
Build wild magnetic machines, flip poles, and watch physics lose its mind. A chaotic magnetism sandbox for tinkerers, kids, and anyone who likes things that snap, fly, and fail spectacularly.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Magnet Mania 3D is a magnetism sandbox where you build, break, and rebuild until something spectacular happens.
Snap poles together. Fling objects across the lab. Rig pinball chaos. Import weird shapes into the sandbox and turn them into magnets that absolutely should not work but somehow do.
What you do
Experiment with north/south poles, fields, and materials until the chain reaction clicks
Play through 25+ levels that teach real magnetic physics by making you fail forward
Drop into Sandbox mode: import 3D objects, change materials, set objectives, and invent your own disasters
Chase 9 achievements for builds that would make Tesla raise an eyebrow
Why it sticks Every mechanic is real magnetism dressed as a toy. Kids pick up science without a lecture. Adults stay for the “one more contraption” loop. Parents get the STEM win. You get the clip-worthy fails.
Colorful, readable, and built for short sessions or deep tinkering. Single-player. Family Sharing. Languages: English, French, German, Russian, Simplified Chinese, and more.
Stop reading. Build something that shouldn’t fly — then watch it fly.
Genres
Reviews
Magnet Mania 3D is a treasure trove for creative and curious individuals looking to explore magnetism. The game offers a sandbox mode, a mode with puzzles to solve, and a mode with specific levels. For example, there's a level where you control a train and guide its various parts to connect through magnetism. I had a blast playing all the levels, definitely my favorite mode, but the puzzles are also quite intriguing. Overall, I found Magnet Mania 3D enjoyable and somewhat educational. It's fascinating to see how things work.
Interesting game. Cool concept. Would be very useful helping people learn and understand the basics of magnetism. If you like magnets, this game is for you!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Croatian
Great design! It's a physic simulator about magnets, and you have to use your brain to consider how magnets effect each other to reach the final goal, quite interesting design, I like it. But there have some bugs exist during early access, so it's still acceptable, hope can be better in the future.
A nice magnet game where you can learn about how magnet works and can see real time magnetic waves as well. Right now the game as many mode including sandbox, puzzle and levels which is still in progress rn.
I think that it would be much much better if you could make magnets from OBJ file shapes that have the magnetic field of that shape. Also, if you don't select a material for a shape (leaving it green) then save the scene and load the scene again, you can't select the OBJ file that you imported. Also with OBJ files, you can't scale down to near 0 or the game will crash. Besides that, pretty cool.. fun to make stuff with magnets.
If you're interested in exploring the magic of magnets in a fun and immersive virtual world, this should be your top choice. It provides everything you need to gain a deeper understanding of magnets, whether you're a beginner or in your 3rd year of STEM
Magnet Mania 3D is a game that takes you by surprise, you wouldn't expect a puzzle game to have this level of accuracy and actually be fun. This game challenges the players with fun but challenging puzzles which are very fun to solve. Would highly recommend.
control is BAD, Sandbox mode do not work at all any magnet laid down will only snap together suddenly in a split second, and it will remain snapped status even you press Pause and play, it won't return to beginning, unless you do a save & load. Save & Load is not sandbox. Game play: 1/10 UI design: 1/10 Graphic: 1/10 Music: 1/10 Fun: 1/10
[h1][b] Reseña de Magnet Mania 3D[/b][/h1] [h2]Resumen del Juego[/h2] Magnet Mania 3D es ese experimento indie que se para en medio de cinco géneros (Aventura, Casual, Carreras, Simuladores y Estrategia) y dice: “sí”. La propuesta gira alrededor de física y magnetismo en 3D, con rompecabezas tipo plataforma, un toque de sandbox y ese aire “educativo” que te hace sentir que estás aprendiendo… aunque en realidad estás tratando de que las cosas dejen de salir disparadas al espacio. La primera impresión: tiene ambición de laboratorio de ciencias con ruedas. Puede jugarse desde distintas perspectivas (primera persona, tercera persona y de arriba a abajo), lo cual suena genial hasta que te das cuenta de que el verdadero jefe final no es el puzzle: es tu paciencia ajustando cómo quieres ver el desastre. Si lo tuyo es probar sistemas, improvisar soluciones y disfrutar de la física haciendo de las suyas, aquí hay diversión. Si esperas una experiencia de carreras “pura” o una aventura con narrativa, este juego te va a mirar con cara de imán y te va a atraer… hacia la decepción. [h2][b]Polaridad Perfecta vs. Campo Magnético Inestable[/b][/h2] Lo Bueno: Física y ciencia como núcleo: el magnetismo manda y se nota en el diseño. Mezcla curiosa de rompecabezas + plataforma en 3D, con enfoque experimental. Enfoque “educativo” sin ponerse demasiado solemne (tú decides si aprendiste o sobreviviste). Varias cámaras (primera/tercera/arriba) para jugar a tu estilo… o para marearte con libertad. 9 logros: poquitos, pero al menos hay zanahorias para completar. Lo No Tan Bueno: Solo un jugador: si querías discutir soluciones con amigos, habla con tu pared. Comunidad fantasma: 0 jugadores actuales… es básicamente un museo interactivo. Recomendaciones totales: N/A, o sea, el “boca a boca” aquí es telepatía. Identidad de género en crisis: carreras, simulador, estrategia, sandbox… a veces se siente como licuadora. Generación procesal/abstracto: puede ser variado, sí, pero también irregular en “wow” constante. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Entretenida cuando la física coopera; caótica cuando decide “improvisar”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]El reto viene más del sistema y el control de variables que de una IA brillante.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Tiene ideas (sandbox/puzzles), pero no se siente “gigante” en variedad sostenida.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]3D correcto y funcional; más laboratorio que espectáculo.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]Narrativa casi inexistente: el guion es “la física decidió”.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Tema ciencia/espacio ayuda a la vibra experimental, aunque no es súper memorable.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Cumplen, pero no esperes fuegos artificiales magnéticos.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]Acompaña sin molestar… que también es otra forma de decir “se olvida”.[/td][/tr] [tr][td]Voces[/td][td]1[/td][td]Prácticamente nada que evaluar; el silencio es el narrador.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Varias perspectivas y estilos, pero el “mix” no siempre se traduce en profundidad.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En general estable para un indie 3D, sin prometer milagros.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]La experimentación y lo procedural ayudan, pero no engancha a todos por igual.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]4.6[/b][/td][td]Una idea simpática con ejecución irregular y carisma de proyecto de ciencias.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Magnet Mania 3D es como ese compañero de clase que trae un imán gigante a la feria de ciencias: llama la atención, tiene potencial real y por momentos te divierte… pero también puede convertir todo en un caos sin explicación y luego mirarte como si fuera tu culpa. Cuando funciona, el combo de física + rompecabezas en 3D es genuinamente entretenido. El problema es el contexto: 0 jugadores activos y recomendaciones en N/A no gritan precisamente “imperdible”; gritan “si lo juegas, probablemente te toque escribir la primera carta desde la isla”. Si eres fan de experimentar, toleras lo abstracto y no te importa jugar en soledad absoluta, podrías sacarle jugo. Para el resto, es un juego “Aceptable”: interesante como concepto, discutible como paquete completo. Controversialmente, lo recomendaría más como curiosidad para amantes de sistemas que como compra segura para cualquiera que busque una experiencia redonda. [h3]Recomendación de Compra (Solo para fans de la física y el caos controlado)[/h3] Puntuación Total: 4.6/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -86% Veredicto: [i]Recomendado con reservas (nicho total)[/i] Si te emocionan los rompecabezas de física, el enfoque de ciencia/espacio y la experimentación tipo sandbox, dale una oportunidad con expectativas realistas. Si buscas comunidad, narrativa o una experiencia pulida y consistente, este imán no te atrae: te repele.
This is everything I could ask for in a fun physics simulator sandbox, but the control scheme makes me want to alt F4. Just when I think I've gotten the hang of it, every button in the game stops working. Clicking buttons doesn't do anything, Literally HAVE to alt-F4, just had to! I do still recommend people play it, and I hope it continued to get development. I would consider these to be the most important design choices moving forward to make this game a success for students, people just excited to play with magnets, AND possibly even engineers & researchers. 1. Let us customize the controls. The WASD shift+space+right-click game-inspired control system WORKS, but just about every swimming, flight, or freecam game out there uses ctrl for down, shift for go faster, and space to go up. 2. Fix #1, then add a mode with controls inspired by CAD & 3d modeling programs: Scroll wheel in/out, pivot rotation around objects, points, or vectors, WASD becomes available for function key usage. 3. Fix the noises! The settings don't seem to do anything but adjust the music volume. If you're going to have sound, have it only be sound from the physics simulation as things knock against other things. I think it would be amazing if this game eventually started to be adopted by researchers and engineers. It would give kids a direct path between playing a game and getting a job!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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