
Command one tank and a hand-picked crew of four. Draft skills, call in battlefield support, and survive a five-sector frontline in a run-based tank action roguelite.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take one tank, assemble a four-crew roster, and fight your way through a collapsing frontline.
FTS: Frontline Tank Survivor is a run-based tank survival action game where your build is defined by the crew you bring, the upgrades you draft, and the support you call in under pressure.
BUILD YOUR CREW
Each run starts with your roster. The specialists you choose shape your active skill pool and push your tank toward speed, firepower, survivability, battlefield control, supply efficiency, or support-heavy play.
DRAFT YOUR RUN
Level up, choose new cards, and turn battlefield drops into meaningful decisions. Supply rewards feed into a three-choice system that lets you steer each run toward brute force, sustain, economy, or utility.
CALL IN SUPPORT
Break enemy pressure with mortar strikes, air support, allied infantry, allied vehicles, and captured Goliaths. A well-timed support call can save a run or open a path through a packed frontline.
PUSH THROUGH THE FRONT
Fight through five frontline sectors in a single run. Adapt to pressure, manage positioning, and keep your tank alive long enough to turn a shaky start into a fully online war machine.
GROW BETWEEN RUNS
Every sortie feeds your long-term progression. Earn credits, improve your tank, develop your crew, unlock stronger options, and come back with a better plan for the next run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, German
Reviews
I cant recommend this game as it is. It is an interesting concept for sure but even the groundwork of how this game is going to actually be is still up in the air. I may give this a go when the dev has this a bit more refined
탱크의 고증은 잘 살렸지만, 그로 인해 조작감이 다소 불편하게 느껴졌다. 전체적으로 콘텐츠가 비어 있는 느낌이 있어 아직 완성되지 않은 듯한 인상을 주는 점은 아쉬웠다. 다만, 향후 업데이트를 통해 충분히 개선될 가능성은 있어 보인다. 전반적인 분위기는 어릴 적 즐기던 플래시 게임을 떠올리게 하는데, 이는 장점이자 동시에 아쉬운 부분으로 느껴질 수 있다. 능력 선택 화면에서 글씨가 작고 다소 흐릿하게 보이는 부분은 개선이 필요하다고 생각하지만, 게임의 핵심 재미를 해칠 정도는 아니라고 본다.
偶然看到的游戏,把我喜欢的二战题材加上了肉鸽元素(应该是这个名字)很棒的创意(评论区还没有评论 体验下来感觉不错,一点玄幻的感觉都没有,我就是狂怒车长!(我暂时不知道怎么回血,还有驾驶略有一些僵硬 馒头除了表面上升级(车顶机枪,同轴喷火器,沙袋附加装甲)还可以属性升级(加装填速度,加新弹种,加炮塔旋转速度) 首发就有官中,这个态度认可了 再接再厉,期待更多的更新,开发者们加油! 天使投资人这一块,万一我成了古人呢(合影)
もう更新されないんじゃないかな? バグも多めでそこはアーリーだから仕方ないと思ったが ゲームタイプが駆け抜けからアリーナになってよくあるゲームがバグだらけで放置されてるのが現状 バグも致命的でヴァンサバ的な強化ではあるものの下手に強化すると攻撃手段そのものがなくなるバグがあり そのようなものが残ったまま放置されてるので望みはないです
這款遊戲的完成度連半成品都稱不上, 翻譯不完全 所有升級都無法購買都出現錯誤 只有一個關卡 而且就五波而已 遊戲內容跟影片與圖片完全不符 這款遊戲的設計理念很有創意 不過完成度實在低到靠北
弾幕天国を目指しているらしいローグライトシューティングで、2026年5月の時点で実装予定コンテンツの2割くらいが遊べる内容で、ゲームとしてとりあえず触れるが、最適化やバランス調整が不足な部分も目立ち、ぶっちゃけデモに近い。 開発が迷走している感が隠せないが、開発者のやる気はありそうなので、今後の開発に期待が持てそうだが、年単位の長い目で見守る必要があるだろう。 ハッキリ言ってしまえば、早期アクセス版としてリリースするのが早すぎているタイプのゲーム。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Grottesco Absurdus | $739.4 | 62 | 87% | $0.59 |
| I got STICKY with a FEMBOY | $739.2 | 72 | 89% | $0.99 |
| Women's Prison | $738.1 | 59 | 39% | $0.99 |
| A Conversation With Mister Rabbit | $738.1 | 59 | 64% | $0.49 |
| Mrs.Cat In Mars | $738.1 | 59 | 98% | $0.99 |
| Interstellar Logistics Inc | $741 | 55 | 82% | $0.79 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Schedule I | $144.4M | 308.6K | 98% | $19.99 |
| Raft | $144M | 375.9K | 93% | $19.99 |
| Phasmophobia | $121.9M | 834.9K | 94% | $13.99 |