
Nail the perfect line in the future's most challenging stunt sport! Grab your bike and hit the rails in this stylish stunt-racer all about tricks, skill, and speed. Chain together huge combos on tracks made of floating rails, but watch out: touch the rail of the wrong color and you'll explode!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 76reviews | 93% | — | $29.4K |
| $9.99 | 23ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m racking my brain trying to put into words why I’m so let down by FutureGrind. I love the idea, and I usually enjoy this kind of game. So why was I completely unaffected by it? How can this game, which seems so appealing, fail so hard at leaving an impression? I guess it just feels too samey and unexciting, like nothing worth chewing on is introduced in the 3 hours it takes to beat. I could go into detail explaining all the mechanics but it’s really not worth it—watch the trailer, it shows you everything you need to know; the game doesn’t really evolve past it. It’s so irritating how these smaller games can be almost completely ruined by annoyances which would otherwise be tiny. Like how you master a track in order to get the platinum trophies but then need to play it two more times to beat the almost trivial challenges—which essentially boil down to “do this easy thing and reach the end”. Or how the story is nothing special, and makes you have to repeat tracks one more time, unnecessarily. Or how the strategy to get platinum trophies in the score attack stages (the main point of the game) requires no thought whatsoever to pull off: you get double points when doing a trick for the first time, and gain multiplier by transitioning between rails. So you keep transitioning and doing one type of flip, then at the end, when your multiplier is max’ed out, do the other. Or how there’s not [i]that[/i] much room for expressing yourself, even if that seems like it would be the meat and potatoes of the game. And how the tracks could really be more dynamic, with more hazards and interesting interactions. The ones that are there, jump orbs and color switchers, are a start, but nothing really interesting or challenging is done with them. And… you’re done. The story climaxes, you beat the slightly more challenging, but not really very diverse or fun, levels, and that’s it. And you never think of FutureGrind again.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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| — |
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| not modelled |
| $19.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a super unique concept. The controls are tight and there are a lot of ways to navigate each course (compared to other platform racers e.g. Trials). The main story is a touch tropey, but since the focus isn't on the story this isn't really an issue. The music is great and really helps feed into the overall aesthetic of the game, and the playstyles of each bike are varied enough to keep things fresh as you progress through the game.
not fun and a grind just not for me
Very fun game but def not worth $20, buy it when its on sale
good game
Amazing Game, very nice feel to the game
I like this game very much
MUITO BOM
good af
The jump orb level are ♥♥♥♥♥♥♥ stupid and unplayable unfortunately cant refund
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $5.99 | |
| $269 | 3 | 100% | $4.99 | |
| — | 0 | — | — | |
| $1.8M | 3.1K | 91% | $19.99 | |
| $1.1M | 2.5K | 67% | $19.99 | |
| $8.9K | 46 | 83% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.4K | 137 | 81% | $7.99 | |
| $29.4K | 117 | 94% | $9.99 | |
| $29.4K | 96 | 95% | $14.99 | |
| $29.4K | 112 | 98% | $13.99 | |
| $29.4K | 93 | 81% | $14.99 | |
| $29.4K | 293 | 94% | $7.99 |