
25th century. The war is over, but the Frontier is still full of danger and old secrets. You are a mercenary bound to a mysterious crystal. Explore the sector, shape its story, build your team and win tactical battles.
Modeled estimate, not a reported figure. How we estimate →
About
What is the Frontier? The barely charted outskirts of known space, where everything comes down to chance: strike it rich today, end up rotting in a pirate hold tomorrow. Many come here chasing glory and fortune. We're just trying to live here. Most days, survive.
The Simurgh is a battered corvette, but the crew is top-tier.
Rob keeps us flying straight and makes sure we don't crash on landing.
Alice lives in the engine room, keeping the ship from falling apart. She can also crack a system or two when needed.
Khan knows more than the rest of us combined. We don't question it: his mission plans speak for themselves.
And then there's me — Jay. I joined them after a sentient crystal — hunted across half the galaxy — got into my head and turned my life as a simple courier upside down.
Now I have to figure out what it is, how to communicate with it and what's really happening on the Frontier while the rest of humanity looks the other way.
And you know what? We could use your help.
PLAN YOUR STRATEGY: We took the best of X-COM and Final Fantasy and stripped away unnecessary coin-flipping. Every move matters. Procedurally generated maps adapt to your past decisions, keeping every encounter fresh and challenging.
EXPLORE THE FRONTIER: The Frontier is vast and largely uncharted. Travel to worlds no one has set foot on, gather resources, earn credits, and unlock new opportunities.
GROW STRONGER: Upgrade your squad, look for better armor and weapons, and replace outdated gear whenever you get the chance. Equipment failure in the middle of a fight is the last thing you want. High-end tech is rare out here, but a skilled merc always finds a way.
CHOOSE YOUR PATH: Jay wants to survive. Johnson wants to be remembered. And what the crystal symbiont wants… no one really knows. Choose your allies and enemies, uncover the secrets of the Frontier, and shape the fate of humanity.
CHANGE THE WORLD: For 15 years, we've been building this universe together with our players. Now it's your turn to leave your mark. The first chapter of the story is out now.
So… what the hell is all this color symbolism about?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Turkish, Japanese, Portuguese - Brazil +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Customized my crew's loadouts for so long before a mission that the mission itself felt like an afterthought. got everyone killed anyway. did the loadouts again. this is fine
The concept is definitely doing a lot for me. I like the mix of tactical combat, exploration and story, especially because the setting isn’t another generic “space empire versus rebels” setup. The Frontier has its own identity, and the crew gives the campaign a more personal scale. What keeps me interested is the central mystery. There are enough unanswered questions around Jay, Alice and the crystal that I’d want to keep playing just to see how everything connects.
норм игра чесн говоря не ожидал что затянет так сильно. мир интересный, шмот ломается и надо искать новый, бои сложные но норм баланс. короч берите
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Баланса нет, очень маленькая вероятность попадания, но игра подаёт надежды. Может со временем разовьётся во что то очень хорошее.
The Frontier setting is probably my favorite part. It isn’t presented as some clean, polished future where everyone has a flying car and a perfect life. It feels rough. Stations have dangerous districts, old ships keep flying because replacing them isn’t an option, corporations have influence, and people survive by taking jobs that sensible people probably shouldn’t take. That makes the larger mystery more interesting because the strange stuff is happening inside a setting that already feels lived in.
Tactical depth: ▓▓▓▓▓▓▓▓░░ 8/10 Writing: ▓▓▓▓▓▓▓▓▓░ 9/10 Will I stop thinking about that crystal: ▓░░░░░░░░░ 1/10 (no)
По части истории это скорее ближе к хорошим сюжетным RPG, чем к типичным тактикам, где сюжет — просто повод пострелять. Диалоги живые, выборы ощущаются значимыми, а персонажи меняются по ходу истории, а не остаются статичными архетипами от начала до конца.
Мелочи, которые особенно понравились: - как экипаж комментирует происходящее между миссиями - разные типы противников заставляют менять тактику, а не просто закапываться в укрытие - карты не повторяются, каждая с уникальным челленджем По сумме мелочей - крепкая, продуманная игра. Рекомендую.
Read the in-game lore entries for 20 minutes instead of doing the actual mission. No regrets. This game has more worldbuilding in a tooltip than most games have in their entire campaign.
Решил пройти игру дважды подряд, чтобы понять, насколько сильно отличается второй заход, и результат меня приятно удивил. Тактически второе прохождение ощущалось иначе не только из-за процедурной генерации карт (хотя и это сыграло роль), но и потому что я осознанно попробовал совершенно другой состав команды и другой подход к боям. То, что казалось единственно верной стратегией в первый раз, оказалось лишь одним из рабочих вариантов — во второй раз я успешно прошёл те же участки игры совершенно иначе. Сюжетно тоже нашлось, что менять. Некоторые диалоговые развилки я выбрал иначе, и последствия этих решений действительно отличались, не радикально, но заметно. Тут без спойлеров, в том, как реагировали персонажи, какие опции открывались дальше, как менялась динамика внутри команды.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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