
Eight Legs… Four Eyes… Limitless Terror!
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What PSYCHO did for showers…
What JAWS did for the ocean…
You’ll never look at a toilet the same way again!
Try your luck. Accomplish your mission. Get out alive— if you dare.
The spiders that kill you and the resources you need to survive are reshuffled each time you start a new mission. Plan accordingly.

TOILET SPIDERS is a short, replayable lo-fi first-person survival horror game where you must learn to judge your odds and manage your resources to avoid or scare off the giant radioactive spiders laying in wait inside filthy toilets that contain the keys and items you need to complete your mission and escape with your life.
You are a "Volunteer" sent by faceless government functionaries on a mission that at the outset may not be clear even to you.
Explore a mysterious abandoned facility situated within an Exclusion Zone where no one, wisely, has set foot for years. Uncover the history of the place and your role as a reluctant interloper.
To accomplish your mission, you must open toilet after wretched toilet, some containing nothing, some containing the key you're looking for, and some containing a giant, hostile spider that will kill you immediately.
Each time you fail your mission and enter the Exclusion Zone anew, spiders and items are reshuffled, meaning you must scrounge thoroughly, manage your resources, and continually calculate the odds. No winning through memorization.
Scavenged items like old light bulbs, surplus flash grenades, and lucky coins will aid you on your mission, but their numbers are precious few. You must learn how best to weigh your odds and make your own luck if you want to live.
Your overlords haven't deigned to send you in with a gun, and you won't find any on site. These spiders would shrug off bullets anyway, you must survive by other means.
Go from failing to clear even the first floor to trying for deathless runs and other challenge Achievements as you master the ins and outs of TOILET SPIDERS.
Feeling unlucky this run? Restart your run anytime from the main menu. Optimizers, go!
NEW FOR 1.0:
A new narrated intro, and a post-credits ending sequence when you successfully escape;
New randomized spooky moments as you explore;
Updated interface, usability and quality-of-life features, including enhanced controller functionality;
And a full-fledged COMMENTARY MODE, featuring insight about the making of TOILET SPIDERS, how the game works under the hood, and other tidbits about the game and its inspirations.
Toilet Spiders is the first entry in an ongoing anthology series of short, strange, lo-fi games: FULLBRIGHT PRESENTS. In Toilet Spiders, you will die— but eventually you will learn to turn the odds in your favor and become a hero of the people.
Good luck.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Turkish, Catalan
Engagement
Reviews
in mario maker there's a type of level people build called pick-a-pipe where the player has to choose a pipe from a group of 2 or more of the same looking pipe. one of the pipes usually lead to progress in the level, the others are usually instant death. this game is mario pick-a-pipe but less exciting because the spiders don't even try to startle you, they just slowly crawl out of the toilet and the game ends. i love that fullbright are willing to do something weird and from what i understand there will be more of these little experimental games, but mario pick-a-pipe is not a fun or even interesting game. i got to the end on my first go, that's just how pick-a-pipe works out sometimes, and then died. there's notes scattered about with some story but nothing nearly compelling enough to make me want to play a randomized pick-a-pipe level again. i'm still happy to support weird stuff and i look forward to what they make next
This gamer is happy to admit that they enjoy playing Fullbright Presents TOILET SPIDERS (FPTS) more than expected, and likely because there’s simply more game here than anticipated. While no game is perfect, and even as interesting as FPTS is, some aspects might be possible to improve (starting with a somewhat clunky and cumbersome title.) For many players, FPTS might almost more appropriately be considered a puzzle game. Resources exist on a razor-edge availability and must be found in (statistically likely) new locations with each play-through, so memorization of locations just is not enough to ensure success. This is not a “brute force” game, but rather a “pause and think” game. (Well, at least for one satisfied player.) The premise of FPTS is that there are three “volunteers” left… Hmmm, maybe it’s best to let the developer speak for their game: “Explore a mysterious abandoned facility situated within an Exclusion Zone where no one, wisely, has set foot for years. Uncover the history of the place and your role as a reluctant interloper.” And there you are. No idea (at first) exactly where you are, or why. Fortunately, in their rush to vacant, the previous tenants were kind enough to leave various bits of documentation behind to provide agonizingly brief scraps of information concerning the site, the threat, and your goal as “volunteer”. However, there aren’t three of you without reason; that reason being that You. Will. Die, killed by one of numerous radioactive spiders hiding in one of the multitudinous toilets in the game’s countless restrooms, both public and personal. (Whoever these previous occupants were, they did NOT scrimp on hydration or fiber!) But not to worry! The aforementioned resources are just as valuable in your task as they are uncommon and (sometimes) hidden. While I’m enjoying FPTS, it took a little while, and I almost refunded. (And I’m glad I didn’t.) The more I play, the more depth (yes, DEPTH) I discover in this very moody and atmospheric game. But if I may offer a personal thought; I think FPTS might be considered to be a more serious game with a change as simple as the fonts used within the game. I do understand that the “mise en scène” requires a somewhat retro, even “abandoned” typeface to be selected to contribute to the necessary mood, but it seems that at the very least, the title fonts might be a bit more expressive, and specific to a game based on the greatest fear of many people. After all, being presented as the game launches provides an excellent opportunity to say something specific to the game/mood, and the typeface used could do so much more. (Apologies please, Mr. Gaynor. In a former life I taught graphic design and layout, and I can’t quite let go.) I do understand (intuitively, if not from personal experience) that the concept of having no choice but to survive against radioactive spiders involves a mood that almost requires that no SAVE feature be available, but some of us have responsibilities outside gaming. (Mea culpa, mea culpa, mea culpa…) Still, it’s hardly a dealbreaker, and having to finish (or fail) in a single sitting does create and maintain a greater sense of urgency that effectively extends into the game. Admittedly, I’ve not yet played enough to be the final word on who will enjoy FPTS. (Time yes, gameplay, no. I tend to play slowly and carefully, wanting to experience and explore every square inch and aspect of a game, so this excessive time-to-gameplay ratio is very normal for me.) But if I’ve gotten this far without finding any issues beyond title, fonts and saves, I’d say it’s time for me to stop looking for issues and start simply having FUN playing with TOILET SPIDERS! Thank you for reading. (And "good luck" to the developer as well.)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
Only about 20 minutes of content, depending on the RNG, you see the keys that you need are randomized between the toilet locations, and the resources that you need to get them safely can spawn in different rooms, so you might find the game extremely easy, or it could take multiple attempts. I was waiting for the game to surprise me with something, perhaps some narrative twist, or some interesting level design, but it never really happened, some of the rooms didn't look bad, I liked that engine section, it's just that overall the game didn't have enough content, and it's hard to give it any complements when it comes to level design specifically. They tried to stretch the game by adding various challenges like doing a speedrun or deathless run, which is fine, except they didn't add a proper 'restart', so if you probing the levels for good RNG, it can be very agitating to manually enter the game over and over until you get what you looking for, otherwise you have to die 3 times first and try again. Not going to spoil the story but there wasn't anything interesting to it, well I guess having spiders in the toilet is kinda unique, but the game barely even tries to have a plot, it's very simple, no depth to it, just a couple of notes telling what happened. I found the endings very disappointing, I mean black screen with a few words, it took me several attempts to get the escape ending and you get no closure. You have to reward that curiosity you know, give me something for my efforts. It's not that I didn't want to like the narrative, I think you had opportunities to take it into other directions and do more with it, but you didn't do so. The visuals were a little underwhelming, I mean they were not bad, but I didn't like the use of solid color for the spider, I think it needed a proper model, and maybe some attack animation, taking your arm off or something, something gory would help, except you only see the gore after you backtrack there. I liked a little change in the scenery in the engine room, I think it if you had more locations with stairs like that, having a bit more character to progression and rooms, it would be a lot better, overall I think the game needed to be a little longer with more variety. [h1] Pros: [/h1] (+) Ehh, I thought the vibes were kinda interesting, but I also feel like the game didn't take advantage of it, the story does not go anywhere interesting, there are only a few locations, so it's kinda whatever, even though I was looking forward to where the game would go. (+) I probably would enjoy the challenges, if you had an easier way to restart the game. I liked that resources would respawn in different spots, so you kinda had to pay attention to the lamps and how you use them. (+) The visuals were okay, I didn't think the game looked that great, some of the rooms were more interesting like the engines and the living spaces, I felt the game needed more variety. [h1] Feedback: [/h1] - really needs a manual RESTART because you added those achievements that require you to constantly probe the RNG on the keys - I wish the spider attacks were a bit more graphic, better model for a spider, some gore maybe when it happens - the locations started to get more interesting around the second area, but then the game ended up being 20 minutes and I felt like I didn't get to experience much of anything, short story, very little variety. Needed more elevation changes, more tunnels and rooms, kinda like that second location - you need to reward the endings better, a black screen with words for escape? Just disappointing, why was I replaying for that - the lights felt kinda cheap, maybe having too much grey overlay, perhaps needed more contrast from the sources, less blur on the screen [b] Overall Thoughts: 6/10 [/b] I thought the game was going to do something interesting and maybe twist that goofy concept into something else by the end, but really nothing happens, it's very whatever narrative, the endings don't do much for the story, there is not much of a story to begin with, and between 20 minutes of content not much variety. I mean I think you had many chances to do more with it, but I don't know, 20 minutes, just some silly ideas, not much to say to be honest, it wasn't completely boring. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
For $1.75 sure, it was alright. But I expect better from the devs that made Tacoma. This is a flash game from 2002.
Yikes, how do I approach this? Fullbright is a fantastic company, that clearly supports interesting ideas. This is charming- but only on paper and as long as you don't actually play the game. In 198x (again, love the lore and style), spiders invaded toilets like skibidi invaded kids' cell phone screens. It was dumb- and yet there's a Michael Bay movie coming out about it. So, Fullbright MAY have been trying to play into that- maybe just the fear of anything coming out of the toilet while you're vulnerable, I don't know- either way, the concept is fine. The problem is the game stems down to "choose a door" type gameplay, where you're given a bathroom, rows of toilets, and some spiders in toilets, prizes (in this case, keys and other tools to access later stages), or in most cases nothing at all. So, you run from one restroom to the next, looking for the next thing that'll get you to the next row of toilets. If that doesn't sound fun- it's because it isn't. I don't know how to make this gameplay more enjoyable- but the small selection of tools doesn't really help, and I got bored and unconcerned very quickly. I could just move along, strike this up as a "conceptually adventurous," and NOT post a review- but I don't know man. I bought it, based on the pedigre of the studio and their previous works- but this one feels like an even-more budgetted title from a budget title studio. The lore almost feels non-existence, relying on "toilet scares" and "liminall spaces" hype train with a VHS effects pack thrown on top. After much consideration, I can't deny that the devs need to know that this- sadly- is weak freakin' sauce. Open to the concept of shorter, stranger ideas- but this one was not it.
A silly and scary game about choosing the right toilet. The story is pretty interesting and the atmosphere is well done. The only issue is the length for 6 bucks was quite short. https://youtu.be/q6uExk0Fyac
Played in early access! Lighthearted spooky fun. This is a nice spin on the randomized-death-resource-management kind of Buckshot-Roulette-type horror game, and while I did end up somewhat frustrated at times, I still kept coming back hoping for a win (and will definitely be keeping an eye out for updates). It's tricky because with the randomization, you really rely on findable resources, which are understandably limited in each level, but perhaps it would be more helpful if you had a couple other different kinds of resources. Also, I found a lucky coin and had no idea what it did... and when that volunteer died, the coin was not a recoverable item. It would be nice to know what to do with the resources before using them. My first playthrough, I wasted a bunch of volunteers because I didn't know to through the lightbulbs AT the toilets. Also, this may be my sweet baby laptop (chuggachugga she tries her best) that made it difficult, but the rendering was choppy enough that when it came time to RUN, there was just no way in hell I was gonna be able to survive it. But when I tried to turn down the resolution, it... didn't work? I was definitely frustrated at that one. Finally, I had gotten through the final level (AND with all my volunteers intact, no less!) and I was thwarted by a permadeath because of the choppy graphics. Probably the resolution issue is a bug? But figured it was worth noting regardless. I always love Fullbright games. They're clever, witty, unique, and well-designed. I look forward to updates on this one and new games to come in the Fullbright Presents series!
Although I only have about half the achievements (and some of the others are intriguingly mysterious), I've successfully escaped the facility. I think that means I've completed the game enough to leave a review. Toilet Spiders clicked for me when I realized it is truly a Fullbright Game. It's about atmosphere, environmental storytelling, and walking around ;-). All those things are well done. The absurd premise (there are an inordinate number of bathrooms in this facility) somehow doesn't clash with the grim setting and story. I bought in quickly. The "Monty Hall Problem but with spiders in toilets" gameplay is also interesting. Needing items to prolong your survival prompts you to look around and take in the game world, and there really is some strategizing to do about when and how to use those items. You will require multiple runs to complete the game. There is, of course, a lot of randomness in whether you succeed. But, the game is so compact that it's pretty painless to start over, especially once you learn the layout. I also have to mention, without spoiling it, that I found the last room in the game to be hilarious. Toilet Spiders is a good game. It's also really weird. I'm looking forward to what Fullbright presents next.
So now I'll be checking every toilet with a broom before I use it.. Fun game with some good in your face kind of spooks! I'm not a fan of spiders so that was added terror for me! Game runs pretty smooth & had a fun short story!
not sure if the game is completely RNG based or you're required to check every toilet, but out of my 3 attempts I cleared as many RNG checks as possible while correctly using all my items (3 flashbangs, 2 bulbs hitting spider toilets) and still could not get past the third locked door without running out of lives. not compelling unless you have arachnophobia or something.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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