
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un de mes jeux préférés. La personnalisation est très poussée et le jeu est assez simple à prendre de main. Il est très beau, fluide et il y a du contenu, que vous pouvez d’ailleurs ajouter : des civilisations, des vaisseaux... La musique est épique ainsi que les vidéos sont épiques, on ne s'en lasse pas. La durée des partie est configurable et gagner n'est pas trop complexe. Le jeu est multi-joueurs avec la possibilité d'utiliser les civilisations crées. On attend un système de combat plus clair (à la Old World par exemple) et des conditions de victoires plus claires pour y arriver.
Still can't like the ship creation system, especially as it relates to combat. GC III in my opinion was superior.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not good at this. Better than GCIII, and I have had a ball just playing, without worrying about results. This has Civ's age old issue of late-game boredom. I think better up-grades and terraforming new hexes would help. I enjoy this game because I can just play... and not get overwhelmed... I do need to understand the tech tree better. Seems it could be presented better, but... it's complex.
How do you manage to make space combat boring?
lots of fun always enjoy these games
Excellent sequel
Gioco bellissimo e grazie almeno voi per averlo tradotto anche in Italiano rispetto a altre case sviluppatrici che non lo fanno. Avanti cosi Stardock
I used to love playing Space Empires 4. So when I realized this game was more or less a much more recent take on that series I was looking forward to playing it. However I've had some time with the game and I'm very disappointed with how buggy it is. I'm frequently having to load my save to figure out why something broke. My custom ship designs that I made just disappear from my shipyard menu making me incapable of making ships. Considering this is a game about space exploration/war being unable to create ships is a game breaking bug. Everything I've found online just says reload your game and make sure mods are enabled, I don't play with mods and I've spent more time restarting my game than I have playing at this point. I'm no longer having any fun, I'm troubleshooting the game more than actually playing it. Big thumbs down, what a disappointment.
Jeu très ennuyeux. Absence d'outils pour créer ses propres cartes. DLC trop chers. Je suis extrêmement déçu.
Overall it's an awesome game! Beautiful graphics (seriously, zoom in on a space battle), fantastic races and organizations, multiple ways to progress depending on your gameplay style & decisions. Love it. My big problem is that multiplayer is totally busted 😭 I play multiplayer & team games almost exclusively, so that's a huge problem for me. You can set it up as a multiplayer/team game but if it crashes or you save & come back, teams is turned off and you can't regroup. That alone kills the game for me- if they fix that feature I'll play this game a LOT more!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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