
Roll into a dicey deckbuilder set in a spooky board game world. Capture ghosts as the elite Spook Squad using their customisable Dice-Powered weaponry. Navigate eerie areas filled with battles, treasure and random events on your mission to capture the ghoulish Polter Prince.
Modeled estimate, not a reported figure. How we estimate →
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About
Become the newest recruit in the Fuzz Force's Spook Squad division and undertake a mission to capture the prankster Polter Prince! Use Dice instead of cards in battles for an easy to get into dicey deckbuilding-roguelite.
Five fuzzy and unique agents offer their own roles in battles with unlockable weapons further tweaking their specialisation.
Slot Dice and passive ability Modules into your Dice-powered weaponry. Discover the synergies between Dice, their Status Effects, Modules and your agent's skills for a highly customisable play style.
Take on the ghostly horde of the Polter Prince and chronicle their information inside your Boo~stiary.
Discover the agent's history and previous missions in stories obtained by completing challenging Special Missions.
Take a chance on a Bonus Roll before battles and shops for some very helpful boons. But beware, your greed could set you up for a bad time.
Find story events on your journey and choose best how to overcome them. Rely on your dice to decide your fortune, pay some money or solve the issue with a fight?
Navigate the tabletop worlds of the Forest, the Halls and the Attic on your mission. Will you rush straight to the exit or meticulously explore each area to power up your equipment at the risk of being defeated?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i find some characters and weapons have play styles or builds that they gravitate to that either makes them really good or really bad, like a "strong" or "good" build with the doodle uses something like rage dice with sick dodge and some form of passive energy gen to just attack with no other game plan. and playing "normal" builds is actually about having to balance your actions but overall mos characters seem to be in a losing battle unless you have a STRONG build, or you just use dodge or get a spiked shield and permanent shield build. i feel like the strategy is undermined by luck; like you can plan to minimize loss by having your lucky being your lowest or a low number you have a lot of but overall if you just roll low you just lose hp and fights that dont let you get lucky or punish you for it exist so on those you can especially just die, id feel the game is good but not deep enough or to ground breaking to recommend to the average player, if you perter strategy based game play try slay the spire if you more like luck try dicey dungeons or this game, like its good just like not 20$ good when roblox is right there and free
This game is adorable, but the chance will beat you over the head. Great game, but RNG will always punish the greedy here.
Great game, although it is highly annoying that even with all the sounds turned off, there are still some sound effects that play. So trying to listen to a video or podcast while playing this gets really annoying.
Super fun die builder game!
It's Funky, Funny small game, save points are little sad tho. 재밌고 아기자기한 작은 게임입니다, 세이브 포인트가 조금 아쉽지만요.
Turn-based Combat in a more family friendly format. It's got a degree of skill and luck to it, making it enjoyable for multiple runs, and even for younger audiences. Short, simple, sweet. Not a terribly taxing game to pick up or set down. 6/10
I love the aesthetics of it - its presented as a tabletop game and you can even see the characters and pieces of the main board. The gameplay is pretty fun as well and has a number of viable builds
I really enjoy the art style and music of the game as well as the gameplay and I know one thing for sure and that is that I'm going to complete the game Nice job dev hope to see more like this in the future (Still amazing)
Enjoyed this one. Hoping I'm see more contents of this game for future.
Fuzz Force: Spook Squad is a vibrant, dice-driven roguelite that blends board-game sensibilities with turn-based combat and a playful ghost-hunting theme. Developed and published by Fuzz Force, the game stands out immediately for its bright, toy-like aesthetic and its commitment to delivering a tabletop experience in digital form. Instead of cards, classes, or traditional roguelite tools, the heart of the game is dice—dice that can be upgraded, modded, swapped, rerolled, and strategically manipulated to turn chance into an advantage. This gives the game a distinctive identity: it feels familiar to fans of deckbuilders and roguelites, yet builds its own personality through physicality, risk-taking, and satisfying audiovisual feedback. Each run begins with selecting one of several fuzzy agents of the Spook Squad, each with their own strengths, stats, and playstyle tendencies. You then progress across a board composed of branching paths, each tile representing an encounter, shop, enemy, treasure chest, puzzle, or random event. The board layout enhances the feeling of playing a tabletop adventure, and navigating it becomes its own mini-strategy layer as you weigh the risks and rewards of your route. Some tiles promise treasure but also the potential for penalties through risky dice rolls, while others offer guaranteed progress at the cost of missing better upgrades. This “push your luck” system is core to the experience and helps carve out tension in runs that are otherwise breezy and approachable. Combat itself revolves around three categories of dice—attack, shield, and charge—and your battery meter, which determines how many actions you can take each turn. Each die has multiple faces, many of which can be customized, and placing dice into specific slots allows you to build a personalized offensive or defensive engine. Roll well and you can unleash high-damage attacks, stack shields, or build up energy to unleash powerful abilities. Roll poorly and you may need to improvise with less-than-ideal outcomes, relying on backup skills, modifiers, or creative sequencing to stay alive. The joy of the system lies in how it mixes randomness with control: you’re never fully at the mercy of luck, but neither are you allowed to fall into mechanical repetition. Curveballs constantly arrive in the form of enemy abilities that drain charge, weaken dice faces, or inflict status effects that interfere with your build. The game’s presentation reinforces its mechanically lighthearted approach. Characters are animated like toys come to life, maps look like cardboard playsets, and every action—from rolling a die to smashing a ghost—has a satisfying pop that suits the upbeat tone. The ghosts themselves range from cute to comically menacing, and their attacks often come with quirky animations that make even difficult battles feel whimsical. Shops, upgrade stations, and random events are all presented with the same attention to charm, turning what could be simple menu interactions into playful moments that contribute to the overall atmosphere. However, Fuzz Force: Spook Squad does face some limitations as a roguelite. The most frequently cited drawback is enemy and encounter variety. After several runs, you begin to see the same ghosts, hazards, and boss patterns repeat, which reduces the sense of discovery and makes late-game progression more about optimizing dice builds than responding to fresh challenges. The dice system, while creative, also means that bad luck can occasionally derail what would otherwise be a skillful run. Even though strategic choices help mitigate randomness, some encounters still come down to whether the dice land in your favor. Another area where the game stumbles is clarity: certain status effects or enemy interactions are not explained as clearly as they should be, which can make losses feel confusing rather than educational. Despite these shortcomings, the game’s charm and replay structure give it enduring appeal. Its runs are short, its mechanics are easy to grasp, and its presentation is consistently delightful. For players who enjoy games like Slay the Spire, Dicey Dungeons, or other roguelites built around luck management and incremental progression, Fuzz Force: Spook Squad offers a refreshing alternative with a mood that is lighter, cuter, and less demanding. It also occupies a rare niche: it scratches the roguelite itch without leaning into grim themes, instead embracing bright colors, friendly ghosts, and cartoonish absurdity. Ultimately, Fuzz Force: Spook Squad shines as a compact yet satisfying roguelite with a strong tabletop flavor and an accessible strategic core. It may not deliver endless depth or vast mechanical variety, but it excels at what it aims to do: offer a joyous, dice-driven adventure full of small decisions, charming visuals, and the thrill of rolling your way toward victory. For players seeking a cheerful, bite-sized roguelite that mixes luck and strategy with personality, it is an easy recommendation. Rating: 8/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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