
Wield the power of a god in your fingertips.Your once faithful followers have revolted against you by renouncing their faith and tearing down your temples. Unleash your wrath with the Almighty Finger and smite those heathens down!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Interesting take on a tower defense style. Would be a lot better if there were hot keys and it wasn't quite such a click frenzy. In it's current state, not really worth playing.
This is a terrible terrible mobile game. You have to seriously grind to get upgrades and there are no hotkeys. Gameplay consists of scrolling to find enemies, dragging abilities to enemies and holding the left mouse button to damage them. There's only the slightest hint of a tower defense element in the form of the 2-3 mostly useless creatures you can place. There is no single enemy path, they come from half a dozen separate ones. There's no strategy involved. Even with three in place at best they slow the enemy, 95% of the damage still comes from the player. The "three campaigns" are just three different gods that have their own basic ability, upgraded ability and ranged attacker. You constantly play on the same map for each god, with the same spawn points. The maps are virtually the same since there are proper paths, the higher ones just require more annoying scrolling to find the enemy on the other side of the hill. Oh, and balance is awful. One map i nearly died, the next i survived with almost no damage, the one after that with half my temple intact. All with the same set of upgrades. It's just awful all around.
Definitely worth its price. The only disadvantage is lacking shortcut key.
Super fun game. One of the things that I really enjoyed about it was figuring out which abilities matched my playstyle the best and choosing to upgrade them. I think the game would be too easy with shortcut keys, so that's why they aren't there.
干ばつ、洪水、大噴火・・・度重なる災害に、人間たちは神に捧げものをして祈った。 なのに、神様はご機嫌ななめのままで、災害は治まるどころか増すばかり。 ついに人間たちがブチキレて、神を倒さんとオリュンポス?山の頂上にある神殿へ進行を開始した。 プレイヤーはガチムチの神となり、肉体ではなく神秘の力を駆使して人間どもを蹴散らせ! どう考えても情緒不安定な神様側(プレーヤー側)が悪いんじゃね?と言いたくなるストーリー。 クリックするとノーマル攻撃で、小さいエリアに小ダメージ。 マウス押しっぱなしでも連撃してくれますが、クリックしたほうが若干攻撃速度が早い。 左のゲージを消費すると、ゼウスなら雷、ポセイドンなら竜巻等を放ち、広範囲に大ダメージを与えられます。 タワーディフェンスというより、クリックディフェンス。 敵を倒すと入手できるシルバーを消費して、サイクロプスやメドューサを配置できます。 モンスターは隣を通りがかる敵に、棍棒を振ったりしてちょっかいを出してくれます。 いや、道を塞げよ、と言いたくなりますが、こういうゲームなので仕方がない。 敵は、ファランクス式重武装の歩兵から、どうみても一般人にしか見えない軽装な人まで、割と豊富。 攻撃すると、「Aw!Aw!」としゃべるので、妙な快感を味わえます。 登って来る敵をただクリックするだけの単調なゲームかと思いきや、 トロイの木馬的な、中に大量の兵士が入っている中ボスがいたり、 橋を破壊して遠回りさせたりと、それなりにゲーム性はありました。 ステージで入手したゴールドを使って、スキルを購入&強化可能。 スキル強化画面が無駄に凝っている。 (英語のレビューにもありますが)欠点はショートカットキーがないところ。 雷や竜巻などの特殊スキルはかなり多用するので、 いちいちマウスをクリック&ドラッグしないといけないのはちょっと面倒です。 3種の神様それぞれにノーマルのステージが10つずつ、無限モードステージが1つずつ。 ただし、ステージが変わっても変わるのは敵の種類だけで、フィールドは同じです。 400円のゲームにしては、それなりのボリュームだと思います。 TDに飽きた人は、たまにはこういうクリックディフェンスもいいかも知れません。
To be honest, I don't know...the game is cheap and fun, but on the other hand tends to get boring soon. And it's annoying without shortcut keys, but with them would probably get too easy. It is good if you want to play something for few minutes...
Fun and hectic clicker/tower defence combo
It's okay for a short game but I want shortcuts, not click and drag, a pause button so I can put my defenders properly and a halo showing how my defenders' reach. It is also difficult to grind for coins for upgrades imo
nah! don't buy this game
Tags: Tower Defense Additional Tags: Delete Local Content & Remove from Library TLDR: Novelty effect dies quick, gameplay repetitive, cooldowns samey and uninventive. Game might had felt fun with a touch interface a long time ago but feels gimmicky and limited now. Reminds me vaguely of a Molyneux style game in presentation. You are atop a mountain and use cooldown powers and spawn towers inspired by mythological creatures to kill greeks coming to destroy your godtemple. Has proper PC resolution options. Has an endless mode. Mostly a clicker game and the sound effects are sometimes a little bit on the repetitive/silly side. Balancing is a little off, you are clearly better off upgrading cooldown powers and buying each creature than the other way around otherwise you hurt your income of coins and delay progression and increase grind. Each gods and levels end up playing the same, only with you having to fend off the increasingly high bulletsponge healthcount enemies with increasingly leveled abilities that you ginded coins for. The constant screen shaking and repeated sound effects do grate. The smiting of foes with godly powers comes across exactly as it is, a collection of samey-feeling cooldown powers. You constantly have to rotate the camera around to try to take down stragglers and as they progress they take dividing paths making the whole process even more painful. You can three star everything simply by keeping a healthpack bonus and applying it to your temple before the game ends after the last foe perishes. There are only 10 levels for each gods and the level of variety as stated is very limited between them, im assuming in endless mode you would hit some kind of ceiling in terms of how far you can get and that would be pretty much it. Best to remove this from library for declutter due to the low ambitions, dated tablet experience it offers with little redeeming value.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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