
Galactic Battles is a complex 2D top-down space shooter in which you have to fight with alien invaders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классический скролл-шутер в космосе, куча врагов, высокая сложность, разнообразное вооружение и апгрейды. Такое великолепие предлагает стартовая страница Galactic Battles. Вот только ничего этого в игре и в помине нет. Вас ожидает бесконечный уровень, с двумя вариантами маленьких и больших кораблей и вылетающие из разных сторон экрана астероидами. Заявленные апгрейды есть и даже выполняют утилитарные функции типа ускорение корабля, силу, скорость и мощность выстрела. Единственный странный момент бонусы от вас уворачиваются куда круче, чем вы от космических тел. И поверьте через пару минут ваша тушка станет настоящей имбой, что сделает ваш полет бесконечным. Перечитываю написанное и вроде звучит неплохо, но на самом деле это одна из самых худших игр в какие я играл. 2.0 из 10, одна из самых низких оценок в моей истории. .
Galactic Battles is a complex 2D top-down space shooter in which you have to fight with alien invaders. The essence of this game is to go through a very long space journey where you will come across a variety of enemies, with a variety of weapons. But don't worry, at your disposal is also not a bad arsenal. Regular shots, super missiles, mega missiles will allow no difficulty to repel and destroy the enemy attack. Also to ease your path space will allow so-called upgrades, collecting them in every way you will improve your spaceship. Follow all the steps mentioned above and this game will not let you get bored. Good luck!
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
두 말할 필요도 없는 쿠소게 슈팅 게임(?) 주제에 컨트롤이 상당히 빡빡하다. 2D 레이싱 게임을 하는 듯한 움직임으로 상하좌우 이동이 힘든데다가 아이템을 먹으려고 하면...이게 도망가네? 이 두 환장의 콜라보로 아이템 한번 먹기 더럽게 힘들다. 거기에 초반엔 공격력도 약하고 연사 속도도 개쓰레기라 적이 안 잡힘... 다행인건 아이템은 적 잡아서 나오는게 아니란...거? 아이템을 조금조금씩 먹어가서 스펙업이 확실히 되면 공3업 발키리에 찢겨나가는 오버로드마냥 적이 찢겨나간다. 그러나 적이 많이 나오는 것도 아니라서 결국 다른 음악 틀면서 조금 해보다 꺼 버리게 되는 망겜 그리고 도전과제 있는데 작동이 안 되는듯.
les contrôle ne correspondent pas, au bout de 10min les ennemis se font détruire, les améliorations sont en russes, les points montent très vites, aucun succès ne se débloquent, bref, le jeux est nul
☀️
[b] >hack_me [/b]
Galactic Battles, developed by IndieLip and Dmitriy Uvarov and published by Conglomerate 5, is a straightforward top-down space shooter that leans heavily into retro arcade sensibilities. Released in 2018, the game positions itself as a classic-style shoot-’em-up where players pilot a lone spacecraft against relentless waves of alien adversaries. It embraces simplicity in both design and ambition, offering an experience that prioritizes immediate action over narrative complexity or layered progression systems. The core gameplay loop revolves around surviving enemy waves while navigating a confined battlefield from a fixed overhead perspective. Players steer their ship through patterns of incoming fire, collecting weapon upgrades and power-ups dropped by defeated enemies. The arsenal includes standard rapid-fire shots alongside more destructive options such as missiles and heavier ordnance. Combat unfolds at a brisk pace, with enemies spawning continuously and encouraging constant movement. The emphasis is on reflexes and positioning rather than tactical planning, keeping the experience accessible to newcomers. Progression is minimalistic. Instead of a structured campaign with story-driven milestones, the game advances through escalating difficulty as enemy numbers and projectile density increase. There is no deep customization system or skill tree; upgrades are temporary pickups rather than persistent improvements. This design mirrors early arcade shooters, where survival and high scores were the primary motivators. As a result, replay value depends largely on a player’s interest in chasing higher scores or unlocking achievements rather than exploring new mechanics. Visually, the presentation adopts a modest 2D sprite-based aesthetic. Backgrounds are functional and space-themed, while ships and enemies are rendered with simple effects. Explosions and projectile animations add flashes of color, but the overall art direction remains basic. While this approach aligns with retro inspirations, it also highlights the limited production scale. Audio design follows suit, featuring arcade-style sound effects and looping background music that supports the action without adding strong atmosphere. The game includes a notable set of Steam achievements, encouraging players to complete specific combat milestones or reach certain scoring thresholds. For achievement hunters, this adds a layer of structure that extends engagement beyond the main loop. However, outside of these goals, the content remains relatively uniform. Enemy types show some variation in movement and attack patterns, but the lack of significant environmental diversity or evolving mechanics can make sessions feel repetitive over time. Balance and pacing are key factors in player experience. Early stages are manageable and forgiving, allowing players to familiarize themselves with controls. As waves intensify, the screen can fill with projectiles, creating moments of frantic dodging. However, the difficulty curve can feel abrupt rather than gradually refined, and without additional gameplay layers to deepen engagement, frustration may replace challenge for some players. Ultimately, it stands as a minimalist homage to classic space arcade shooters. Its strengths lie in its accessibility, low system requirements, and uncomplicated action. It does not aim to compete with more modern bullet-hell or narrative-driven space shooters, nor does it attempt to reinvent the genre. Instead, it offers a simple, fast-paced experience suitable for brief play sessions. For players seeking a no-frills retro blaster with straightforward mechanics, it can provide short-lived enjoyment. For those expecting depth, variety, or innovation, it may feel limited by its narrow scope. Rating: 5/10
This game so hard for me.
完全不推薦 boss戰完全就是假的,一個boss都沒有 敵人的種類由始至終只有那幾種,頂多就是隕石的顏色不一樣 道具落下的軌跡竟然會避開玩家,而且因為難操作所以很難吃到 子彈升級後也不用用導彈或者爆炸了,基本上子彈碰到敵人就會被蒸發了 最重要的是成就系統完全是壞的,一個成就也解不了
CIA should stop waterboarding their prisoners and make them play Galactic Battles instead.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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