
Freedom Fighters is an intense third-person action game set in an alternate history New York during the invasion of a foreign superpower. Take on the role of Chris Stone, a hard-working plumber, and rise through the ranks of the resistance to prove yourself as a charismatic leader.
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Languages: English**languages with full audio support
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Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
----------------------------------------- [Jogo de MATAR COMUNISTA Um verdadeiro ESPETÁCULO] ----------------------------------------- A gameplay lembra um pouco Max Payne 1/2. Eu disse "um pouco"... Não é tão refinada. É um clássico do PS2. Roda perfeitamente nos sistemas modernos. Inclusive em Ultrawide. Mais barato que uma coxinha.
This is perhaps my most fondly remembered childhood video game. I think it has a nice and unique mix of small squad combat and shooting mechanics in a world where the USSR takes a "peacekeeping" role in New York. (Mamdani) I still wish for a follow-up to this game from IO.
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Hours played at review time, across 52 reviews with recorded playtime.
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600MB game with playtime over 8 hours, I never thought there would be so many locations to conquer and so many twist in the plot, which really surprised me. The dev is definitely a fan of Hit-man series, which you can tell from the poster in the beginning map. As player you need to be wise on choosing which side of the map you need to conquer first and be careful not to encounter the enemy squad when you team is bad condition, decide what to do with your team, for example getting the C4 first and weaken enemy forces by blow up the enemy tarmac, Among all the merits of the game, the soundtrack of the game is so well composed and it always hits on time. On the down side, I think this game is typical game that should be enjoyed with patient, cause its not easy game and saving mechanic is forcing you to play caution. On the top of that, the accuracy of every weapon expect sniper is all fricked up, so your teammates are the most reliable firepower you can use. In general, this is interesting game to play, cause retro game always bring you some new and fun experiences that you won't expected.
I really enjoyed this game and the dialogues. Please make a second version of this game with better graphics. God bless America.
[h1]A tradition that's lasted 13 years.[/h1] I still remember the first time I played this game. It was an offline retail copy that one of my friends secretly shared with me at school, hiding it from everyone. I was just a kid, excited about gaming. Back in 2013, I came home, installed it, and started playing. Now it's 2026: 13 years later and I still have those old game files and save data. I've replayed this game over and over throughout the years. Now that I've finally bought it on Steam, I'll continue my tradition of completing it [b]twice every year[/b], this time from my Steam library. [h2]Why I keep coming back[/h2] I've played this game [b]20+ times[/b], and I'm not even exaggerating. • I remember enemy positions. • I remember the dialogues. • I remember the walkthrough. • I remember the little exploits. • I can still hear every epic soundtrack in my head. The game isn't very long, but I never get bored of it. Every playthrough feels just as enjoyable as the first one, and I know I'll keep coming back for years to come. [hr][/hr] Right... enough writing. I still have the Fire Station and the Hotel to clear. [i]See you on the other side.[/i] [b]P.S.[/b] If this game ever gets a remake, I'll be buying it on day one.
Somewhat of a nostalgia trip but the game was still so enjoyable. Story is compelling, great arcs, combat and follower strategy. It's just fun to play. Played exclusively on steamdeck.
I loved this game when I played it on our PS2 as a child. It still holds up quite well today and the soundtrack is still awesome
In an alternate world, Russians dropped the atomic bomb on Germany to end WW2 in Europe and over the next sixty years, the Communist Bloc extends their reach across all of Europe and into the Caribbean and Central America. But as the 2000s arrive, the USSR decides to take their conquests further... By taking over the United States. Freedom Fighters is a game from the early 2000s that saw a re-release onto modern storefronts like Steam, GOG and EGS back in 2020. Originally coming off the backs of Hitman: Codename 47 and Hitman 2: Silent Assassin, IO Interactive took a mild depature from their earlier titles' stealth oriented gameplay to a much more action packed adventure as players liberate New York from Russian invaders. Starting a new game, we're put into the world of plumbing brothers Chris and Troy Stone on their way to what should've been a routine job at the residence of an anti-Communist activist. But when Russian forces storm the apartment and abduct Troy, Chris finds himself saving the lives of people who would induct him into the New York rebellion of the invasion. As part of his induction, Chris must free the very same activist he was employed by before the invasion. In doing so, this acts as the crux of the game's tutorial outside of the opening where you're taught how to move and shoot. The charisma system is core to Freedom Fighters. Represented by a little orange "XP" bar under the player's health, this bar fills as the player finds wounded civilians and gives them a first aid kit or by blowing up a side objective. Charisma levels are key to having recruitment slots. Starting off with two in the tutorial and capping at twelve if you maximise every charisma gain you get, players can go up to NPC resistance fighters and recruit them into their squad, acting as bodyguards you can keep with you or give orders to. Orders can range from falling back towards the player, advancing towards a location/attacking a focused target or defending a position. This can be done on the 1, 2 and 3 keys respectively and function through taps for a single squad member to follow an order or a hold for all squad members to follow an order. Each chapter will task the player with taking on a set of objectives in different sections of a map, all of which can be visited through the sewer network. Some areas will have bonus objectives that will impact other areas if destroyed. Say that one area is protected by an attack helicopter which can and will decimate you just for looking at it. Well it just so happens that in another area, there's a landing/refuelling pad for those attack helis. Grab some C4, blow that up and not only do you gain Charisma for it being a side objective... But now that attack helicopter guarding the objective you wanted to take over is now heli free. Doing actions in one area influence others and can help your NPC followers and yourself. But going between areas comes at a cost. Any recruits you obtain will vanish coming back and all enemies will have respawned. So be sure to think ahead if you need to scavenge for some C4 and are told where the Russians store any munitions. You don't want to be halfway towards one objective, realize you don't have the means to toast it, only to get the tools and come back to half the Russian forces now alive again in front of you. Towards the end of the game when I had between 10-12 NPC allies storming the final level, I did have a lot of fun just watching my squads crash into a room and start laying down more firepower than the invaders could ever dream and not having to fire a shot myself. Certainly saved on needing to self heal, unless someone on my squad got downed and needed one. It helps that sometimes enemies can get staggered when hit which causes them to stop firing and be subject to a potential loop of staggers before death. If I were to be critical of Freedom Fighters however, i'd have to give a mild one, a major one and two that are a mix of column A and B. My mild critique is the potential Charisma loss if players just storm the main objective of an area. Because clearing the main objective will just auto complete the bonus and not reward Charisma for doing so. And you can't ever go back to a cleared area. Hence the need to pre-plan and scavenge for any C4 before commiting to any main objective chases. My major one? The weapons. The accuracy is BEYOND terrible no matter which weapon you use. Unless it's the sniper rifle or the RPG in which case those get perfect accuracy. But your pistol, revolver, rifles, SMGs, all inaccurate. You can put your crosshairs over an enemy and dump 3/4s of a magazine and only hit the other guy maybe three times. A saving grace when I had my cracked team of NPC followers is that they were mostly accurate. I played Freedom Fighters on it's second hardest difficulty, as beating the game either on it or the absolute hardest unlocks a bonus level "retaking" Liberty Island. A... Rather unceremonius bonus level that just ends as you enter the head of the Statue of Liberty to face a black void with the words "The END" in little lights. No... Cutscene or anything. Just that. Walking into it boots you back to the main menu. There's also a twist about 2/3rds of the way through the story with a particular character that kinda just goes unresolved by the end of the game and left me a little unsatisfied. But overall, I enjoyed Freedom Fighters. It had a fun story and gameplay, plus it's a lesser known game made by IO Interactive that warrants a good looking at by fans of the developers.
Just as good as it was 20+ years ago
A nostalgic childhood game.
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