
Trapped in a doomed city, you and up to 7 friends must scavenge parts, fix your van, and escape the brutal tornado that approaches. A first-person co-op survival game with escalating disasters and total environmental destruction.
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About
Welcome to Funnel Runners, where you will have your first on-site deployment with APEX Storm Monitoring Services.
A high-priority F5 tornado is approaching, and we are counting on you (and up to 7 fellow friends) to collect data, scavenge necessary information, and, of course, survive.


The weather is your worst enemy here. Tornados and storms will spawn randomly, grow stronger over time, and tear the whole map apart. Buildings will collapse piece by piece, and items will no longer be found in destroyed areas, so you must adapt quickly. Be careful not to be swept up by the wind; you may not be found again.

In this mission, you can team up with 7 other players or tackle it solo. Share gadgets, split up to cover more ground, collect necessary information and items to fix the van before the situation turns bad.
With realistic graphics and a first-person perspective, the experience brings you close to every gust of wind, distant siren, and falling piece of debris.

Scavenge the collapsing city for scattered vehicle parts, fuel, and tools. These items will allow you to repair your van and help you survive the storm. Each playthrough features randomized environments, weather, items, and problems to solve on your vehicle. No playthrough will be the same.


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Reviews
Themes across 1818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W game. absolute w game
TLDR; Great game if you're a thrillseeker. Content is a bit scarce at the moment, but the gameplay loop is rewarding and thoroughly enjoyable. Devs have a short-term roadmap available. DISCLAIMER: I have never seen a tornado IRL. But holy crap is this game incredible. Nothing terrifies me more than hearing a cell forming above my head, and the roaring winds as it descends to take me away into the dark of night (or day). The sheer panic as I run for my life, screaming to my friends that I'm toast and then...somehow outrunning the tornado by the grace of the gods. Nature may show mercy, but it can also taketh what it's given. Hiding on the toilet in the bathroom as the F4 tears apart the very sanctuary in which you thought would harbor you from the elements. Watching your body whisk away into the edge of the universe as your friends watch in horror from the van they were hiding in. Truthfully, there's not a lot of content available in this game yet, and I see that the first new map drop isn't until sometime in October. It does make me sad that more content isn't available, but the thrill of the tornadoes mostly makes up for that. I pray with my entire being that this game continues to add more content to the game, because it's truly a unique project that I've never seen something similar to. The gameplay loop is fairly simple, loot houses looking for objective items to help fix your van to escape, all while avoiding disastrous tornadoes that wreak havoc on the houses they come across. It's a battle of time to escape before the dreaded F5 tornado rolls in. You can play with up to 7 other players in a lobby, but I have only played with 2 others at any given time. Find the parts, fix the van, and collect items or complete extra objectives for better rewards. Some extra objectives end up being kind of buttcheeks, like collecting documents or tapes. Some matches I get lucky and find them, others I am better off searching through a haystack for a needle. The only gripe I have is in reference to the current content available. But the gameplay loop itself is entertaining, as well as the growing dread of learning to challenge the tornadoes and risk your soul for the bag. I praise the developers on the great work they've done so far, and hope that this game gets the attention it deserves.
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Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How am I supposed to play when I cant see ♥♥♥♥ from the dark?
언젠가는 또 하겟지...
good
This game has a good core premise and is, for the most part, very playable. My friend and I started out intending to do a single round and ended up playing for 2 hours. It is still very rough around the edges with respect to the overall feel of the gameplay, but the good news is, the developers seem very active and motivated to improve the game. What works: The idea of scavenging supplies to escape from a massive tornado while smaller disasters dynamically change the landscape over time is a really good one, and fairly unique among games I've played. There is decent variation in exactly what steps you need to take to survive thanks to randomized repair needs and spawn locations for equipment. What could improve: The pacing and difficulty are a bit off with smaller groups. With just the two of us it took 5 attempts to succeed on training difficulty. This is most likely due to a lack of accounting for group size and scaling the challenge appropriately. Smaller groups need more time to search the same space, so that is the most obvious variable to scale. While there is a time and place for reflex-based QTEs, it doesn't belong in EVERY interaction. Different minigames based on the task you're performing would greatly improve the overall feel of the game. There aren't really any real, lore-based objectives to speak of. Adding some would improve the immersion and replayability by giving us a clue about WHY we are there, and giving us different, unique things to do every playthrough. Alternative routes for surviving the big storm at the end might also be a plus. After a certain point, even though the storm is not there yet, the QTE's become impossible, and you are just left to wait out mission failure. I'd argue there should be an alternate survival path players can attempt that remains viable even in the final seconds.
It's almost a $15 demo as is, which I can't in good conscience recommend (but I'm giving it a thumbs up anyway, because it is good), but there is good potential here. Currently, there is only one map with another planned for October, and once this thing gets a couple maps under its belt, this could be a real co-op contender. Here's hoping we get rainforests with flooding, or bay cities with tsunamis, and eventually eclectic fare like Kaiju prowling cities, Dinosaur Theme Parks, floating alien saucers, the works. The core gameplay is just fun.
si
Super repetitivo
Mínimo necesitas 6 personas para poder armar el vehículo de escape, entretenido! debería haber mas mapas.
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