
From Village to Empire is an indie turn based strategy game with a historical setting. Build cities, research technologies, and train units to discover new lands and conquer the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After much consideration and playing it for close to 7 hours, I have to say the game is bit of a waste of time. To make this review balanced, I will look at the good parts first: .Straight forward and rather intuitive. .A unique take on the Civilization concept with buildings being built outside the city. .An eclectic mix of civilizations. The Romans, Chinese, Germans... And the Finns. And here is the critique: .Stripped down game play makes the game repetitive. There is a total lack of units as units jump from Ancient to Medieval era to Early-modern to Modern Era. No variety. .Resource distribution seems utterly farcical. There is lots of iron, which you will use for 5 units maximum. Coal is hard to come by on small maps and a bit easier to find on large maps. Oil is next to none existent, and given that the majority of late game units require oil, this makes the game pointless. Oil only spawns in water. Uranium is overly abundant. .Diplomacy barely exists in the game. It is either war or peace. No interaction or trade. . Games boil down to building units and throwing them at the enemy. There is some strategy like which tech route to go down. But it feels to be rather generic. . No internal politics. There is no happiness modifier or internal decisions to make. No government what so ever. .Victory conditions seem bare bones. Only military victory seems to work. . Reading some comments, the game is not supported and it shows. I felt depressed after playing this game for ~7 hours because I felt I had wasted my time. It is a free game but don't waste your time.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Before I played From Village to Empire, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Definitely something to check out when you like 4X titles.
Ну что сказать... Это "Цивилизация" на минималках. Проекту, конечно ещё расти и расти, но уже +- играбельно. Поддержка модов большой + к развитию. Для любителей стратегий, у кого нет мощного ПК зайдёт нормально.
Too bad it is dead
6/10 Simplified Civ-6 like 4x TBS TLDR: A free indie Civilization remake, with not much meat, poor controls and horrible UI. Still, it's surprisingly addictive due to its adherence to the Civ formula. Good: + free + it borrows the idea from Civ 6 and Endless Legend of buildings taking separate hexes on the world map So-so: +/- graphics are well-drawn 2D tiles and units, reminding Battle for Wesnoth. Yet nothing is animated, and it kinda looks strange in this day and age +/- music is seemingly 8 or 16 bit(?) and rather generic, not that good +/- while most of the Civ's core systems are there, they are generally reduced to the bare minimum. E.g. the tech tree is pretty small. There are maybe 3-4 units per techlogical era. A couple dozen buildings. Some improvements for the tiles, of which only farms get better versions later on Bad: - controls are clunky. E.g. there are no red arrows to help direct ranged attacks. Often it's even unclear which unit is selected because of the white highlights around every reachable tile (instead should have been just a flat fill with an outline) - UI is very poorly made, making city management a pain. This is exacerbated by lack of worker/former units, as you have to build every tile improvement like a building, from the city's UI - it was like that in Civizliation Call to Power, a series that came between Civ 2 and Civ 3. The city menu is implemented as simple lists of buttons that can't even be scrolled properly. Removing citizens from tiles they are working on requires too many clicks. Pillaged buildings don't get their workers auto-removed. This and many other small flaws and missing QOL features make the game barely tolerable overall. - lack of info what resources come from where - the feature that made Civ 5 great. Tooltips are too few and far between, too short. There isn't even any tutorial. So you will have to guess things as you go - ancient and advanced units barely differ in their stats. For example, a dragoon, a 19th century cavalry unit, still barely defeats the simplest barbarian warrior. A catapult stays relevant and doesn't get an upgrade even after I've researched modern infantry! I guess the US marines on their missions overseas still should watch out for hidden enemy catapults just in case One has to admit that developing a complex game like Civilization must be quite difficult. So, the mere fact that somebody brought this game to a playable state is already an achievement. Yet, to make such a complex game engaging, far more effort is required. This is not even an alpha version. It needs far more content, more features and a lot of playtesting to work. Still, despite its bare-bones state, it already delivers the Civ's magic. And it was fun to play for 1 run. A neutral-positive vote. Seems like it was abandoned? It's a pity. Though on the other hand, I don't exactly see what novel features the devs had in mind when starting this project. Aside from some minor differences from Civ here and there, there aren't any big novelties to justify working on such a difficult project. Simply make a free Civ remake? I dunno. It's not like the original costs a million dollars so that no gamer could afford it... [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Simple turn based game, have some glitches like random error leading to interruption of game, but is correctable with quick save throughout the game
pretty solid
It's a simpler strategy game, enjoyable to play 4X game when you don't want all the politics that the larger 4X games have. Works fine, never crashed or gave me any problem in the 800 hours I have played. Yes there is no more development being done on it but it's free and it works.
A Civ clone with a long way to go. It's quite fun to play. It's main difference with the Civ series is that you actually expand your cities by building on the map. Quite promising but still quite barebones. I appreciate this game being available on my OS of choice, Linux
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7M | 28.8K | 69% | $49.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $86.5K | 1.7K | 82% | $1.99 | |
| $175.1K | 268 | 72% | $19.99 | |
| $0 | 558 | 81% | Free | |
| $16.9M | 22.7K | 87% | $39.99 |