
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration and dangerous missions. As part of an elite unit, it is your job to ensure law and order. A secret mission calls everything into question: are you on the right side or part of a conspiracy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
Fight against other gliders or hack into their control unit to take control of enemy skyblades.
Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 264reviews | 79% | — | $244.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It might eventually be a good game, but I won't know because of persistent issues with setting up my HOSAS. The devs swore that they had a fix for it, but somehow the new patch actually made things worse, as now I can't even get off the MAIN MENU while my HOSAS is connected. And my setup isn't so podunk no-name knock off, it's a pair WinWing's Uras Minor fighter sticks that work flawlessly in every other flight based game I play. My biggest regret is believing the devs and waiting over a month for the fix, as I'm now way past the refund window and can't get my money back.
Privitive gameplay: no loadout system, no different weapon types, awkward aiming system. The mission where you have to deliver cargo while evading the police is impossible. Time is tight, and the police radar sometimes covers the checkpoint.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 261 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m playing this on my ASUS ROG Ally Z1E, game runs brilliantly, looks good, a mix of normal and high graphics settings and getting 60+ fps. soundtrack is very Vangelis styled, giving Cyberpunk/Bladerunner vibes. Controls took a few laps around the first race to get a hold of but I’m loving this.
Kinda cool honestly. For once an early access game that is not a roguelike survivor. That alone makes me pay the price and not feel bad. Oh yeh, the game is good too. The viaual style nails the vibe of Cyberpunk and Film Noire. A jazzy soundtrack would be the cherry on top. It's arcady and slow so don't expect Ace Combat or Flight Simulator. It reminds me of Forsaken, Wing Commander and obviously G-Police. The open world contract-based mission structure offers a lot of freedom but it's not having much depth or a worthy story. Still, picking it up and playing a few sessions is enjoyable. Also runs very well on my PC which is not sponsored by NASA.
Awesome for early access. Great flight model and really cool premise. The city is INSANELY well captured.
There isn't much content here yet, but the bones of this gameplay are amazing and it looks great in VR! They are working through some controller input issues. Hopefully they get that fixed soon.
[h1] I originally intended to leave a positive review for this game—the visuals, core gameplay, overall flight model design logic, and HOTAS support are all excellent. [b] Especially the flight model, feeling like a mix of Star CItizen's pre-MM era model (strong UP/DOWN strafe) mixed with traditional arcade-like air combat shooting model. [/b] [/h1] However, a few critical issues currently force me to leave a negative review for now: [h2] Flight Control Issues [/h2] [h3] Yaw-Roll Coupling: [/h3]Yaw-roll coupling seems to be forcibly enabled. While this might be meant to simulate real-world physical forces (such as adverse yaw or pitch changes caused by lift differential across wings during a roll), but real-world fly-by-wire (FBW) systems have long been capable of automatically compensating for these side effects. More importantly, forcing this mechanic feels inappropriate for a high-G, 6DOF-focused space dogfighter. Given that the Skyblade can already achieve high-G maneuver in all directions in-atmosphere—offering maneuverability close to true 6DOF space combat—simulating fixed-wing-exclusive flight behaviors feels redundant in my opinion. Like, I don't get it: the thrusters on Skyblade can pull so many Gs but cannot handle a simple roll compensation? [h3]Auto-Leveling:[/h3] An automatic level-to-horizon feature is completely unreasonable for a 6DOF flight model.(Again, in my opinion) [h3]Toggle Options:[/h3] Would be real nice if could provide a toggle options in the gameplay settings for both Roll Compensation (or disabling yaw-roll coupling) and Auto-Leveling. [h3]Roll Sensitivity:[/h3] Subjectively, the roll axis feels overly sensitive compared to pitch and yaw. While this might partly be due to my muscle memory from Star Citizen, I hope you will re-evaluate the sensitivity curve or damping for roll. [h2]Camera & Reticle Logic[/h2] [h3]Camera Lag:[/h3] Currently, the pilot's view/camera lags behind the Skyblade's actual nose vector, yet target locking (Delta Scan) is tied to the delayed camera center rather than the Skyblade's actual pointing direction. This design wastes the Skyblade's exceed directional capability (makes the actual rate fight slow) and severely hinders HOTAS/joystick players who rely on steady, predictable reticle tracking. [h3]Suggested Fixes:[/h3] Please add an option to lock the camera view directly to the ship's vector, or adding proper support for other head-tracking devices (e.g. Tobii Eye Tracker). [h2]UI Deficiencies[/h2] [h3]Where is PIP?:[/h3] For a 6DOF dogfighting game, the total absence of lead or lag Predicted Impact Points (PIP) significantly increases aiming difficulty. Given that current weapon projectile velocities are not hitscan-fast, players are forced to visually adjust cannon fire at close range only. [h3]Missing Flight Path Marker (Velocity Vector):[/h3] As a flight-oriented game, it lacks even a basic Flight Path Marker / Velocity Vector indicator on the HUD. The current HUD information feels overly bare-bones for this genre. I hope these issues can be addressed in future updates!
Sooo, nach der Demo nun die Early Access von G-Rebels. Ein Spiel bei dem man fest in einem Cockpit von einem Gleiter sitzt und durch eine Cyberpunk/ Blade-Runner inspirierten Stadt rauscht. Dabei etwas polizeiliche Tätigkeiten ausführt... ..und nein, ich rede jetzt nicht von G-Police. Die Early Access beinhaltet das erste Kapitel, sowie ein paar neben Aufgaben. Die Story sowie die neben Aufgaben werden über feste Punkte initiiert: Man fliegt zu einem Landepad des Auftraggebers und nimmt den Auftrag an. Dann fliegt man zum Einsatzort und erledigt diesen. Diese Quests reichen von Patrouille bis Eskortieren, Schmuggelmissionen und Checkpointrennen. Im jetzigen Zustand sind diese Inhalte noch sehr gering und nicht aussagekräftig für späteres. Es kann davon ausgegangen werden, das diese Aktivitäten erweitert werden. Über die Aufgaben, sowie dem Abschießen von gescannten Verbrechern, verdient man Geld, welches in Upgrades gesteckt werden kann. Dadurch lassen sich natürlich die Geschwindigkeit und die Waffen verbessern. Bislang nur Richtung "stärker und schneller". Im Upgradetree sind allerdings noch ausgegraute Perks vorhanden. Auch hier wird wohl mehr kommen. Highlight des Titel ist die Stadt und das Gefühl des hindurchfliegens. Wer einmal mit hoher Geschwindigkeit um die Häuser saust, unter die Brücke steuert und die scharfe Kurve bekommt ohne irgendwo anzuecken (und natürlich mit voller Absicht das so hinbekommen hat, das ist ja wohl klar ^^), der fühlt sich wie in einem cineastischen Film ala "das fliegende Auge". Ja gut, auch vielleicht Blade Runner und Konsorten. Das Fluggefühl ist etwas träge, was ein Gefühl eines Fahrzeuges in meinen Augen gut vermittelt. Es bewegt sich weiter in eine Richtung, Auch wenn man wo anders hinsieht. Man kommt aber schnell dort rein. Die Soundkulisse ist dabei ebenfalls stimmig, mit dem surren der Motoren des Gleiters und den Explosionen von Feinden. Die Stadt ist natürlich mit Neon Reklamen versehen worden, allerdings nicht im Krebserregenden-Mengen. Anscheinend gibt es noch so etwas wie Baubestimmungen in dieser Welt, was einen erfreuen dürfte. Sehr schön sind die Tag-/Nachtwechsel sowie gelegentlich aufkommende Gewitter. Die Stadt macht auch unter sonnigen Momenten eine sehr gute Figur, und wer keinen Bock auf den regen hat, der fliegt einfach mal über die Wolken und genießt die ruhige Aussicht. Alles in allem bin ich gespannt, was noch kommt. Die Karte ist riesig, das Fluggefühl stimmig, die Action nett. Die Nebenaufgaben bisweilen noch gering und eintönig, aber es ist ja auch nur das einführende Kapitel. Das Intro. Der Anfang. Die Vorspeise. Nur das kleine Brot mit Knoblauch. Und es macht Lust auf mehr! Es sollte klar sein, das Bugs in dieser frühen Version vorhanden sind. Gamebreaking Bugs sind mir bislang nicht untergekommen. Für Leute die mit Joystick spielen wollen, kann es aber wohl sein, das nicht alles wie erwartet funktioniert, was wohl laut Berichten für Pedale schon mal gilt. Und ich bin auch gespannt, was man noch so in dem Spiel finden wird. Immerhin ist schon mal eine Verbindung auf Neocron zu finden, einem vorherigen Titel des Entwicklers. Zu dem VR-Modus konnte ich noch nichts sagen, da ich diesen noch nicht ausprobiert habe.
Holy lagging mess batman! game seemed like cool idea until but if the optimization makes play at pixel art quality there are better options out there maybe try this one a little farther down the development cycle when they fix it up a bit
G-Rebels has really surprised me. The latest updates have taken the game from an interesting futuristic flight game to a genuinely immersive VR experience. Flying The flying is easily my favorite part. I'm playing with two VKB Gladiator EVOs in HOSAS It feels incredibly natural, especially because it reminds me a lot of flying racing drones. Once you're used to it, you can just move the aircraft intuitively without thinking much about the controls. VR VR completely changes the experience. Sitting inside the cockpit, looking around while flying between massive buildings, makes the world feel enormous. With the physical sticks in your hands, it feels much more like you're actually piloting the aircraft rather than controlling a game. The recent VR and performance improvements make this even better. The Atmosphere This is where G-Rebels really shines. The neon-lit cities, futuristic architecture, rain and dark skies give the game a serious Blade Runner / cyberpunk atmosphere. And the weather can create some incredible moments. One minute you're climbing through the sky at sunrise, flying above endless golden clouds. Then you descend into a massive thunderstorm. The sky turns dark, rain pours across the cockpit, and lightning flashes over the futuristic city below. It's genuinely beautiful. What Needs Work It's still an Early Access game, so there are areas that need more polish and variety. Missions can become repetitive, and there's clearly more content and refinement to come. But the foundation is already very strong. Verdict For me, G-Rebels is at its best when you stop thinking about the missions and just fly. VR + HOSAS + the huge futuristic world + dynamic weather creates something really special. It's not perfect yet, but when you're sitting in the cockpit, flying through a neon city during a thunderstorm, it can feel less like playing a game and more like actually being there. 8.5/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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