
FFN Eve, the prequel to Flaming Friday Night, is a Horror Noir Action RPG. The Santa Mask Suit and the Whispering Sunrise Forest await Rose and Pandu. Merry Christmas, and happy insane journey.
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About
Oh, hey. It's you! Have a seat and grab some pizza. Champagne? I'm good, thank you. Except I messed up the History of Art, you know, like Baroque, Rococo, Bauhaus, Cubism... yeah, they really make me wanna puke. So, how have you been? We've barely talked in a year. I thought you were so quiet at first. Oh, I almost forgot your name, haha. Sorry. Oh, really? Same! I'm Jimmy. Cheers, really nice to see you again, friend. Let's get wasted tonight then! By the way, do you like scary movies?
Synopsis
On a Friday night, deep in the Christmas season, Setsuka throws a festive party and invites her friends to join in the merriment. As the night progresses, and the drinks flow, an unexpected blackout shrouds the gathering in darkness. That's when Rose and Pandu search for their friends.
FFN Eve, the prequel to Flaming Friday Night, is a Horror Noir Action RPG. The Santa Mask Suit and the Whispering Sunrise Forest await Rose and Pandu. Merry Christmas, and happy insane journey.
Key Features
• Survivors can play as the tough and cool Rose. (Pandu will be available as a playable character in a future update.)
• Survivors will meet all kinds of people: good, bad, or weird.
• Survivors will enjoy great dinner options that offer various buffs.
• Survivors can enjoy a variety of small experiences. (More will be added.)
• Various weapons are waiting for survivors. Be their best friends. (More will be added.)
• Survivors can fortify yourselves in various ways: leveling up, perks, super protein, reading, discovering four-leaf clovers, and more. These help you against the scary enemies.
• The night is still being updated. Until their journey ends, Rose and Pandu will encounter new enemies and step into new stories.
Warning
This horror game contains extremely brutal and violent content, including blood, murder, and dismemberment elements. Streamers should set their live streaming settings to allow only adults to watch while you're playing this game. The infirm, pregnant women, and children must not play this game. Additionally, this videogame may cause people with photosensitive epilepsy to convulse in seizures. Player discretion is advised.
The content of this videogame is purely fictional, is not intended to represent or depict any actual event, person, or entity, and any such similarities are purely coincidental. The makers and publishers of this game do not in any way endorse, condone or encourage engaging in any conduct depicted in this videogame.
All characters in this videogame do not represent any country, race, organization, gender, generation, and so on. Each of them is a unique individual.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[h1] Information / Review English [/h1] Frozen Friday Night: The Eve is a side-scrolling action/horror game developed by HiderumStudios. [h1] Gameplay / Story [/h1] The Christmas season is approaching and families want to enjoy the time together. You invite friends, celebrate with them and just want to have a happy and festive time together. You drink a lot, time flies when suddenly and unexpectedly the storm breaks. You find yourself enveloped in darkness from one moment to the next. The community around Rose and Pandu discover that one by one their friends can no longer be found and have disappeared. The two set out to find her and so the HORROR begins, when Christmas is actually supposed to be the most wonderful time of the year, so they say... [h1] Pro [/h1] + Horror elements + for adults only + various weapons for defense and clothing + dark/harmonious and appropriate graphics + atmospheric background music + Price/performance is right + good and simple controls + Achievements [h1] Contra [/h1] - I did not notice anything [h1] Conclusion [/h1] Frozen Friday Night: The Eve offers you a brutal game that is only for adults as there is a lot of violence in the game. The elements were integrated very well, creating an exciting scenario. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] First of all, thank you to the developer for providing us with this key for the group. Here you can find more good reviews from others and me at and if you liked the review, then we would be happy about a thumbs up and I would be happy about an award as Goddie [/url][/h1] [h1] Information / Review Deutsch [/h1] Frozen Friday Night: The Eveist ein Sidescroller-Action/Horrorspiel, welches von HiderumStudios entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Die Weihnachtszeit steht bevor und Familien möchten die Zeit zusammen genießen. Man lädt Freunde ein, feiert mit diesen und möchte eben eine Frohe und Festliche Zeit zusammen haben. Man trinkt sehr viel, die Zeit verfliegt wie im Fluge als plötzlich und unerwartet der Storm ausfällt. Man findet sich von einem auf den anderen Moment in Dunkelheit gehüllt. Die Gemeinschaft um Rose und Pandu stellen fest, dass ihre Freunde einem nach dem anderen nicht mehr aufzufinden und verschwunden sind. Die 2 machen sich auf den Weg sie zu finden und so beginnt der HORROR, wo ja eigentlich Weihnachten, die schönste Zeit im Jahr sein soll, so sagt man... [h1] Pro [/h1] + Horror Elemente + nur für Erwachsene + verschiedene Waffen zur Verteidigung und Kleidung + dunkle/stimmige und passende Grafik + stimmungsvolle Musikuntermalung + Preis/Leistung stimmt + gute und einfache Steuerung + Errungenschaften [h1] Kontra [/h1] - mir ist nichts aufgefallen [h1] Fazit [/h1] Frozen Friday Night: The Eve bietet dir ein brutales Spiel, welches nur für Erwachsene ist, da im Spiel sehr viel Gewalt vorhanden ist. Die Elemente wurden super integriert und bereitet so mit ein spannendes Szenario. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter und wenn dir das Review gefallen hat, dann würden wir uns über einen Daumen nach oben freuen und ich mich über einen Award als Goddie [/url][/h1]
[Latest Review] Frozen Friday Night: The Eve is now definitely worth more than $4.99. Feel free to purchase this game anytime. I'm expecting the developers to continue adding their crazy ideas to this universe. [Previous Review] When it's not on sale, it's still a bit lacking to purchase this game. Recommend waiting until more content is added before buying, or consider getting it when it's on sale. With the first hotfix, these developers swiftly resolved the flaws in their work and implemented significant improvements. Although the playtime is somewhat short, it's a very impressive piece of work. Looking forward to more stunning updates. This party will seem humble, so prosperous will the next Christmas be.
Before I begin this review, I want to sincerely thank the developers for creating such an incredible game. I stumbled across the trailer on YouTube by chance and found it intriguing, so I decided to buy the game. It was only $4.99 USD. But this game should never be dismissed as just a "cheap" five-dollar game. It absolutely does not deserve to be buried among the flood of low-effort, mass-produced titles that can't even be called indie games in good conscience. Even now, I genuinely don't understand why more people haven't discovered this game. It deserves far more recognition and a much wider audience. And if the lack of attention is simply due to weak marketing, then frankly, the developers need to take that seriously and reflect on it. From the moment I started playing, I could tell this game was something different. Most games pop up a window saying something like "Use X to attack" when introducing new controls. But here, those hints are seamlessly woven into the environment. You might spot them scribbled on a window or painted on a wall. They don't feel like external prompts, but rather a natural part of the world itself. Even after the tutorial, the game avoids direct explanation. Sometimes you'll get a brief hint, and other times, nothing at all. You're often left to figure things out on your own. Consider the crocodile encounters. The game never directly explains what to do if one bites you. The only way to find out is by checking the items Ember has for sale. There are plenty of hidden mechanics like this, and discovering them through exploration feels genuinely rewarding. If you rush through the game, you'll probably miss a lot. But if you slow down and pay attention, you start to see just how carefully and thoughtfully everything has been built. You could say the developer is intentionally staying out of the player's way, letting you learn and explore freely. Or, to put it more bluntly, it can feel like a parent leaving a child to grow up on their own. Whether that was intentional or not, I personally found it charming. That said, I do think the game could benefit from just a bit more explanation within its world. Character attributes are another case. There's no in-game explanation of what each one actually does. Unless you go out of your way to read the Steam patch notes, you're left completely guessing. A simple in-game book or a character who explains these things would be a great improvement. The scale of the world and the depth of the lore are far beyond what you would expect from a five-dollar game. You can feel the developer's attention and care in every corner of the environment. Even background objects are filled with detail, and at times, you might come across things that feel like Easter eggs or parodies. They may seem unimportant at first glance, yet they quietly invite a closer look. One particularly memorable moment was the secret boss fight against Gloom Ghost, where a rock remix of "Jingle Bells" suddenly started playing. The contrast was completely unexpected, yet it somehow blended perfectly with the chaotic rhythm of the fight, making the encounter feel both fun and unforgettable. Another thing that surprised me was how complete the RPG systems felt, even though the game still seems far from reaching its final chapter. That might be the reason for its low price, but the core gameplay is already well-structured and solid. Suppose you're looking to level up without going through the usual prep, like grabbing the bonfire buff before heading out of the village. Instead, you can just lie down on a bed and drift into a dream world called Nightmare, where the killer roams the dungeon. Since it all takes place in a dream, you don't need to worry about freezing temperatures, death penalties, or running out of ammo. Alternatively, you can hunt crocodiles, sell their hides to the sheriff, and earn a decent amount of money. That money can then be used to upgrade your weapons, creating a satisfying gameplay loop. There are only two outfits available at the moment, but one of them unlocks for free as soon as you finish the tutorial. It's a great-looking outfit. Maybe it was added for narrative consistency, but either way, it feels like a nice reward. On top of that, there's already an exciting raid boss with fitting rewards. According to the developers, more raids are planned for future updates. For now, there's only one, but even having this level of endgame content at this stage is impressive. It gives players like me something meaningful to do while waiting for new content, and I think that's incredibly thoughtful of the developers. As for the controls, I don't have any major complaints. When sprinting and quickly changing direction, there's a slight delay, almost as if the character is reacting to inertia or air resistance. It actually makes the movement feel more grounded and realistic. I did miss a few shotgun shots, but I think that was more due to my own impatience or lack of skill than any fault in the game. One issue I ran into was something I like to call the "ninja crocodile." Sometimes, when a crocodile bites me and I barely manage to escape, it instantly grabs me again, over and over, until I die. I'm not sure if this is a bug or some kind of sneaky surprise the devs intentionally added to mess with players. But if it is a bug, I hope it gets fixed soon. My only real concern, in the end, is the uncertainty surrounding its future. According to a post from the developer, there's a chance they may not be able to continue making games. The reason wasn't fully explained, but even the slightest possibility is concerning. It would be genuinely heartbreaking for something this well-crafted to never see its story completed. I really hope the developer is doing all right and that they'll return to finish what they started. The amazing world they've imagined deserves to be fully realized and shared with many more players.
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Fun horror game with gory death scenes, quite challenging combat, and nice RPG elements (later on). It starts as your typical slasher but takes an unexpected direction... you'll be hunting crocodiles for money, fighting ghosts, and more.. [code]For more game recommendations, check out my Steam curator page: https://store.steampowered.com/curator/44815970-Dark-Side-of-Gaming[/code]
Nothing like buying and playing a Christmas themed horror game, at the peak of Summer. Really liked the initial start, houseparty turned slasher scene, but thats over quite quick, and after that the game turns into what I can only describe as a roguelite. Hunt huge crocodiles in a snowy forest, earn money, buy stuff, repeat. Not really what I expected. I would have preferred more slasher action. Like a killer surviving and chasing you down into the small village, or similar scenarios. But you can repeat the houseparty part, by going to sleep in the hut. Perhaps theres more to the game later, but after a few "runs" against crocodiles, I feel like theres nothing else to see anymore. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
Very fun game to just pick up and play. Can't wait for the February update.
女の子が殺人サンタと戦うB級スラッシャー映画のようなゲーム サンタと戦うが、操作性にクセがありなれないと難しい SHIFT+Fのダッシュで攻撃を避けた隙に殴るか、一気に懐に入り込み殴ろう 主人公の口の悪さは必見 ボリュームは少ないけど定期的なアップデートでコンテンツが増えていくようだ 主人公の死亡パターンはそこそこあるのでそちらの性癖の方もどうぞ 苦手な人もゴア描写は設定で無くせる配慮済み
This game is kinda bad... It's like those 2D souls-likes, but with weird hitboxes and you die in one hit. i genuinely cant tell how many iframes my dodge gives and enemy attack are just plain terrible to prepare to. the enemy animations are bad, they just get close to you, start attacking and youre dead. So far ive seen 3 types of enemies and 2 of them just run away from you to then dash attack and the other enemy just runs up to you and keeps attacking. I'd say it's just a skill issue, but even then fighting enemies just feels long and tedious (unless they spawn right in front of you and kill you instantly) and the loop is too boring to be rewarding. (all the enemies have basically the same attack patterns and you can only dash and attack which is not that fun and interesting to grind for exp and gear) it's a real shame too, because i think the game has a charm! it's visuals and gameplay remind me of those 2d slashers from newgrounds and the intro was really fun to play to. (despite the fact that the game does a full 360, going from a slasher horror to a comedic rogue-lite rpg). hell, i even liked the main game a bit until i got stuck, dying from alligators with terrible hitboxes P. S. I think the game would've been so much better if: 1. You didn't die in one hit; 2. Enemies had better animations and frames and had actual attacks instead of just charging and oneshotting you; 3. Dodge's iframes were shown to you better and dodge didn't make you slippery; 4. Camera wasn't so zoomed in. You can only see enemy for less than 2 seconds before you're suddenly dead. Maybe it's because of my resolution (1336x768) but c'mon; 5. Just my bias, but I think the games would've worked better as an action slasher, rather than a hardcore souls-like. More enemies, more health, more action but it's not the game we have so whatever. edit: 1. [strike]There's a "freezing" mechanic that slowly chips your health away when you're outside and it's not explained in the game whatsoever.[/strike] 2.There's a permadeath option that CANNOT be turned off once you turn it on. the only way to do so is to die. edit 2: New lines of text explaining the freeze mechanic were added in a tutorial guide and a pop-up message.
scary and fun 🤣
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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