
Victory awaits those who can adapt and seize the upper hand in this thrilling war game. Can you reshape history and lead your forces to glory?
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Portugal, Romanian, Simplified Chinese
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
Friss Staub, verhasster Gegner! Oh ja! Ich hab sogar mehrere Arten von Staub im Angebot. Den gibts sozusagen in vielerlei Geschmacksrichtungen und Du darfst wählen, welchen Du am liebsten fressen magst. Da wäre zum einen der Staub der vorbeiziehenden Äonen von Jahren, die dieses Strategie Genre nun auf dem Buckel hat. Das ist dermaßen alt... ... älter als viele Spieler sogar und die fragen sich beim Anblick von Hexfeldern und rumpelnden Einheiten-Abziehbildchen, was der Quatsch eigentlich soll... Und dann: Dann wäre da noch der Staub der Arena, vielmehr eines vom Krieg verwüsteten Europas im zweiten Weltkrieg. Ein Thema, dass nur die ganz Knallharten noch hinterm Ofen hervor lockt, denn das haben wir nun in beinahe 30 Taktik Jahren eigentlich zur genüge durchgekaut, oder? Und dann wäre da noch der Staub, den nur die staubige staubtrockene Staubtrockenheit eines Taktik-Runden-Games mit Hexfeldern und Weltkriegsszenario entfalten kann... also die ist derart staubig und staubtrocken, dass ich vor lauter staub.... ach was! Das ist eben nur was für Enthusiasten und selbst die brauchen in diesem Fall ein widerstandsfähiges Fell... Also: Welche Art von Staub darfs denn nun sein und willst Du auch Schlagsahne dazu oder bunte Streusel obendrauf? GIBTS NICH`! Es gibt Staubsoße und Staubpuder dazu, was dachtest Du denn? So. Und jetzt runter damit, guten Appetit und ich brauch erstmal nen großes Glas Wasser, um das hier irgendwie runterzuspülen. Und dabei ists im Grunde ein richtig gutes Runden-Taktik-Game im toll nostalgischen Gewand. Huiuiui... Jetzt haben ja hoffentlich alle RTX-Fanatiker und Action RPG-gestählten Gamepad Akrobaten schon längst aufgehört zu lesen, also kann ichs ja zugeben... Ich mag sowas :-) Einheiten über Sechsecke schieben, immer brav schauen, wie viel Bewegungsreichweite denn noch übrig ist... und ob denn die wackeren Kämpfer auch fleißig Erfahrung sammeln, um im nächsten Level tolle neue Stats und Fähigkeiten zu erhalten... wichtige Missionsziele, Nebenziele und läppsche Unterziele abzulappern, um am Ende tolle Auszeichnungen für heldenhaftes Gelingen abzustauben... neue Einheiten einkaufen und damit wichtige Städte, Rohstofflager und andere strategische Landmarken zu besetzen... und das immer so weiter und so fort, bis endlich alle Stationen und Missionen erfüllt sind... ... ... nur um dann hintertückisch die Seiten zu wechseln un die ganzen Quatsch nochmal aus Sicht des Feindes durchzuzocken. Und dann ist Ende, man sitzt vorm Rechner, der Kopf qualmt, das Kleinhirn glimmt maximal noch ein wenig und man wartet auf einen der siebenhundertausend DLCs, um brav weiter zu taktieren... weiter... und immer weiter... Tja so geht das eben. Im Sub-Genre der totalen, absoluten und allumfassenden Staubtrockenheit bleibt keine Auge... ähm trocken... obwohl ja eigentlich doch, denn zu Tränen vor lauter Grafikpracht wird hier sicher niemand gerührt... ... oder durch den Sound verzückt... ... oder vom rasanten Gameplay durch den emotionalen Wolf gedreht. Und dennoch gibts ne kleine Fangemeinde, die solche Solo(!)-Projekte wie dieses hier extrem abfeiert und ich gehör eindeutig dazu. Denn ich besinne mit hiermit auf selige Jugend-Tage zurück, in denen Panzer General, Fantasy General und Pacific General über den Röhrenbildschirm flackerten und flimmerten und ich mit Freunden überlegte, wie wohl diese und jene Mission mit minimalen Verlusten maximal profitabel zu erfüllen sei. Da wurden Nächte durch-gegrübelt und Nachmittage sinnlos vergeudet, die man genauso gut auf dem Bolzplatz hätte verbringen können. Tat man aber nicht. Man taktierte sich nen Wolf, um diese bockschweren Games irgendwie zu schaffen und an diese schönen Tage entsinne ich mich liebend gern zurück. Und klar: Das hier ist als Ein-Mann-Projekt keine Grafik-Orgie oder nen klangvolles Sound-Meisterwerk... ... doch es langt vollkommen, da steckt viel, viel Herzblut drin und alles ist übersichtlich, umfangreich und vor allem: zweckmäßig und clean in der Bedienung. Und das reicht dem Hexfeld Strategen von Welt einfach auch mal aus, um vollends glücklich zu sein und ich durch die Missionen zu ackern, als gäb kein morgen. Das ist freilich nicht für Jeden was und ich kann alle verstehen, die sich beim Anblick von dermaßen vielfältigem Staub auf der Oberfläche eines Spiel sofort angewidert abwenden. Falls es Dir so geht: Dann probiers auch nicht aus, denn es wird für Dich eher schlimmer als besser. Falls aber nicht: Dann hast Du hier ein nostalgisch anrührendes Kleinod in den Händen, dass nur darauf wartet, durchzockte Strategie-Nächte zu bereiten und da darfst Du die echt übersichtliche Investition von nicht mal zehn Tacken gerne tätigen. Und bei Gefallen spielst Du dann halt die ganzen anderen Game vom Dev auch noch durch, der der Gute ist extrem fleißig, Gratis DLCs ploppen nur so aus dem Boden und am Ende kommt sicher genug Taktik Futter dabei rum, um Dich ne ordentliche Weile bei der Stange zu halten. Mir persönlich ist das Thema aber bei der derzeitigen Weltlage nen Hauch zu deprimierend und ich lass das Spiel noch liegen, um mich dann in hoffentlich weltpolitisch rosigeren Zeiten mit nem schwermütigen Szenario zu befassen. Je nach Zartheit Deiner Besaitung kannst Du aber auch jetzt schon loslegen, das Spiel bietet alles, was der Hexfeld-Stratege in Dir sich wünscht und absolut gar nix von dem, was alle Anderen sich wünschen würden. Perfekt also, oder nicht? Also leg los und beim taktieren, Einheiten verschieben, strategieren, jeden Zug fünfmal genauestens durchdenken, dem lieben Wyvern danken, dass er mir das hier geschenkt hat und am Ende alle besiegen wünsch ich Dir wie immer... ... viel Spaß ;-) Und hey, wenn´s Dir gefallen hat, ne Runde von mir zu lesen, dann klick hier [url=https://store.steampowered.com/curator/41622336/] Fieldy´s Game Gedankenfetzen[/url] und da gibts mehr von mir auf meiner Kuratoren-Seite. Schmökern for free: Also stell Dir nen Tee bereit und viel Spaß beim Lesen...
One of my favourit Developers is FRONTLINE GAMES SERIES. This Dev brings back good old Memories with his PANZER GENERAL and BATTLE ISLE like Series. He made 5 great Games about World War 2 in different Places of this War and also with different Factions. I already played and reviewed 3 of the 5 Frontline Games, so don`t wonder, i used Parts of my other Reviews. Welcome to FRONTLINE: WORLD AT WAR Old School Round by Round Maps in Hexagon are waiting for you, sorted in 4 Campaigns and some DLC Missions in a Real Events Timeline from 1939 to 1945. This Time the Maps are very big but always clearly arranged. Also new, the Fog of War. To beat Enemy Units, you have to set them free, to see what you are up against. Nice Done. https://steamcommunity.com/sharedfiles/filedetails/?id=3134065977 The Graphics are again handmade and very nice done and every unit very detailed shown, so that you have never Problems to differ them, no matter how many you are commanding. Not every Unit is available from the Beginning. Like in the Real War some came later. But for all one thing is important. Lead them wisely through the Maps and raise them to get more and better Abilities. Know your Units and let them work together to get the maximum Effect on your Way. Once again you will also fight Historical Battles and it is up to you, how you do this. You have the Tools, the Way is yours. Plan your Strategy and use your Units carefully. With Experience they will raise and are able to get new abilties that will make your Way much easier. Keep in Mind that your Enemy will not sleep. Take care of your Units and there are over 350 different historical Units in the Game. https://steamcommunity.com/sharedfiles/filedetails/?id=3134066258 The Gameplay feels again like a wonderfull Mix of PANZER GENERAL and BATTLE ISLE and a little bit of RISK, three Games of the Past i really, really like. FRONTLINE:WORLD AT WAR has a very good user interface with Zooming and more. You move your units Round by Round and have always an eye on the sphere of influence of your Units and of course the Enemy Units. Don`t stumble with a weaker Unit into Artillery Fire. Please not. Also have an eye on your Mission Targets. Conquer to get ressources and use them wisely. The Music is again very atmospheric and as someone who really likes Game Soundtracks, i like this one. Well done again. https://steamcommunity.com/sharedfiles/filedetails/?id=3134066381 In the first Moment FRONTLINE:WORLD AT WAR looks really complex but is very Beginner Friendly. Take your Time to dive in and soon you will be addicted. For the more advanced Player, change the Difficulty and have a great Challenge like in good old Days. At last, what can i say. I really, really enjoyed my Time with this Game. Again it is a One Man Project and he has my greatest Respect for his Work. Thank you again for inviting me. It was amazing. So, dear Reader if you are searching for very good Round Straregy Game in the Tradition of RISK, BATTLE ISLE and PANZER GENERAL, then this is for you. Thank you for Reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] You like this Review? You want more? Visit and follow our AWG Curator! You`re always welcome. We do not bite. Wyvern Word of honour! [/url]
Oyun kötü değil ama öneremeyeceğim seviyede teknik problemleri var. Oynanmaz şekilde sizi etkilemiyor ama oldukça rahatsız edici. Daha önce alıp denemiştim ancak aynı sıkıntıları yaşadığımdan iade edip tekrar denemek üzere öteye atmıştım. Şimdi indirimde aldım ve tekrar denedim ancak hala aradığımı bulamadım. Sıra tabanlı, ikinci dünya savaşı temalı, masa üstü-kutu oyunu tarzında yapılmış bir oyun. Teması ve işlenişini çok beğendiğim bir oyun ama bazı sorunları var. Çözünürlük kötü. Menüler çok kötü. Savaşma efektleri geliştirilmeli. Arayüz ayarları detaylandırılmalı. Görsel ayarları eklenmeli ve detaylandırılmalı. Oyunun ederinin üzerinde satıldığını düşünüyorum. Soğuk bir oyun. Bu soğukluk oynanışındaki yabancılaşmadan geliyor. Oyuncuyu içine alabilmesi için oynanış içerikleri eklenmeli. Harita bu tarz oyunlarda bir fon görevi gördüğünden en önemli etkenlerden biridir çünkü ön plandaki ünitelerinizi, binalarınızı vb. şeylerinizin tümünü onun üzerinden hareket ettirdiğiniz temel altyapı görevi görmektedir. Harita görselleri, derinliği, detaylandırılmışlığı ve bunların üzerinde oynadığınız piyonlarınızla etkileşimi veya uyuşumu bu tarz masa üstü- kutu oyunuvari yapımlarda doğru yapılmış olmalı. Bu konuda oyunun çok büyük bir eksiği var. Ünite çeşitliliği güzel. Arkaplan seslerini savaş seslerini güzel yapmışlar. Ünitelerin planlanışı ve tasarımını çok güzel buldum. Ünite özellikleri, doğa şartları ve diğer etkenlerin yapılandırılması çok güzel. Oynanış kısmı geliştirilmeli. Puanlar ve kaynaklar çok dengesiz. Neredeyse olmasa daha iyi diyebileceğiniz şekilde yapılmış. Hatta pek varlığını bile hissetmiyorsunuz. Kaynağınızın bittiğini, ihtiyacınızın olduğunu ve bunu haritada nasıl bir taktikle elde edeceğinizi planlayabilmeli ve ona göre bir taktik oluşturabilmelisiniz. Son olarak biraz daha fazla rötuşa ihtiyacı olan bu oyun kesinlikle oynanmaz durumda olmasa da daha kaliteli ve özenilmiş olarak sunulmalı veya geliştirilip, düzeltmeleri sağlanmalıydı. İsterseniz bu tarzı sevenler alıp oynayabilirler ve kendilerince eğlenip zevk de alabilirler ancak oyunu önermiyorum.
Frontline: World At War is the latest Installment in the long-running Frontline-Series from an dedicated One-Man Development Studio and once again offers classic Turn-Based Hexfield-Battles in the World War II-Setting on the Side of the Axis or Allies. Although there is no manageable, consistent Core-Army as in SSI's "Panzer General" from the 90's, the tactical Battles of the individual "Operations" and the "Grand Campaign"-Missions are impressive in their Map Size and the Variety of Units (over 350 included). Their beautiful and detailed Ingame-Models are also appealing on the zoomable Maps. Commanding the Army and utilizing the Special Abilities of the Units, surrounding & flanking the enemy, capturing essential Resources and Enemy Cities is almost as much fun as in the aforementioned PC-Classic from the famous American Developer SSI, even if the Fronline-Series hasn't the tight Turn Limit and deeper Mechanics. Another positive Aspect is the continuous Improvement of the Gaming-Experience through further Updates, which brought more Ease of Play and additional Features, such as complete New Air Units and their AA-Counterparts on the Ground, to the Game after its initial Release. Crisp Battle Sounds and the included Radio Station, which broadcasts Messages from the Front (and plays some nice Soundtracks), are very conducive to the Battlefield-Atmosphere. Frontline: World At War is too easy for the real "Hardcore-Strategist" due to the "Beer & Pretzels"-Gameplay and it's simplified Supply-System. But I can recommend the Title to Newcomers of the Turn-Based Strategy-Genre or the Afterwork-Generals due to its forgiving Level of Difficulty and the overall good Gameflow it offers. For the Price of 10 Bucks they will get surely some entertaining Hours on their Clock.
This game has potential once it is finished, but for now it is just a shell. There are no defined Country borders, no diplomacy, no air units in the campaign mode, and no definitive manual to explain units and game play. It is akin to an old SSI game Storm Across Europe and Panzer General, but again it is unfinished. The units available in the game are rendered well. Don't bother with this until it is done. I believe the designer and publisher are trying to drum up funds to put into this, but as it stands now it is just a sandbox game, without a goal for the player.
Having played the original 'Frontline: Road to Moscow' and 'Frontline: World War 2' before, I confidently entered into the Campaign mode. Started with Blitzkrieg 1943. It was an overwhelming experience playing as Third Reich (Germany) in the European map mode and being surrounded by Allies (UK, USA, USSR) on all sides with their armies pushing me towards Berlin. Again, it will give you the kick if you love turn-based warfare using a plethora of different weapons. Yes, your initial choice of weapons purchased does matter. Campaign maps are enormous. Very wide range of weapon choices available to start with. [u]Areas of Improvement:[/u] [i](subject to budget & time constraints considering this is a one-man effort)[/i] 1. Without Air and Naval combat, this offering is incomplete. Please see if they can be included especially in Blitzkrieg campaigns. [i](I totally understand the increased complexity & load considering the enormous amounts of weapons already included)[/i] 2. Many requests have previously being cited about including other theatres (Asia, Africa etc.). Maybe try it out. [u]To summarise:[/u] An awesome buy at the offered price.
Immersing players in a captivating World War II setting, this game provides an enjoyable tactical turn-based strategy. The visuals are not only pleasant but also boast distinguishable unit models. Welcome back !
The Dev got upset with me when I asked a tiny little thing, present in most games, wargame or not: if there is a SAVE system. Know some people can, some can't save - I'm in the latter group. Own EVERY Frontline game - uninstalled them all immediately.
Great little turn-based wargame which tries to walk in the shoes of the old classic Panzer General with some nice ideas like the clouds as fog of war and the resupply with trucks. I hope the developer wants to put some more work into it because it needs some polishing, balancing, content and some performance fixing (My FPS drops to a constant 10 FPS at the campaign 39 after the occupation of Warsaw, so I have to restart the game). So I´ll keep an eye on you and the game because you know my wishes. ;)
游戏主要4个剧本:39德,43德,40英,44英 不能选国家,资源只有一种胜利点,每个国家基本一两座城 更像是按照剧本推进的战旗和桌游,在达成目标后直接在本战斗中解锁其他可以控制的国家和敌对国家,地图的范围也增大,没有势力色 还有七个小战役,但完成度不高:39德波_闪击战,40德法_闪击巴黎,41德苏_巴巴罗萨,43德美_雪崩行动,43德英,45美苏,44美德_诺曼底 总体而言:当前一般,期待后续
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| ToriDori 2 | $4.3K | 82 | 94% | $3.34 |
| GO AWAY, THERE'S KUMIS OVER THERE! | $4.3K | 237 | 75% | $0.79 |
| Horse Runner DX | $4.3K | 57 | 95% | $3.49 |
| ZRoll | $4.3K | 213 | 56% | $0.99 |
| Flower Design | $4.3K | 142 | 65% | $0.99 |
| Chaos Beach: A Virgin Boy’s Pheromone-Fueled Summer of Lust! | $4.3K | 51 | 94% | $4.89 |