
You will see the creation of new lives... Capture enemies and fire them back at their allies as enormous beams of energy in this horizontally scrolling shooting game, featuring 5 versions of G-Darius with new features, enhancements, and Steam exclusive extras!
Modeled estimate, not a reported figure. How we estimate →






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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 165reviews | 95% | — | $119.5K |
| $29.99 | 117ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great SHMUP gets an enhanced release! Two things to keep in mind before you purchase: 1) Keyboard support stinks, you’ll most likely need a controller to comfortably play 2) Despite the name, “Ver 2” feels like an attempt to siphon more credits from arcades than an upgrade. Elite Silver Hawk pilots may enjoy the extra challenge, but for most of us, stick with the baseline version and the included PS1 port (boss-only mode!) With that said, it’s lovely to see the game playable on modern hardware, enjoy the ride!
A blast of nostalgia.
A I - 한 테 - 물 어 봐 도 - 키 보 드 - 설 정 - 불 가 능 - 했 다 ~ ★
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Languages: English, Japanese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow. The capture mechanic is super fun! Although I prefer the soundtrack and the gameplay of D. Gaiden, the capture mechanic of GD makes it a bit better, imo. But the graphics in Gaiden are still unparalleled. So, yeah, it boils down to the capture mechanic for me.
ゲーセン稼働当時、ZUNTATAサウンドに心躍らせつつ βビームを打ち返しつつ焼き(?)魚をこさえておりました...... グラフィックのレトロさがクリアならば、シンプルなシステムと良質なBGMを楽しめると思います。 PS版のようなBGMの途切れがないのもポイントが高いです。 ゲームとしては (思い出補正を除いたとしても) オススメ出来ますが、価格(4000円)を考えると、優良且つ安価なインディーズSTGが3~4本ゲット出来てしまうので悩ましいかもしれません🤔
A 32-bit era horizontal shooter with top notch presentation, cinematic action, and levels that have branching paths within branching paths. If that doesn't sell you, you can capture every non-boss enemy and make them fight for you and use them as a bomb when you're done... OR you can absorb them and turn them into a giant laser.... AND if your laser clashes with a boss's laser you can do laser duels that can sometimes cover the whole screen! Also the entire soundtrack is a haunting blend of industrial and electronic euphoria conjured up by the aural wizards of Zuntata. If that's not peak, I don't know what is. The collection is pretty good, includes a ton of different versions of the game. Sadly no widescreen mode, but to compensate, there's a special exhibition mode where you can play select scenes in widescreen, like the amazing Queen Fossil fight. The collection is a little expensive, but it's worth it for one of the best shooters out there.
5 versions of G-Darius! The Darius games are my favorite series of Shoot 'em ups ever since I played Gaiden on Saturn as a boy. Recommended to Shoot 'Em Up Fans.
Je tiens a recommander ce jeu UNIQUEMENT aux fans de Darius car vraiment le portage est indigne sur un pc meme de bas gamme ! Des saccades , des frames qui ralentissent , une 3d qui pique les yeux voila ce que vous aurez ! Les divers modes "ameliorent" un peu le rendu mais vraiment ce n est qu un portage rate , meilleurs sur emulateur c est pour dire ! Les commandes repondent bien et le jeu est assez court mais pas depourvu de challenges ! Un mode triche permet aussi de choisir sa difficulte pour y jouer avec differents reglages et ca c est vraiment un plus ! Bref les versions differentes n apportent pas grand chose au final Interet : 11/20 Realisation : 09/20
игра отличная,в этой игре превосходно,музыка,графика,управление и сюжет все в этой игре прекрасно. Графика сохранена в первозданном виде,так же 32 битная графика тех годов только все текстуры в HD качестве,но можно поиграть в обычную версию игры без улучшения текстур. Музыка в этой игре это отдельный вид искусства,при прослушивании можно прочувствовать весь антураж в игре, энергичная и одновременно тревожная музыка очень подходит к действиям в игре,особенно когда в начале когда вы еще на земле где кипит жизнь играет энергичная музыка, но уже в конце когда вы летите по космосу где кроме как врагов и вас больше ничего нет, то начинает играть очень тревожная и загадочная музыка. Если бы не такие замечательные саундтреки,то вряд ли игра обрела успех. Про управление много сказать не смогу ведь для таких игр оно очень простое простое, но главное играть в эту игру на контроллере xbox либо от playstation. Сюжет интересный,хоть и про него мало говорится в игре, а именно лишь в начале игры и в одной сцене которую можно найти в настройках,5 разный концовок одна ветка одна концовка, так же боссы на всю игру 8 боссов плюсом 8 их вариаций в которых изменены атаки и расцветки боссов игра очень интересная одна из самых лучший в своем жанре да и в целом самая лучшая игра по моему мнению, так бы в ней наиграл много часов но к сожалению ноутбук не вывозит. Короче игра свою цену оправдывает всем советую к покупке
[b]G-Darius[/b] marks the transition of the series to 3D (or rather 2.5D), and also what was an occasional gimmick in [b]Darius Gaiden[/b], capturing a few minibosses to use them like drones, ascends to a full-on game mechanic. The Capture Ball allows to catch almost any non-boss enemy and not just get additional firepower and a shield with the right positioning, as captured enemies can be either turned into bombs or absorbed into a super-beam that becomes even more important against bosses, as they have their own beams which can be contained, if not overwhelmed and absorbed, by your own, causing massive damage to them. Add the captured minibosses having special attacks activated using fighting games control inputs (what?), and you can see how once again the [b]Darius[/b] series was capable of innovating and improving itself. The visuals, like a lot of 3D of the second half of the 1990s, haven't aged completely graciously. Of course, in that early era, seeing those 3D backgrounds move was impressive, but nowadays they are just scarce in detail when not just empty. It's thankfully saved by not needing to be realistic, and once again the bosses steal the show: they still look fantastic in design, and the HD treatment makes them even more striking. So much so that a special "Showcase" mode allows to confront a few of them simulating a dual screen setup, aka making full use of a widescreen monitor. What has not aged at all is the soundtrack, which is very different from what you'd expect from a shmup; more often than not it is ominous and surreal (do I hear a voice saying "Meditation" when the end-of-level music starts?), another way Darius sets itself apart. There are "only" 15 levels this time, as a run is made of only 5 levels, with 5 different final bosses and related endings. There are, however, mid-level points where, depending on the position of the ship on the screen, you get to see variations on the levels and some differences in the bosses, so there is still quite a bit to play even within the same levels. And don't think a run is shorter than in [b]Gaiden[/b], because bosses take long to defeat. They are bigger and badder, with impressive arrays of attacks as they waltz from one side to another and attack even from the background at times, and lots of armor to whittle down unless you catch some minor enemies they release and go into a beam duel. If you play it right, it's exhilarating. The biggest wall I've met is the difficulty. Really, even if it allows for unlimited credits to "cheese" a run, the enemy attacks are so overwhelming I often didn't find any fun even in that. It is that punishing, also showing how the balance of a game can be upset in the name of forcing players to drop more credits in its original arcade incarnation. I wondered if my memories of [b]G-Darius[/b] were skewed, and it turns out that the surprisingly decent PC port of the early 2000s, the first time I experienced the game, was based on the console version, which for obvious reasons was made more accessible to players. It is, in fact and thankfully, included in this Steam package, even if unfortunately it's the only one without an HD version, and the in-engine cutscenes are replaced by the badly aged CGI you can expect from the era. [b]Darius Gaiden[/b] stays my favourite due to better aged visuals and not having very long boss fights, but I can't be too harsh on [b]G-Darius[/b]; even if I couldn't enjoy it fully, I can appreciate a level of quality it hasn't lost almost three decades after it was made. It's clear it requires a level of skill and dedication I am not able to give. M2 has done their usual good job, also adding a Training Mode that allows the player to at least have a few more advantages to start with and/or see later levels. The "gadgets" that fill the part of the screen not occupied by the game itself with info like next level branch, boss energy, and special moves of the captured minibosses are always welcome. I just wish, once again, they would add the ability to configure keyboard inputs at will.
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Players by region
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