
Pick and choose between tons of weapons, spells and equipment to create a build capable of surviving a never-ending horde of monsters. Find a build, break the game and see how far you can take it.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
really having fun with this, would recommend for fans of this new genre type
Love this game. Excited to see what future updates bring
It's pretty good, game on gamers
fun and addictive.
Having fun with this one. Pixel graphics are well-made and detailed. A good number of spells already and 12 different characters to choose from (different starting spells, stats). Equipment system adds stat/passive changes to mix it up and everything can be levelled up the more you play (even the maps!).
If you like roguelites and wave survival games, this game is 100% worth your time.
This game is a blast to play. It feels really good to level abilities or unlock new ones, as each level gives a substantial improvement over the last, and whether focusing on a few core skills or spreading out on every level up, you still feel like you're becoming stronger. Also there's something really cathartic about hitting certain upgrade points and going from constantly kiting enemies to suddenly rushing them down and just plowing through entire crowds. Very fun game, and definitely worth the price tag.
It's really, but it's already a good entry into the Survivors genre. The art style is nice with solid game mechanics. The upgrade system is really good. Although it's early, I'm already having a ton of fun with it and can't wait to see what's added.
Absolutely addictive. Even for a game this early in its development, the gameplay and progression are clean and compelling. Dangerous stuff.
SpaceGecko shot me 10/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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