
25th century. The war is over, but the Frontier is still full of danger and old secrets. You are a mercenary bound to a mysterious crystal. Explore the sector, shape its story, build your team and win tactical battles.
Modeled estimate, not a reported figure. How we estimate →
About
What is the Frontier? The barely charted outskirts of known space, where everything comes down to chance: strike it rich today, end up rotting in a pirate hold tomorrow. Many come here chasing glory and fortune. We're just trying to live here. Most days, survive.
The Simurgh is a battered corvette, but the crew is top-tier.
Rob keeps us flying straight and makes sure we don't crash on landing.
Alice lives in the engine room, keeping the ship from falling apart. She can also crack a system or two when needed.
Khan knows more than the rest of us combined. We don't question it: his mission plans speak for themselves.
And then there's me — Jay. I joined them after a sentient crystal — hunted across half the galaxy — got into my head and turned my life as a simple courier upside down.
Now I have to figure out what it is, how to communicate with it and what's really happening on the Frontier while the rest of humanity looks the other way.
And you know what? We could use your help.
PLAN YOUR STRATEGY: We took the best of X-COM and Final Fantasy and stripped away unnecessary coin-flipping. Every move matters. Procedurally generated maps adapt to your past decisions, keeping every encounter fresh and challenging.
EXPLORE THE FRONTIER: The Frontier is vast and largely uncharted. Travel to worlds no one has set foot on, gather resources, earn credits, and unlock new opportunities.
GROW STRONGER: Upgrade your squad, look for better armor and weapons, and replace outdated gear whenever you get the chance. Equipment failure in the middle of a fight is the last thing you want. High-end tech is rare out here, but a skilled merc always finds a way.
CHOOSE YOUR PATH: Jay wants to survive. Johnson wants to be remembered. And what the crystal symbiont wants… no one really knows. Choose your allies and enemies, uncover the secrets of the Frontier, and shape the fate of humanity.
CHANGE THE WORLD: For 15 years, we've been building this universe together with our players. Now it's your turn to leave your mark. The first chapter of the story is out now.
So… what the hell is all this color symbolism about?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Turkish, Japanese, Portuguese - Brazil +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не ожидал многого, а в итоге очень даже хорошо. Бои приятные, карты не дают расслабиться, персонажи запоминаются.
Tactical depth: ▓▓▓▓▓▓▓▓░░ 8/10 Writing: ▓▓▓▓▓▓▓▓▓░ 9/10 Will I stop thinking about that crystal: ▓░░░░░░░░░ 1/10 (no)
Первая часть отзыва, ещё по демке: тактика приятная, мир интересный. UPD спустя пару недель полного прохождения: всё вышесказанное подтверждаю и добавляю — снаряжение и карты реально работают на длинной дистанции, не превращаются в рутину. Фракций оказалось больше, чем я ожидал, и все со своим характером. В общем, полная версия отрабатывает всё, что обещала демка, и даже больше.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Frontier setting is probably my favorite part. It isn’t presented as some clean, polished future where everyone has a flying car and a perfect life. It feels rough. Stations have dangerous districts, old ships keep flying because replacing them isn’t an option, corporations have influence, and people survive by taking jobs that sensible people probably shouldn’t take. That makes the larger mystery more interesting because the strange stuff is happening inside a setting that already feels lived in.
Хорошая командная тактика. Разные способности действительно меняют то, как проходишь конкретную ситуацию, а не просто добавляют ещё одну цифру к урону.
Баланса нет, очень маленькая вероятность попадания, но игра подаёт надежды. Может со временем разовьётся во что то очень хорошее.
После прохождения понял, что запомнил больше названий фракций и мест из этой игры, чем из некоторых сериалов - Ойкумена, Внутренняя сфера, сектор Эпсилон, Дом Ардженто, Кланы Арбореи. Всё это не свалено в кучу, а подано так, что запоминается само. Крепкий мир, крепкая игра, рекомендую.
The combat is probably the biggest surprise for me. It’s turn-based, but I never felt like I was just waiting for cooldowns or gambling on random hits. Positioning, target priority and knowing when to push forward actually matter. I also like that the fights exist as part of a bigger loop: you explore, manage equipment, find resources and then have to live with the consequences when things go sideways. It makes a simple encounter feel like part of an expedition rather than an isolated battle.
Приятная игра, залип. Минусы есть, плюсы есть, типичное инди. Отзыв позже обновлю, когда поиграю побольше, пока интересно
Игра зацепила проработанным миром, сначала может показаться непонятным, но чем больше вчитываешься тем виднее что за каждым термином стоит какая то история, что довольно любопытно!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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