
Frogun ENCORE is a dashing standalone expansion/sequel to indie hit FROGUN! Join now older Renata and Jake in a trek around the whole world to prevent the return of Beelzebub. ENCORE builds on FROGUN's retro PS1/N64 formula. Plus, enjoy the whole adventure in true couch co-op.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Speedrun autism 2
Actually enjoyed it more than the first. The camera can be annoying in the fixed perspective, but I actually had less trouble with it since its overhead so gives you a better sense of distance. The auto aiming can be finnicky when you want to change direction and shoot your grab again. Also you can't change controls which is dumb. Theres other dumb rules like you cant double jump then use your grab for no apparent reason. Also the girl still does the low jump and falls SUPER fast in a janky way, especially if trying to run off a platforming and jump, as instead you'll just fall before you jump. The added double jump fixes a lot of the issues of last game platforming. Overall the game was decent, boss fights are somewhat tough but fair if you learn the patterns. It's also a good deal shorter than the first one. I had some fun with it and consider it an upgrade from the first, but still not great or anything. 7/10.
There's not much to say about this that I didn't already say about the previous game, so I'll only really talk about the positives and negatives compared to the previous, Good Stuff 1. The movement is sooo much better. The double jump, proxy jump, dismount and momentum conservation. This is a proper speed platformer now. It's sick as hell, and probably my 3rd favourite movement system ever. My only complaint about the previous game was the gallery and hat achievements being too expensive, that's fixed now. I'd like to think they personally read my previous review and changed it because of that. Bad: The camera can be _really annoying_ at times. The previous game had a free camera, but this one is top down the whole time. There were several situations where fixed transitions could bug out when doing speedrun skips, or you'd just miss some areas because coins were hidden slightly off camera. The bosses are now RNG in their attack patterns. This is both good and bad, good for actually interesting fights, but bad because now you have to rely on good rng for the speedruns of the boss levels. Not the end of the world though, most only took a handful of attempts. There isn't that much post-game and there's less levels than the previous game. Not worth taking a point over, but just feel I should mention it's a shorter game. Occasionally levels wouldn't reset appropriately when dying, bottles and enemies would spawn slightly off which would require to reset the level manually for speedruns where precision is required. Previous Game Score 8.5 +2 for new momentum +.5 for fixed fashionista achievement -1 for Camera -.5 for speedrun woes 9.5/12
TL;DR: Some improvements over the first, some drawbacks as well.
A really charming platformer, once you get a hang of the mechanics you will want to find any way to zip through the entire level and finding anything to finish even faster I had a great time playing and getting everything and really recommend it to anyone
GOAT
Prosta i krótka platformówka. Widać wiele wad, ale miło się grało
Frogun Encore, developed by Molegato and published by Top Hat Studios, Inc., is a vibrant and confident continuation of the retro-inspired 3D platforming formula established in the original Frogun. Rather than functioning as a simple add-on, Encore feels like a fully realized sequel that expands the scope, refines the mechanics, and deepens the charm of its predecessor. It embraces the aesthetics of early polygonal platformers while incorporating smoother controls, broader level design, and modern cooperative features that make it both nostalgic and fresh. Set several years after the events of the first game, the adventure once again follows Renata as she embarks on a globe-spanning mission to stop the return of an ominous threat. The narrative remains lighthearted and playful, serving primarily as a framework for exploration rather than a heavily scripted storyline. Dialogue is sparse and often humorous, and much of the worldbuilding is conveyed through environmental details and collectible journal entries. The story’s simplicity works in the game’s favor, keeping the focus on movement, discovery, and mechanical mastery rather than lengthy exposition. The heart of Frogun Encore lies in its movement system. The titular Frogun—a frog-shaped grappling device—remains the defining tool, allowing players to latch onto objects, pull enemies closer, activate switches, and traverse gaps creatively. Encore expands the moveset considerably, introducing abilities such as double jumps, improved grappling momentum, and advanced aerial maneuvers that allow for more dynamic traversal. Levels are built with verticality and hidden pathways in mind, encouraging experimentation with the Frogun’s mechanics. Mastery of movement becomes increasingly important as stages grow more intricate, blending precision platforming with puzzle-like environmental challenges. Level design stands out as one of the sequel’s strongest improvements. Each world offers a distinct thematic identity, from lush jungles and ancient ruins to arid deserts and volcanic landscapes. The low-poly art style evokes the PlayStation 1 era but with modern clarity and polish. Bold color palettes and sharp silhouettes ensure that hazards, collectibles, and interactive elements are easy to identify, reducing frustration while maintaining a retro aesthetic. The camera, which can sometimes present challenges during tight platforming sequences, generally does a solid job of framing action and maintaining readability. Combat and boss encounters add variety without overshadowing exploration. Enemies can be stunned, grabbed, or used creatively as tools for traversal, turning combat into an extension of movement rather than a separate system. Boss fights are playful and pattern-driven, requiring observation and skillful use of the Frogun rather than brute force. These encounters punctuate the adventure with memorable set pieces that test the player’s understanding of the game’s mechanics. A major addition in Encore is full cooperative play throughout the main campaign. A second player can seamlessly join, transforming the experience into a shared adventure. Cooperative mode encourages coordination, playful competition for collectibles, and creative teamwork when tackling platforming challenges. This feature elevates the game’s replay value and captures the spirit of classic couch co-op experiences while integrating smoothly into the campaign structure. Collectibles play a significant role in progression and replayability. Each stage contains hidden treasures, emblems, and lore fragments that reward thorough exploration. Unlockable cosmetic items add personality without affecting gameplay balance, appealing to completionists who enjoy uncovering every secret. While some hidden items demand precision and patience, the satisfaction of mastering a stage’s layout and achieving full completion reinforces the game’s focus on skill-based exploration. Despite its retro influences, Frogun Encore avoids feeling dated. Controls are responsive, animations are fluid, and the pacing balances challenge with accessibility. Difficulty gradually ramps up, offering increasingly demanding platforming segments without becoming overwhelmingly punishing. The game understands its identity: it celebrates the joy of movement, discovery, and creative traversal rather than overwhelming players with unnecessary complexity. Ultimately, Frogun Encore succeeds as both a love letter to classic 3D platformers and a refined modern entry in the genre. Its expressive movement system, colorful worlds, cooperative functionality, and rewarding exploration combine into a cohesive and charming experience. While its campaign may not be lengthy, its replayability and mechanical depth ensure lasting appeal. For fans of retro-inspired platformers seeking a vibrant and mechanically engaging adventure, Frogun Encore stands as a confident and thoroughly enjoyable continuation of the series. Rating: 7/10
The first game didn't quite nail the gameplay experience for me, but I really enjoyed all the low poly visuals and vibe it had, so gave this a shot and it was some good fun, abit snappier, felt more enjoyable to go through. Good to play if you want some old school platforming fun.
I'd say it's still good, but prefer the original. Pros: Better movement, higher quality, camera (?), don't have to do the painful grind of coins for 100% Cons: WAY less content for the same price, camera (?) For the camera, its a fixed camera compared to frogun's original adjustable one. It worked fine for me, and whether you consider that a con or not is up to you.
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