
Fight through a train overtaken by monsters and survive Antarctica’s cold as paranormal special agent Doug Barker in this chilling single-player third-person survival horror roguelite.
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About
Fright Train is a third-person action survival horror roguelite in which you'll explore the monster-ridden corridors of an enormous train speeding through Antarctica. Keep it running by maintaining its parts, because if the train stops, there’s no telling what abomination might emerge from the blizzard to claim you...
You play as a paranormal special agent responding to a distress signal sent from the L.R.S. Great White: a locomotive research station owned by the secretive SHARK corporation. Prepare to meet allies and encounter foes as you navigate the train's iron bowels. Monitor its condition and keep it running to avoid freezing to death or falling prey to the creatures chasing you outside! Will you be able to find the source of these horrors and put an end to them?
Scavenge the procedurally generated train for resources and unlock new cars and rooms by using the credits you gather, but don't forget to take time to prepare yourself for the waves of enemies that will appear during deadly storms! Credits will also let you purchase invaluable items at vending machines and upgrade your weapons. Get to the extraction point on top of the locomotive before the train reconfigures itself and complete small objectives to earn cosmetics!
Meaningful and tactical inventory management. Big and medium-sized items are physically displayed on the character, and the speed at which he can fetch them depends on where an item is located on the body: a magazine will be quicker to insert if it's stored on the chest rather than on the lower back!
A volatile combat ecosystem in which enemy behaviors intertwine, allowing them to support or sabotage one another. Some enemies have armor and weak points: learn how to exploit their vulnerabilities and responses to attacks!
A lived-in environment in which you'll find lore and many objects with which you can interact: vending machines for supplies, crates to kick, terminals to monitor and repair the train's parts, doors to unlock, and more!
Semi-realistic stylized graphics and characters driven by a B-movie style story.
A chilling and exciting adaptive soundtrack!

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Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VERY VERY GOOD! IF U LIKE DEAD SPACE OR RESIDENT EVIL U SHOULD PLAY THIS N O W.
Muy entretenido, un survival horror mezclado con rogue like que me recuerda un poco al mersenarios de resident evil pero con modo historia.
If you're looking at the trailers for this and thinking - 'this looks like some kind of weird rogue-lite Resident Evil starring various animals' you would be right, and it's great. My only feedback - just reduce the amount of things that have coins in them. Kicking literally everything in every room gets old really quick and adds little to the experience, you have the crates - just make those the only things that drop currency.
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Languages: English*, French, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine resident evil x dead space
音乐超级带感啊,氛围渲染非常棒,好牛逼
Very delightful arcade-y take on Resident Evil 4-ish gameplay...! Having a lot of fun with it so far, and it's surprisingly tough!
I loved the demo, and I love the full game even more! The combat is absolutely *pristine*, the writing and character designs are *immaculately* Resident Evil (but Furries), and you get to kick literally anything and everything for free money! GO PLAY IT
Incredibly fun. I played the demo a while ago and I couldn't wait for it to come out, and it did not disappoint!
メインストーリークリア済み。 最初のうちは勝手が分からず追い詰められて死にますが、一度理解するとそこから先はほぼ繰り返しなので、やる事は変わりません。 パートごとに進行(難度選択可能)するので、毎回開始直後はいかにして弾薬やポーチ、クレジットを増やすかと言う部分が大事になり(ここが一番楽しいかも?)、その後はウェーブを生き残る事に全力です。ですが、私は以下の部分でややストレスを感じました。 ・狭い通路、袋小路での詰み コンセプトが車内なので致し方ないのですが、とにかく狭いです。囲まれたり袋小路に追いつめられるとほぼ対処が出来ず詰みます。特に接近された時に射撃で追い払おうとしても近すぎると目の前の敵にすら当たらないのはNG。当たり判定なのか、射撃有効距離なのかは不明ですが、至近距離の敵を倒せなくなり、蹴りで僅かに距離を取るぐらいしか出来なくなります。ただ、複数蹴り飛ばせるような超人ではないのでやはり詰みです。 ・死体の当たり判定 撃破した敵がしばらくフィールドに残り、かつ当たり判定が残るため後ろの敵を狙っても、倒した死体に弾が吸われます。上述の追い詰められた際も、倒した敵の後ろに弾が当たらないため詰みへ一直線です。明らかに死体を避けて打っているつもり(足元の死体を避けるためヘッショを狙う)でもかなり吸われてしまうため、爽快感がありません。死体撃ちをしたいわけではなく敵を倒したいのでこの点もNG。 ・車内レイアウトの少なさ パートが進んでも道中のレイアウトは幾つかのパターンの中からランダムに選ばれるだけなので、バリエーションに乏しく感じます。メインストーリーを一回通しでやるだけで何度も同じ配置の車内を見かけるため、もうちょっと頑張って欲しかったところです。 ・ボス戦 うん、まぁ、道中の方が楽しいとだけ。 否定的な要素が並んでしまいますが、逆に良かったのはユニークなリロードシステムで、弾薬をポーチのどこに置くかによって速度が変わるのが特に良かったです。高速リロードは見ていて気持ちが良いですし、ゆっくりでも(戦闘中でなければ)逆に気持ちがこもって行く感じがして良。ストーリーは無難な展開。特に不快になるところなどはありませんでした。 総じてもう一声というところですが、登場キャラクターがすべて動物だったので全部許します。 オススメ。
I require this game's OST to be released in some way PLEASE AND THANK YOU!
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Where this game's players are, estimated from review languages.
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