways to progress depending on your gameplay style & decisions. Love it. My big problem is that multiplayer is totally busted 😭 I play multiplayer & team games almost exclusively, so that's a huge problem for me. You can set it up as a multiplayer/team game but if it crashes or you save & come back, teams is turned off and you can't regroup. That alone kills the game for me- if they fix that feature I'll play this game a LOT more!
Yeah they pretty much sold you the same game with a slightly cleaner UI but probably worse to be honest. I mean there's new civs I guess but things like the colony system for example... you can't manage tiles for planets under level 10 not your core systems. Some people might like it because it's simplier but for me that's one element of strategy that gets taken away for less improved planets and you couldn't see a map of the surface of those worlds. The sector system is kind of dumb. There's so much stuff they could have done. Maybe have a more advanced the terraforming system and mechanics. Imagine if you could turn barren planets into fully habitable worlds and maybe enemy civs could damage your worlds climates and stuff. Other space games have that kind of stuff. There's a more advanced leader system I guess I can give credit for that but yeah umm... this needs something more to be honest. Most of the mechanics been the same. It's still fun but it feels just the same as Gal Civ 3.
If you accidentally click to decommission a ship design, good luck in the nightmare world of the ship designer screens.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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