
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have the base game, and I enjoy it a lot. I find myself playing through it, but haven't taken any games to full completion. After you know you're going to win or lose, it gets pretty repetitive. Could use some updates to the "automations", and I'm betting a lot of that is done in the DLC, so I'm waiting on a sale for those.
i'm Done with this game totally regret buying, the maps generated are impossible, missing resources, core worlds too far, or empty solar systems despite choosing the option of abundant habitable planets Update New patch and the map generator still SUCKs!!! same things missing resources, empty solar systems or core worlds FAR FAR FAAAAAAR AWAY and the IA has everything even a solar system with 4!!!!! core worlds
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very very good game but not for adhd and dump people
There are a couple of things that are missing such as getting rid of citizens when you dont want them but overall one of the best games in this style. This comes from a person who never writes reviews so thank you for the great game.
Overall a great game however the ships could look better and the diplomacy could be a bit more in depth.
As a long time player of the GalCiv series, there is a lot of commonality between GalCiv 1 and 4. The new planetary districts and adjacency bonus work well and offer constant decision making. Freighter and Supply ships adds a new dimension to the civilian economy. The race creation AI is a game in itself. I tried to make a Borg style race and the AI nailed it. Very cool. Stardock kept the best parts of the GalCiv series, made them better and then added more cool stuff. I played the base game for 100 hours and now I am going to buy the expansions.
GALCIV 4 isn't Stellaris (thank god) and can be fun but it is in need to learn a thing or two (that isn't PDX's DLC policy) from other 4X games. Main problems: -Race leader screens is an eyesore, they are uncanny as hell and not for being aliens. +AI generated things won't land no matter how and why you use it -Warlords DLC shouldn't be a DLC, focus on additions like races. -Like many other strategy games, GC4 fails to convey information. Highlighing enemy is a MUST and making bright red "We are being Invaded morron" shouldn't be in a window that can be clicked away from (and forgotten) Likes: + NPCs feel like they are trying to be participants. They can be annoying and frustrating sometimes but not Paradox AI... + Influence zones and an open hexbased map. No lines like Stellaris and you can go wherever your reach can....reach. +Planetary management like a boardgame
The turns seem to run seamlessly into the next. Galactic Civilizations IV is a crude time machine that makes an evening pass without your noticing. Relaxing game to get lost in. Lots of options with customizing your civilization and loading out your ships.
This game is addictive. You could play for weeks on the same game if your galaxy is big enough. But even so, you could start over and over, just to have fun with picking other races, and seeing the outcomes. Its a lot of fun! But make sure you have a LOT of RAM and a really good processor and graphics card. Even though this isn't a first person shooter or game that requires constant rendering, it can slow down depending on your settings, and how many races you have in your game etc. But overall, awesome!
Just boring
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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