
Black River is a Survival-Horror RPG worth 3-5 hours of intense gameplay where you ultimately have to turn the table on those who want to harm you. It is not about escaping the village of Black River, it's about putting an end to its misery!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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《Black River》作为一款备受期待的冒险解谜游戏,本应以其独特的故事情节和引人入胜的游戏机制吸引玩家,但在实际体验过后,我发现这款游戏在多个方面存在明显不足,无法满足玩家的期待。 首先从游戏的叙事角度来看,故事线铺设得过于零散,缺乏有力的线索串联,导致玩家在游戏过程中难以把握故事脉络,情感投入度大打折扣。角色塑造也相对扁平,缺乏鲜明个性和深层次的心理描写,使得玩家难以与其产生共鸣。 其次游戏的解谜设计方面,尽管拥有诸多谜题等待玩家破解,但谜题间的关联性和逻辑性较差,部分谜题难度陡增,缺乏合理的递进与提示,使得玩家在面对这些难题时感到无所适从,而非享受到解开谜团的乐趣。 在操作体验上也存在不少问题。游戏的控制手感欠佳,角色移动和视角调整的响应速度较慢,直接影响了玩家在探索环境和解谜过程中的流畅度。此外游戏中的碰撞检测和交互反馈也存在不足,导致玩家在执行某些动作时感到困惑和挫败。 至于游戏的视觉与音效表现,虽然采用了黑暗压抑的美术风格,但却未能充分利用这一风格营造出令人沉浸的氛围。画面细节处理粗糙,光影效果不尽人意,而音效设计也显得单调乏味,难以渲染出紧张刺激的游戏氛围。 综合上述问题,游戏未能充分发挥其初始设定的潜力,无论是从剧情推进、解谜设计、操作体验还是视听表现上,都未达到预期的水准。希望开发者能够在未来更新中认真听取玩家反馈,对游戏进行深度优化与改进,让这条《Black River》有机会驶向光明,真正成为玩家心中的一股激流。
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RPG Maker strikes again! Black River is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. This time Andorlea/Warfare/SimProse/whatever other shell account this guy uses to try hide his identity has once more stamped out a painfully generic copy + paste RPG Maker asset flip. There's a lame "horror" theme tacked onto this one, but it makes no difference really, the "developer" here just dumps these out every couple of weeks with slightly different RPG Maker stock asset skins on them. It's horribly basic, riddled with grammatical and spelling errors, full of stock copy + pasted RPG Maker assets... no real game development has taken place here, this is just a cash grab, it's shovelware polluting Steam for profit. This "developer" has dumped OVER ONE HUNDRED copy+pasted RPG Maker asset flips onto Steam, and keeps pumping out minimum viable product RPG Maker asset flips as rapidly as possible to try gouge gamers. Over 100 asset flips. It's obvious there's no sincerity here. We must ask why this ongoing pollution has any serious value for gamers or the gaming industry. This kind of cash grab construction kit shovelware from bad actors like Andorlea gives amateur developers a bad name. This pollution takes marketing space away from genuine indie developers who are doing the right thing, and making real games instead of copying+pasting premade assets in a children's video game construction kit. It makes it harder for gamers to find genuinely made games. This pollution is harmful to Steam, to gamers and the gaming industry. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Black River has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for talking to one of the first NPCs you meet, trivial to achieve, but less than 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother to played the game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Black River has the laughable, eye-watering price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
TL;DR:I will say this. Just don't buy this, it's not worth the money on sale. Even if you only spent a penny on it, you would want that penny back. Pros: -Graphics are alright since they mainly use the RTP or objects derived from it. -Some of the monsters concepts, while not new, are interesting to see in rpg maker. Cons: -The fights are punishingly hard for a majority of the game. There's fun hard and then there's bashing your head against the wall in a fight of attrition hard. This is the latter. Only after the lady raider earns the arrow attack that hits all enemies twice does the game become bearable. -Characters are just bland. They're all very flat with the only one being vaguely developed is Thorne but even he comes off as "generic edgy rogue #3005798782" -Story. What the ♥♥♥♥ even is it? First we're saving one character, then another, then we have to save Thorne (which outside of the one character all the others hate/fear him so???), and then we have to save the world from a mad necromancer? I mean outside of the one character dragging everyone else along to save Thorne there's no real reason to do anything? The story is barely held together and there's no real motivation keeping the characters there. -Glitches/Terrible eventing everywhere. +The maze with the girl and dogs getting stuck, the dogs just end up ignoring the light mechanic altogether. +The docks north of where Bobby and the innkeeper are. If you run up them later in the game it reactivates the cut scene with the lady bandit, starting you over with just the one character back at level 1! That even should have been turned off. Bobby also respawns in that area and I can't tell if that's on purpose or not. +Leaving the dark maze will have you pop up outside the room where the scorpions flooded out to attack the player. -Difficult story progression, and I mean this in that a lot of times the game doesn't tell you where to go. At all. So you're left wandering around with the monsters just whittling you down. -Items are basically useless. They only heal maybe 20-30% of your health, and at later levels you're just shoving Skyrim levels of food into the characters to keep them alive. Add on the hard fights and you're basically running low on health items at all times. The merchant fixes this as you can FINALLY buy and sell the ♥♥♥♥ you've collected the past 4 hours or so. You've also got more than enough gold to spare. -Bad maps. They look pretty but are very badly designed to where it's hard to tell where you're supposed to go. I almost gave up at the ending because I didn't know I was supposed to go to the left of the in because there's a path there. There is NOTHING there to indicate that. No path, no sign, nothing.
Como no se Reseñar juegos aca les dejo la receta de un bizcochuelo casero y esponjoso Ingredientes para cocinar un bizcochuelo casero (6 personas): 3 huevos 1 taza de aceite neutro 50ml de leche 1 taza de azúcar 2 tazas de harina 0000 1 cucharadita de polvo para hornear ralladura de 1 limón o esencia de vainilla azúcar glas Paso a paso de la preparación: cómo cocinar bizcochuelo casero: Batir el aceite neutro con el azúcar en un bol hasta que tome una consistencia blanda. Añadir los 3 huevos. Mezclar muy bien hasta asegurarse de que quede bien incorporado. Agregar la harina, leche y ralladura del limón/esencia de vainilla. Mezclar durante algunos minutos. Tomar un molde, enmantecarlo y luego cubrirlo con un poco de harina. Esto es para que el bizcochuelo no se pegue. Una vez que la mezcla quede homogénea, introducirla en el molde. Prender el horno en una temperatura de 180º y poner el molde durante 45 minutos, aproximadamente. Retirar el molde y esperar a que se enfríe durante varios minutos. Una vez que el molde se termine de enfríar, retirar el bizcochuelo con cuidado. Espolvorear con azúcar glas la superficie del bizcochuelo. ¡Listo! Ya tenés un fabuloso bizcochuelo casero para comer en familia o con amigos.
Malisimo.
klasik bir rpgmaker oyunu ekstra bir özelliği yok sarmadı hikayede kötü
The final boss is an unbalanced mess. Grinding for levels is also painfully slow.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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