
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 90% | — | $6.7M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please describe what you liked or disliked about this game and whether you recommend it to others. Please remember to be polite and follow the Rules and Guidelines. (good game i dont know what to say about it)
This game will make you feel like the boss queen you are. Buy it. Go be a boss queen ♥ 🙏BLESS🙏 -KAngel ˚ʚ♡ɞ˚
great game. play it
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра редкостное дерьмище: нет ни интересных механик, ни хорошего сюжета, да даже боевка увлекательной тут не найти. Итоговая оценка: 12/10
Рывок отвратителен
furry sevmiyom
This is a pretty fun game, but I wish furier difficulty wasn't locked behind beating the game the first time. This is definitely one of those games where the post-game is when the game REALLY shines. I wouldn't mind more boss rush games like this. The combat system is pretty satisfying when you get a handle of it, but it is kinda simple(nothing wrong with a simple combat system) and I wish there was more juice in certain moments. When you beat a boss, the screen fades to black and a cutscene plays. That gets the job done, but it's kinda unsatisfying.
It's alright. Has it's moments, but I'm also playing this many years after it was released. Game design has had some subtle advancements over the years that this game lacks. The main thing is that this game relies on parries but some boss moves have windups that either are, or almost identical to other moves but with different parry timings. There are two cues to parry; a visual flash and a sound, but it seems the sound is the actual cue and the flash is misleading some times. The dodge which you use to i-frame area attacks felt inconsistent but I'll chalk that one up to skill issue on my part. It also has an interesting health system which I also feel works against it. The game wants you to get into a flow state for the fight but it keeps interrupting the momentum when a healthbar (yours or the boss) gets depleted. I like that it doesn't instantly fail you if you lose a healthbar, but also resetting the phase is a bit annoying. The bosses already have more healthbars than you, this approach just serves to slow down the game. Audio is good, story is OK and I appreciate the approach, enemy design is frustrating at times for reasons above, aesthetic is interesting. There were two bosses overall I felt like were good fights, but they still suffered from my issues with the game. I can't say I've played anything like it, so I stuck it out to credits but couldn't be bothered to beat [spoiler]the post-credits boss[/spoiler]. Play it if you can deal with the rough edges.
1小时干死老头,半小时都在走路走路走路,视角变来变去还只能慢慢走不停换方向键,你给个全自动走路都好啊走半天都快睡着了,像快到G点的时候被死死掐住的难受,战斗很爽全程弹反比较容易,一整个槽点全在打完后的散步环节
[h1]FU*KING FURI ♥♥♥♥♥♥ ! [/h1] (me after being beaten a few times too much). 10/10, would be smacked again !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 16.9K | 82% | $9.99 | |
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| $6.6M | 14.4K | 90% | $14.99 |