No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Zorp didn't crash here. He lives here. The floating islands are where space dumps what it breaks, and for years that has been enough: he scavenges, he patches, he sleeps, he dances. He never wanted to leave. Then one morning a nose cone fell out of the sky with the mark of the ship that left without him. Nine parts to go. Thirty floors up. And the new junk always lands on the highest one. CLIMB THE JUNK Thirty levels across three biomes — the Funky Forest, the Dusty Dunes and the Frozen Funk — each one a floating island you comb for scrap before taking the elevator up. Ten ship parts are scattered along the way, and once you climb you can't come back down. OPEN THE PRESENTS Space drops gifts too, and you never know which. Turbo Skates and Glider Wings, a Funk Blaster, a Rubber Duck that fools whatever is chasing you, a Space Puppy that hunts on your side. Or a Moldy Sandwich. Or Lead Boots. Open it anyway. WATCH THE LOCALS Every biome has its own residents, and they bite: tomatoes and drillers in the forest, scorpions and vultures in the dunes, yetis and ice ghosts in the snow. Five hearts is all you get, the void between islands takes half of one, and the deeper you climb the more of them are waiting. AND LOOK DOWN, ONCE There is one more place, below everything, that the elevator doesn't reach. FEATURES - 30 handmade levels, procedurally generated: no two runs are the same island - 12 presents, good and bad, and no way to tell before opening - Cloud saves in 3 slots, checkpointed every level — play on the bus, finish at home - Play as a guest in one tap; turn it into a real account later without losing a thing - Touch controls built for one thumb: drag anywhere to walk, double tap to open - Every sprite is drawn by code from a 30-color palette; every sound is synthesized, not sampled - No ads. No purchases. No timers.
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