
25th century. The war is over, but the Frontier is still full of danger and old secrets. You are a mercenary bound to a mysterious crystal. Explore the sector, shape its story, build your team and win tactical battles.
Modeled estimate, not a reported figure. How we estimate →
About
What is the Frontier? The barely charted outskirts of known space, where everything comes down to chance: strike it rich today, end up rotting in a pirate hold tomorrow. Many come here chasing glory and fortune. We're just trying to live here. Most days, survive.
The Simurgh is a battered corvette, but the crew is top-tier.
Rob keeps us flying straight and makes sure we don't crash on landing.
Alice lives in the engine room, keeping the ship from falling apart. She can also crack a system or two when needed.
Khan knows more than the rest of us combined. We don't question it: his mission plans speak for themselves.
And then there's me — Jay. I joined them after a sentient crystal — hunted across half the galaxy — got into my head and turned my life as a simple courier upside down.
Now I have to figure out what it is, how to communicate with it and what's really happening on the Frontier while the rest of humanity looks the other way.
And you know what? We could use your help.
PLAN YOUR STRATEGY: We took the best of X-COM and Final Fantasy and stripped away unnecessary coin-flipping. Every move matters. Procedurally generated maps adapt to your past decisions, keeping every encounter fresh and challenging.
EXPLORE THE FRONTIER: The Frontier is vast and largely uncharted. Travel to worlds no one has set foot on, gather resources, earn credits, and unlock new opportunities.
GROW STRONGER: Upgrade your squad, look for better armor and weapons, and replace outdated gear whenever you get the chance. Equipment failure in the middle of a fight is the last thing you want. High-end tech is rare out here, but a skilled merc always finds a way.
CHOOSE YOUR PATH: Jay wants to survive. Johnson wants to be remembered. And what the crystal symbiont wants… no one really knows. Choose your allies and enemies, uncover the secrets of the Frontier, and shape the fate of humanity.
CHANGE THE WORLD: For 15 years, we've been building this universe together with our players. Now it's your turn to leave your mark. The first chapter of the story is out now.
So… what the hell is all this color symbolism about?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Turkish, Japanese, Portuguese - Brazil +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наиграла два часа с неюбольшим. Пока нравится эксплор, руки до сюжета после получения корабля не сразу дошли. Боевки, на мой взгляд, многовато ну или я просто с своей везучестью впилилась так. Но в целом оно похожа на X-com, если вам заходил X-com, то и тут боевка, вероятно, зайдет. Про сюжет - пока интересно, что будет дальше, но я пока копаю туманности и граблю корабли и до него когда-нибудь дойду. Если не знакомы с сеттингом, советую ознакомиться хотя бы чуть, оно стоит того, иначе есть риск воспринимать все как очередных космических пиратов в очередном космосе, а там все сложнее :)
Очень приятный sci-fi без ощущения, что человечество уже всё победило, изучило и придумало идеальную технологию для каждой проблемы. Тут всё наоборот - корабль старый, оборудование приходится беречь, всё немного через одно место, а у людей вокруг вечно какие-то свои планы. Из-за этого история с Джейем и симбиотом даже лучше работает. Ты находишь что-то явно необычное, но персонажи и мир реагируют на это не как-то "О, великое древнее наследие!", а "Сколько это стоит, и кто нам за него может оторвать голову?"
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Решил пройти игру дважды подряд, чтобы понять, насколько сильно отличается второй заход, и результат меня приятно удивил. Тактически второе прохождение ощущалось иначе не только из-за процедурной генерации карт (хотя и это сыграло роль), но и потому что я осознанно попробовал совершенно другой состав команды и другой подход к боям. То, что казалось единственно верной стратегией в первый раз, оказалось лишь одним из рабочих вариантов — во второй раз я успешно прошёл те же участки игры совершенно иначе. Сюжетно тоже нашлось, что менять. Некоторые диалоговые развилки я выбрал иначе, и последствия этих решений действительно отличались, не радикально, но заметно. Тут без спойлеров, в том, как реагировали персонажи, какие опции открывались дальше, как менялась динамика внутри команды.
This game really nails the fantasy of being a mercenary crew operating on the edge of civilized space. The combat is tactical without becoming frustratingly slow or overcomplicated. I especially like how flexible turns feel compared to a lot of other squad tactics games. You’re constantly making small decisions about movement, aggression, support abilities, positioning, and resource management, and those decisions genuinely affect whether the squad survives or not. But what really keeps me playing is the combination of gameplay and worldbuilding. The Frontier setting has a ton of personality. Stations feel worn down and temporary, factions feel opportunistic, and the entire sector gives off this atmosphere of instability. Like humanity expanded too far into space and lost control of the edges. The hard sci-fi tone helps a lot too. No magic, no galaxy-saving chosen one narrative, just dangerous technology, political conflicts, and people trying to profit from things they barely understand. The symbiote storyline fits great into that atmosphere. The crystal doesn’t feel mystical. It feels wrong. Like your crew accidentally found something humanity was never prepared to deal with. And because missions are procedural, the game keeps generating small emergent stories that support the narrative naturally. One operation might turn into a desperate extraction mission after reinforcements arrive, while another becomes a slow tactical grind where your squad barely survives with no stimpacks left. Those moments make the game feel alive.
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Players by region
Where this game's players are, estimated from review languages.
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