
Gadgeteer is a physics-based VR puzzle game where you build chain reaction machines to solve fun, intricate puzzles. Your machines will use gadgets to launch, bump, twist, and turn—creating chain reactions that may even end up tearing apart the fabric of space-time.
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Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Traditional Chinese*, French*, Danish**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VR Incredible Machine, finally. Extremely well put together, difficult puzzles, and a surprisingly touching story. A must have for anyone who wanted to build Rube Goldberg machines but didn't have the space, resources, or time.
I can tell that the developers put a lot of time into this game, but in my opinion, the controls are annoying and buggy. I really wish I could recommend this game, because it is a unique idea, but I just get annoyed a lot with the controls.
ピタゴラ。 積み木ゲー。 のんびり楽しめる。 気になるところといえば オブジェクトの中で輪になっているものがあるが その輪を軸として棒状のオブジェクトを挿入して 遊ぼうとしたら摩擦係数が設定されていないらしく とても暴れる。なんとかしてほしい。
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Relaxing simple puzzle game with great controls and enjoyable physics. Pretty easy to run as well and looks good nevertheless. My graphics card is not even at 50% with 120% resolution and stable 90 Hz on Pico 4.
Great physics sandbox with long puzzle campaign and a lot of custom levels. Gameplay is well suited for VR: you put every piece of chain reaction machine by hand. One wrong move and the whole thing collapses just like in the real life except here you can re-do your actions by pressing a button. Controls are responsive and satisfying, I especially like how it uses attached tools like in Red Matter for hand interactions. Campaign has 61 puzzles that took me about 7 hours to solve. Although they are more of a "problems" than "puzzles": there are a lot of possible solutions to every level and execution and fine tuning takes much more time than planning. Top-rated customs levels are also quite good and sandbox has plenty of cool gadgets that were not present in Puzzle mode.
Bought this on the Oculus Quest and now also for PCVR… just to support the Devs. The game is just so good, and incredibly satisfying. If you love rube goldberg machines, puzzles and the satisfying clic-clac of falling dominoes, don‘t hesitate and get this game.
みたまんまVRでピタゴラスイッチのようなものを作って遊ぶゲームです。 自由に作れるサンドボックスモードと、ステージ毎にお題が与えられるパズルモードがあります。パズルモードが良く出来ているので自分で考えて大規模な装置を作るほどの意欲はないという方にもおすすめです。 パズルモードは使えるパーツ(ドミノなど)に制限があり、スタート位置とゴール位置が決められていて、その間を自由に作るモードです。難易度もちょうどよく、最初の方は簡単ですが、後半はギミックも増えなかなか難しくなります。全60ステージあり、自分のプレイ時間や他の方のレビューをみると、早い人で5時間、遅い人で10時間ほどで終わるようです。 操作感もかなり良好で、特に不便や不自然はありません。いわゆるundo(Ctrl+z)が使えるので誤って崩してしまった場合などもワンタッチで復元できます。操作はかなり考えられてる印象です。 不便な部分があるとすれば、「ここからここのオブジェクトをすべてコピーする」のような区画のコピーは存在しないので、サンドボックスモードで大規模な装置を作るときは大変かもしれません。また、基本的には左手がインベントリ、右手がオブジェクトの設置を担当するという操作なので、手に持ってるオブジェクトを180度回転したいみたいなときは少しずつ掴んだり離したりしながら回す感じになります。このあたりの操作は多少の慣れが必要です。
Pretty fun game and relaxing at the same time if you can manage it ;p
Very nice and relaxing Rube Goldberg puzzle game
Super jeu, bravo aux développeurs
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