Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
No Ads, No Microtransactions. "This is the rogue like l've been waiting for where it's straight gameplay and fun" - AphelionNP Friend of a Slime is a horde survivor game in which your best weapon is your slime companion. Fight against hordes of enemies in short 10-minute dungeons, collect coins and fruits to unlock new weapons and purchase powerful artifacts for yourself and your slime companion. Travel through the portals of the Mystic Woods to defeat hordes of enemies threatening the Kingdom of the Holy Slime. But don’t worry—you won’t face these battles alone. Your cute, tiny, yet battle-ready companion will support you on your mission. Jump into 10-minute sessions and fight for survival. Choose from over 40 items to create the best possible build and keep the monster hordes at bay. Unlock and choose from 13 companions throughout the game. Each one comes with a unique ability. More than 90 different enemies across 10 unique worlds. Yes, this game includes vampires.
Friend of a Slime: Survivors price history
Friend of a Slime: Survivors has grossed an estimated approximately $653 on Google Play.
About approximately $653 gross, estimated range approximately $163 to approximately $2.6K — roughly approximately $480 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $163 – $2.6K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.5K | 172 | 97% | Free | |
| approximately $2.6K | 56 | 62% | Free | |
| approximately $2.5K | 86 | 97% | Free | |
| approximately $2.6K | 87 | 93% | $1.99 | |
| approximately $2.9K | 57 | 69% | Free | |
| approximately $2.9K | 152 | 88% | $0.69 |