
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 90% | — | $6.7M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kaef
Highly recommend. never played a boss rush-esq game before Furi. Enjoyed learning the boss mechanics to slowly advance to the next stage. Also the music is phenomenal with each stage having its own track. I'd be lying if I didn't say its a bit short. (5-6 hrs). But idc its has decent replayability too. (some hidden endings and hidden in game achievments.) ps. finished the game in one night. I was HOOKED
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joelho comer
It's a game with pretty cool vibes and interesting ideas but that ultimately feels underwhelming and unfinished more than anything. I'd give it somewhere between a 4/10 and 5/10. The whole game is essentially just a boss-rush, so you're just going from one boss to the next back-to-back with no other gameplay. You do have a few minutes in-between each boss fight of mandatory slow-ass walking as you vaguely get some information about the world/story infodumped on you, but I wouldn't really qualify that as "gameplay" (especially since the game literally has a button to autowalk through them for you). While I do think the idea of the game and what story you are given is pretty cool, I think it's a terrible disservice that the whole game is just back-to-back boss fights. A boss fight should feel important to the player and be a noteworthy moment in the experience of the game, but none of them are because there's no other actual gameplay to pad between them to give them weight. Ultimately, the whole game feels like playing an incomplete demo or dev test, which was extremely underwhelming. In regards to the quality of what gameplay there is, it's alright. The combat mechanics took me through the second boss fight to fully get used to, but there's really nothing special to them. There are 9 bosses (with an optional 10th), and while some do offer a good amount of diversity and challenge, none feel like anything special either. I will say though that the gameplay did all feel pretty fluid—I didn't run into any bugs or jankiness—but there are so few aspects of the game that it'd be surprising if there were any noticeable bugs with them. Also contributing to the "unfinished" feeling of the game were the visuals. I can see the vibes and think they're cool, but the final quality of them falls short. I don't really care if a game has really high-quality visual assets or any at all, but whatever they do have should feel cohesive and complete. Furi's does not. Ultimately, I can't recommend getting the game, especially not for $20. It's very short, feels very much like an unfinished product, and doesn't feel very fun to play. From the first few minutes of the game, I was already feeling exhausted with it. I got a little invested midway through, and the ending(s) post-credits were actually pretty decent, but it doesn't make up for such lackluster gameplay.
Such a phenomenal game. I didn’t expect it to be this good. The game itself can be finished within 4 hours or less, depending on how good you are. But the real challenge begins after completing the game on Furi difficulty, because you unlock Furier difficulty, which is about three times harder than the normal mode i fell like. This game is all about boss fights there aren’t many of them, but every single one feels unique. The Furier difficulty changes the fights by adding faster pace, new attacks or by upgradeing old ones. It’s something really fun to experience. As I said, it’s a short game technically, but in practice it can take around 20–25 hours to 100% complete it. I personally burned out after beating all the bosses on normal and hard witch took some time. Still, I don’t regret a single minute spent with this game.
I die a lot but at least the soundtrack was fire
much bosses
Furi is something different... It looks stylish and calm, but plays fast, brutal, and demanding. Every win feels earned.
aura farming simulator
very good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 16.9K | 82% | $9.99 | |
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