
Be the drill instructor! Insult recruits with no remorse! Can you transform flabby recruits into lean war machines within 12 weeks?
Modeled estimate, not a reported figure. How we estimate →
About
Develop your training schedule. If their Stamina runs out or if their Stress becomes too much, they may fail their training... or worse. More effective advanced training can be unlocked by expending Prestige Points.
Improve your soldiers and earn more Prestige Points when they graduate. Qualify them as riflemen divers, snipers, or paratroopers.
Do you have the right recruit to win a 100m sprint? Or to challenge a naval academy in a swimming competition? What about the marksmanship challenge?
Check your men's skill in mission. Make choices based on the encounters you find. Have you based your training program on agility and close-combat? Then better a sneak approach...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, French, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So the only reason I'm giving this game a good review is because I got it on sale, and I think it's worth the sale price, I don't think it's worth the full price though. This is maybe a $5 quality game. Pros: Simple concept and interesting mechanics. Multiple goals, and steady game progression. Fun little Easter eggs and side tasks from visitors. Cons: Very bad late game balance of mechanics. So your troops can get stressed and fatigued, and when these attributes get too high, you can't train your troops. As you play, you unlock stuff that reduces their stress or increases their stamina, but the problem is you unlock all of that stuff, and then there is no more. You have 12 troops, all of them completely stressed and fatigued, and you only have 4 facilities that can fix that, each only allowing one troop to use it per day. What's more is 2 of the facilities are for stamina, and 1 is for stress, and 1 is for both, and it really shows. Stress is basically impossible to deal with if you have a fully upgraded base. All of this could be easily fixed if you could just upgrade the size of the facilities to hold more troops. The actual campaign you fight when the 12 weeks of training is over is cool, but the balance seems really off on that too. Basically all the stats you train besides shooting are inconsequential to the mission. Any stats gained from the mission are so small compared to training stats that they feel pointless. The M.O.D.s you can assign to troops are not very good, because they take a lot of effort to get, and they all have downsides bad enough that is basically cancels out their good sides. I imagine this was intended to encourage the player to diversify so you have several skills that have different roles to fill in combat, but the problem is their up sides are also so niche, they just don't have any particular benefit. I had better luck making all my troops basic infantry than I did trying to assign specialties. Lastly, the training point system gets obnoxious at the end. unless I'm missing something, you have to spend all your training points to finish the training week. There is one way to spend them all at once, which is going on a group run, but if you send a single soldier to do a single thing, the option to spend your remaining points is gone, and you now have to meticulously spend all your points waiting for soldiers to finish their training. The best you can do is send them to the flag pole, which sends them to all 4 training sections once automatically and spends 4 points. There are some facilities that only allow 2-3 soldiers to train on them, and if you set more than that to auto train, it will spend your points and they will not do the training or get stats. Another way to reduce stress and gain stamina is to not train your troops, but if you are forced to spend all your points every day, the only way to not train your troops is to meticulously train a single troop well past the point of full stress and zero stamina so the others can catch a break. And if you do this, you can expect to spend what feels like 10 minutes doing nothing but micro managing a single guy to spend all your points. Suggestions: Make some stats have a bigger impact on the mission, like maybe strength can add to your troops health, or intelligence could reduce reload time, or just something more tangible than what's there. Have more options to reduce stress and restore stamina. Have an option to end the day, and instead of having troops only regain stats from doing nothing, have them regain stats based on the number of training points left, that way there is no downside to having more training points. Nerf the downsides to M.O.D.s so they are at least a little more appealing.
Takes me back to my days at Relaxin' Jackson. Hooah 3-39, AAA-O!
gut
i have pleasant anticipation for part II and i like this game and over a long period got very good updates and improvements. i am fully willing to pay the not reduced price when part II comes out :) OORAH <3
A good idea and decent implementation ruined by poor systems design. The tech tree and training decisions are poorly balanced. The skills are mostly useless. The MOD decisions are mostly useless. Many key training procedures are strictly worse than others, and should not be used. In the combat portion, so much could have been done to give additional options and to reward many of the otherwise useless skills and MODs. But they dev chose to ship it with a very bare-bones combat which screws the decisions you've been making during training. Om top of all that, the game is quite short, which would be good if it was more interesting, but most of the game is grindy repetition.
Bastante bueno, lo jugué pq salió como recomendación de Opera GX, no estoy seguro de pq la versión de prueba parece mejor pero de todas maneras es bastante entretenido
I had a really great time playing this. It was very nostalgic for me and my viewers. The replay value is there, and the management felt balanced. The tutorial was well made. All around fun game to play. Disclosure: I received a free review copy of this product from https://www.keymailer.co
Nice litle game. Don't expect too much from it. It isn't FTL nor X-Com. It is a tiny litle nice game which mixes elements of some rogue lites/likes and has some resemblens to Punch Out. Buy it for 5 bucks or so and have some hours of fun.
Excellent game!
Got a lot of flashbacks from my time in the army. Even though this is based around marine corps training, the memories still flood in. Honestly, it was the best 14 weeks of my life.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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