
25th century. The war is over, but the Frontier is still full of danger and old secrets. You are a mercenary bound to a mysterious crystal. Explore the sector, shape its story, build your team and win tactical battles.
Modeled estimate, not a reported figure. How we estimate →
About
What is the Frontier? The barely charted outskirts of known space, where everything comes down to chance: strike it rich today, end up rotting in a pirate hold tomorrow. Many come here chasing glory and fortune. We're just trying to live here. Most days, survive.
The Simurgh is a battered corvette, but the crew is top-tier.
Rob keeps us flying straight and makes sure we don't crash on landing.
Alice lives in the engine room, keeping the ship from falling apart. She can also crack a system or two when needed.
Khan knows more than the rest of us combined. We don't question it: his mission plans speak for themselves.
And then there's me — Jay. I joined them after a sentient crystal — hunted across half the galaxy — got into my head and turned my life as a simple courier upside down.
Now I have to figure out what it is, how to communicate with it and what's really happening on the Frontier while the rest of humanity looks the other way.
And you know what? We could use your help.
PLAN YOUR STRATEGY: We took the best of X-COM and Final Fantasy and stripped away unnecessary coin-flipping. Every move matters. Procedurally generated maps adapt to your past decisions, keeping every encounter fresh and challenging.
EXPLORE THE FRONTIER: The Frontier is vast and largely uncharted. Travel to worlds no one has set foot on, gather resources, earn credits, and unlock new opportunities.
GROW STRONGER: Upgrade your squad, look for better armor and weapons, and replace outdated gear whenever you get the chance. Equipment failure in the middle of a fight is the last thing you want. High-end tech is rare out here, but a skilled merc always finds a way.
CHOOSE YOUR PATH: Jay wants to survive. Johnson wants to be remembered. And what the crystal symbiont wants… no one really knows. Choose your allies and enemies, uncover the secrets of the Frontier, and shape the fate of humanity.
CHANGE THE WORLD: For 15 years, we've been building this universe together with our players. Now it's your turn to leave your mark. The first chapter of the story is out now.
So… what the hell is all this color symbolism about?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Turkish, Japanese, Portuguese - Brazil +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not gonna lie, the first thing that hooked me was the world. 25th-century frontier space where nobody has completely figured out what's out there, everybody wants something from you, and your ship looks like it's one bad landing away from becoming scrap. Then the combat won me over. It's tactical without feeling like I need a degree in probability to enjoy it. Positioning matters, equipment matters, timing matters, and the game seems much more interested in decisions than dice rolls. Also the whole Jay + mysterious crystal situation is exactly the kind of ridiculous sci-fi mystery I can get behind.
This game has strong “space western” energy. I mean that in the best possible way. A crew of armed weirdos flies into dangerous territory, takes suspicious contracts, annoys powerful factions, and somehow survives through equal parts skill and bad decision-making.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a smaller studio, the amount of polish in the tactical combat alone is impressive. Positioning, cover, and unit abilities all feel deliberate rather than half-implemented. Add procedurally generated maps that actually react to earlier decisions, plus writing that's funnier than it has any right to be, and this is quietly one of the better tactics-RPGs I've played in a while.
Не ожидал многого, а в итоге очень даже хорошо. Бои приятные, карты не дают расслабиться, персонажи запоминаются.
Первая часть отзыва, ещё по демке: тактика приятная, мир интересный. UPD спустя пару недель полного прохождения: всё вышесказанное подтверждаю и добавляю — снаряжение и карты реально работают на длинной дистанции, не превращаются в рутину. Фракций оказалось больше, чем я ожидал, и все со своим характером. В общем, полная версия отрабатывает всё, что обещала демка, и даже больше.
Хорошая командная тактика. Разные способности действительно меняют то, как проходишь конкретную ситуацию, а не просто добавляют ещё одну цифру к урону.
The crew dynamic is fire. The tactical combat is the other half of the appeal, but honestly I just want to know what that crystal actually is.
This looks like a strong fit for players who enjoy tactical RPGs but also want the campaign around the battles to matter. There’s a lot going on. Exploring uncharted worlds, collecting resources, upgrading and maintaining equipment, making choices, dealing with your crew and following a larger sci-fi mystery. The turn-based combat gives you the strategic core, while the procedural elements add some uncertainty to exploration and encounters. The story also has a nice personal hook. Jay starts out as a courier caught in the wrong situation, and suddenly he’s carrying something that powerful people are willing to kill for. Alice and Rob bring their own history into the equation, which makes the crew feel like more than a collection of combat roles. For me, the combination of tactical decision-making and character-driven science fiction is the selling point.
Пишу как человек, который в этом жанре с игр начала двухтысячных, так что простите за занудство, но хочется разобрать подробно. По механике боя это ближе всего к современным тактикам с фокусом на позиционирование и укрытия, но без раздражающей случайности, которая портила мне впечатление от многих игр за последние годы. Если чувствуешь, что позиция хорошая - она реально хорошая, и результат боя предсказуем в разумных пределах. Для меня это огромный плюс, потому что я давно устал от ситуаций, когда идеально спланированный ход разваливается из-за одного неудачного броска кубика. Прогрессия команды и снаряжения тоже сделана с пониманием жанра. Тут нет ощущения, что тебя заваливают лутом ради лута, каждая новая находка реально имеет значение, а изнашивание снаряжения добавляет то самое чувство постоянного балансирования на грани, которое я так любил в старых тактических играх, но которое современные проекты часто упрощают до неузнаваемости. Сюжет - приятное дополнение, которое многие тактики моего поколения даже не пытались делать хорошо. Тут видно, что над историей и персонажами работали не менее усердно, чем над боевой системой, и это редкое сочетание для жанра. Из минусов могу назвать разве что бедность арта, которая местами выдаёт небольшой бюджет разработки - не критично, но заметно на фоне остального. В остальном это одна из хорошая тактическая игр, коих не так много за последние годы.
There are some bugs, not everything is explained properly and some quality of life features are missing, but I definitely don't regret my purchase. The writing is pretty good and so is the combat. What you see in the developer play video is what you get. I will most likely be finishing this game.
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Players by region
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