
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration and dangerous missions. As part of an elite unit, it is your job to ensure law and order. A secret mission calls everything into question: are you on the right side or part of a conspiracy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
Fight against other gliders or hack into their control unit to take control of enemy skyblades.
Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 264reviews | 79% | — | $244.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is one thing to note before buying. It's an EARLY ACCESS title with only the chapter 1 of the game, as such you are basically paying for an extended demo while the rast of the game is being made. Out of the big open world you only have permanent access to the city sector od Daevos and the two neighboring sectors for mission purposes only (So if you try flying into them before or after the missions taking place in them you get a countdown and a free ticket to the loading screen if you don't turn around fast enough. The 1 chapter is long enough for maybe 3-4 hours of gameplay, and maybe a bit more if you plan on doing side content like courier missions or scan people for bounties to see all the gun upgrades (Which i don't recommend). You can also probably replay the chapter to see potential story branches in the first sector as there seems to indeed be a branching storyline. Now onto the review... Graphics There is not much to say here the screenshots and trailer didn't, the game looks great, especially for an indie. Just don't follow the cybertrucks driving down the road too closely. Balance When you fully upgrade the missile reload (Which is doable on the relatively cheap) you essentially turn missiles into your new primary weapon as the reload gets cut back to sometling like 2 seconds, and those are ridiculously manouverable so as long as you have a scanned enemy, they will even do 180 degree turns to hit someone behind you (and you will be running a lot if you plan on taking down level 12 bountes and criminals early) This both trivializes combat and turns it into a brainless homing missile spam. Currently there are only 2 weapons in the game, Homing missiles and guns, both can be upgraded and while guns can be upgraded to plasma this is mainly a cosmetic change that only increases their raw damage. So there is no variety in the sense of "Which gun is best for the job", the true answer is that you have two weapons you just upgrade to deal more damage or cooldown/reload faster. I really wish that approach was reconsidered and noseguns were turned loadout options rather than the straight line upgrade track they are now. Gameplay The guns feel like an odd mixture of having to lead your shots and hitscan, if you press the fire button on an enemy while they are in the crosshair the shot will hit even if they seem to maneuver in a way that would prevent it from connecting... basically imagine all your guns have some sort of proximity fuse or shell guidance. There is a courier minigame that requires you to fly low to the ground, which is cool as it gives you a reason to fly close to the ground and weave between buildings, however the police spawns during those side gigs are NOT scripted, which is a bit of a double edged sword as they can sometimes set up a parade on top of a waypoint you need to hit and force you to wait out the timer. Or they can literally start right on top of you when you start the mission. Over all i am going to be cautiously optimistic about the game and will keep an eye on its development in spite of its faults.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 261 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you played G-Police back in the day, just buy it.
I've tried every sensitivity setting (XBox controller) and that thing is still UNFLYABLE !! It either behaves like a blue fly on speed or like an overloaded cruise liner. Some settings even kill the controller all together. If you go into settings/input/controls too many times, the game gets stuck and the only way out is to quit. I'm on my 3rd uninstall then reinstall and it STILL GIVES ME THE SAME BS !!! WTF ?!?!?
There's no question what inspired the locale for this game, and the atmosphere is great. I've only done a couple of missions and I'll say this.. The game is pretty challenging with regards to combat skill, I'm a 53 year old man, whose reactions aren't the greatest in the world, so I tend to enjoy games on the easier settings, because I quite frankly suck at higher ones. This game, even on Rookie level is not very forgiving. The game told me I could scan random ships and maybe pick up a bounty, I would advise against this until you've managed to upgrade your ship a fair bit, you will suddenly find yourself swarmed and obliterated even on the easiest level in the early game. I do Black Widow missions to try and earn money, but upgrade priority for speed in the early game is low, because you need defence and offence more in order to do the Black Widow missions, so it's very difficult to have the speed to start the racing part of the game until later. The music is fitting for the environment, nice analogue brasses and synth orchestras, very 1980's sci-fi, and whilst I haven't tried to experience in VR yet, I intend to give it a try. Difficulty matters aside, the game is pretty easy to pick up, even if the UI is clearly a placeholder, and it kind of feels like a retro game, such as Tau Ceti in a way, but bought forward into modern tech. All in all, a thumbs up, a fun, atmospheric game. Not without its issues, but a promising start.
Fatal Error! Fatal ERROR!! FAAAAAATTTALLLLL EEEEERRRRRORRRR! FIX IT!
Контента мало, но летать весело.
This is genuinely brilliant. It's very Bladerunner vs G Police (if you're old enough to remember that). Very polished and atmospheric. The soundscape is superb and sounds absolutely amazing on a surround sound set up. The city is so gorgeous, the attention to detail has to be seen to be believed. I can't recommend this enough. Great job Reakktor!
Got it for VR, unfortunately doesn't seem ready for that (hardware exceeds specs, even on lowest graphics settings 2-3 FPS and long gaps in audio, fully unplayable I can't even exit the starting room or quit from the game - optimistic they'll get this solved in an update later). Enjoying it on normal screen, though. Looks great. Enjoy how the clouds look, though I'm confused about why the weather and time of day seem to change every 45 seconds, almost like the weather feature is running in tech demo mode or something.
[h1] I originally intended to leave a positive review for this game—the visuals, core gameplay, overall flight model design logic, and HOTAS support are all excellent. [b] Especially the flight model, feeling like a mix of Star CItizen's pre-MM era model (strong UP/DOWN strafe) mixed with traditional arcade-like air combat shooting model. [/b] [/h1] However, a few critical issues currently force me to leave a negative review for now: [h2] Flight Control Issues [/h2] [h3] Yaw-Roll Coupling: [/h3]Yaw-roll coupling seems to be forcibly enabled. While this might be meant to simulate real-world physical forces (such as adverse yaw or pitch changes caused by lift differential across wings during a roll), but real-world fly-by-wire (FBW) systems have long been capable of automatically compensating for these side effects. More importantly, forcing this mechanic feels inappropriate for a high-G, 6DOF-focused space dogfighter. Given that the Skyblade can already achieve high-G maneuver in all directions in-atmosphere—offering maneuverability close to true 6DOF space combat—simulating fixed-wing-exclusive flight behaviors feels redundant in my opinion. Like, I don't get it: the thrusters on Skyblade can pull so many Gs but cannot handle a simple roll compensation? [h3]Auto-Leveling:[/h3] An automatic level-to-horizon feature is completely unreasonable for a 6DOF flight model.(Again, in my opinion) [h3]Toggle Options:[/h3] Would be real nice if could provide a toggle options in the gameplay settings for both Roll Compensation (or disabling yaw-roll coupling) and Auto-Leveling. [h3]Roll Sensitivity:[/h3] Subjectively, the roll axis feels overly sensitive compared to pitch and yaw. While this might partly be due to my muscle memory from Star Citizen, I hope you will re-evaluate the sensitivity curve or damping for roll. [h2]Camera & Reticle Logic[/h2] [h3]Camera Lag:[/h3] Currently, the pilot's view/camera lags behind the Skyblade's actual nose vector, yet target locking (Delta Scan) is tied to the delayed camera center rather than the Skyblade's actual pointing direction. This design wastes the Skyblade's exceed directional capability (makes the actual rate fight slow) and severely hinders HOTAS/joystick players who rely on steady, predictable reticle tracking. [h3]Suggested Fixes:[/h3] Please add an option to lock the camera view directly to the ship's vector, or adding proper support for other head-tracking devices (e.g. Tobii Eye Tracker). [h2]UI Deficiencies[/h2] [h3]Where is PIP?:[/h3] For a 6DOF dogfighting game, the total absence of lead or lag Predicted Impact Points (PIP) significantly increases aiming difficulty. Given that current weapon projectile velocities are not hitscan-fast, players are forced to visually adjust cannon fire at close range only. [h3]Missing Flight Path Marker (Velocity Vector):[/h3] As a flight-oriented game, it lacks even a basic Flight Path Marker / Velocity Vector indicator on the HUD. The current HUD information feels overly bare-bones for this genre. I hope these issues can be addressed in future updates!
I wish there was a netrual thumb. The game itself looks amazing. Blade runner vibes with some Cyberpunk mixed in. Nice music. Ambient atmosphere is immersive. Weather and time of day effects are very cool! Visually awesome! The flight is pretty clean. The ship flies well and feels like it's got some weight behind it, but responsive enough to turn tight and accelerate quick when needed, especially after some upgrades. The combat is pretty straight forward. Lock on and fire! Tracking enemies can be challenging especially ones that are a higher level as they can change direction pretty quick. Overall pretty good all around. I encountered a few bugs but nothing too drastic or game breaking. The only down side is there is not much here yet. Only 1 chapter and that was reached in 4 hours. I did some of the side quests but they tend to be generic and can be annoying. Fly deliveries, escort ships, do races... I came for some dystopian blade runner ♥♥♥♥, not pizza deliveries. I also hate racing in these types of games. I am a huge fan of Everspace 1 and 2 and I felt the same way about their dumb racing ♥♥♥♥. I understand that they need to populate the world with missions and combat is just one aspect but the escort and races are a bore. I hope they dont lock progression behind any of those type of things. Pick it up if you like Dystopian Bladerunner asthetic but be prepared to be reminded of the "early access" tag often. Lots of potential and I hope they continue on the path they have hinted at in early access but right now there is not a whole lot to do. Feels like a long demo (I didn't play the demo).
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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