
Bunn awakens in a surreal world with no memories of what happened. Bunny Hop through this colorful surreal landscape, explore hidden locations, and uncover the troubling truth about your identity in this 3D platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Stop saying that! I don’t know how or why I’m here and nothing about this place makes any sense..!"
Bunn awakens as some sort of bunny in a strange world with no memories of what happened. Explore this surreal landscape and uncover the truth about your identity, using new abilities like Bunny Hopping.
FUNKYHEART is a 3D platformer........... Explore this surreal world as you confront your identity...
And meet funky characters!
Freeze obstacles and utilize your Bunny Hop to navigate this surreal landscape!
Explore colorful landscapes and meet quirky characters with their own unique traits!
Uncover the truth about your identity while dealing with some eerie elements!
Uncover the truth by exploring eerie, hidden locations scattered throughout this surreal world...
Ahuhuhuhu!
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I look forward to the developers next project, this has been a fun experience. my only point of criticism is the voice acting and story, however the gameplay makes up for that in spades. I really really like this game and I recommend it if you like platformers and games that encourage speed running levels.
why did it have to be Unreal Engine... horrendous performance
Bunny hopping
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game
Really funking good game. + When the gameplay clicks, it's fantastic. All the hops just flow one after another, leading to zen moments where you just pull off some really cool movements (and skips). + Love the aesthetics and character designs. They're the right amount of surreal and colorful, and they add so much charm to the game. + Same goes for the little bits of dialog sprinkled throughout the game. Again, they add a huge amount of charm to the game. + OST is top-notch (and basically the reason I bought the game in the first place). Especially the break levels; those ones are SO good. + Opening cinematic is incredible. Nothing else that I really need to say about that. - Overall, I feel that the game could have used a fair amount more polish. Here are a few big ones: * When you die, enemy cycles should reset. This is especially true for the blob pillars, since they become super desynced after you freeze them and make runbacks super inconsistent. One way to do this would be to store the starting position and velocity for each pillar, then set the enemy's position and velocity accordingly on death. * I feel like the dialog should trigger after walking up to an NPC and clicking on them, rather than just walking up to them and hitting a trigger box. Sometimes, I would accidentally walk back into a trigger box without knowing it, which would retrigger the dialog. * Mavi never actually leaves when she says she's going ahead to the desert. Guess she was just faking you out. * An option toggle for windowed mode and borderless fullscreen would be nice. Anyways, tip for most of the broken levels: Go fast Have no fear Freeze obstacles before you run into them And just keep hopping just keep hopping just keep hopping just keep hopping just keep hopping just keep hopping just keep hopping just keep
+ good music in STEAM TRAILER, sprites in dialogues are good ig(outside of bat girl) - constant fps drop by looking wrong way, "bunny hop" which is just jump spam with more starting speed with only 1 button, terrible air staifing and movement overall, most of the obstacles can be skipped by timing double jump, terrible menu(PLAY, EXIT and setting only in game already), terrible sens settings.
Very fun game, I loved the platforming. the game reminded me of Ena: Dream BBQ! I do have my nitpicks, but overall it was amazing. the levels all felt fair and interesting (except the last one, i was losing my mind at that) and it makes me feel out of place in this world while also making me feel like i fit right in. I dont understand anything, but everyone is still very nice making this world feel warm and welcoming.
Game has an amazing artstyle and could be nice to explore. Sadly the game is poorly optimized my rtx 3070 screams at me without any breaks and i really hoped the game would have similar movement to source games, but no. It's more of press a bind and hold forward to achieve faster capped speed. More of an exploration game than cs:s bhop speedrunning
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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