
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If your ship explores the map, when you go view the path it took, there are massive patches of non explored lands, sometimes explored but without the planet you know is there. When your territory expands it's domain, visibility doesn't always increase.. and it's been this way forever, yet they keep finding ways to charge more and more money, DLC's constantly, but never fixing the simplest of bugs. The original game, you could make super weird ships, with no engines bug massive sensors, that would see so so much of the map, but now the ships seem very limited and force specific ways to play. This game used to be awesome.
Does not feel like a 40 dollars game and with all these dlcs feels like EA.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is pretty, and that's about the only God's damn praise I can give it. There's some things to enjoy but man does it feel like the devs just wants to shiv you repeatedly until you are bloody ♥♥♥♥♥♥♥ pulp. I don't know what I did to make them hate me this much but this game honestly makes me never want to play another GalCiv game ever if all they are going to do is make me pay to have them take a massive ♥♥♥♥ on my head.
overly complicated. Uninstalled as no matter what difficulty is played, cant make money, cant make ships, altogether cant do anything quicker than the AI. Galactic Civ 2 was much better
This used to be my chill the F****K out game. I think it is about to be again. Pretty smooth not a whole massive resource / tech sim to learn like taking on a new paradox game.
It was fun for the first game. After that, all the DLC I bought still didn't make this fun. oh well.
Game is only good when using mods to add races from Star Wars and Star Trek. Devs are the most stupid, when asked who was the bright idea to make sound in space when, no atmosphere = no sound, and they answer "go away little man". Not worth to give money to a company that talks like this to their customers. Why Is There No Sound in Space? https://youtu.be/xqXKgfah8OI
takes time to learn
I like this game. It's a slower paced Stellaris without the bajillion fleet power and 10,000 ships needed. It was easy to learn.
lots o
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 20 | 60% | $19.99 | |
| $526.7K | 1.7K | 77% | $9.99 | |
| $72.7K | 394 | 79% | $7.49 | |
| $14.6M | 14K | 61% | $39.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 12.2K | 94% | $39.99 | |
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 78.4K | 87% | $5.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 15.3K | 95% | $19.99 |