
Roguelite TD: all towers & enemies start the same, but you have 1 choice per wave affecting BOTH and stacking up for dramatic variance. Gradually salvage and make some choices permanent to build deeper strategies. Also a unique mazing challenge where wires and towers must be linked to a power source
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game. Be glad when the full version gets released. Looking forward to it.
This game is a lot of fun. not much tower variety but the random upgrades helps it to not get stale. I enjoy figuring out what works and what doesn't work. I'm excited to see how the game develops and will likely put much more time into it.
I need Chinese
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
addictive
"FrankenStorm TD: Prologue" isn't a game, it's an advertisement for an unreleased mobile phone tier tower defense game with a gimmick. No, the gimmick isn't bad graphics. You have to juggle your tower layouts with an elecricity system and some other stuff.. I don't think it's caught on particularly well, and lack of interest in this advertisement may have discouraged the developers from actually finishing their game. Well, we'll just have to wait and see. Anyway, it's really not completely appropriate to discuss the game that this is advertising (especially because that product doesn't yet and may never exist), it's important for gamers to know that this is just an advertisement. And it's been around 3 years since they put this advertisement up, yet no sign of the actual product they're advertising. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Das Konzept gefällt mir, baue ein Labyrinth, der Feind hat einen festen Weg und du legst die Steine in seinen Weg. Dazu kommen noch Rogue Elemente nach jeder Welle, die jede Partie sich anders spielen lässt. Aber genau hier liegt die Schwäche, es gibt kein Gefühl von Belohnung, einfach nur Grind. Ich bin nicht über Welle 60 hinausgekommen, habe 60 Salvage Points gesammelt und wusste nicht einmal worin ich sie investieren sollte, Diese ganze zufälligkeit war echt anstrengend, mit jeder Welle werden die Gegner stärker, schneller und mehr und dann bekommt man 15 Wellen keinen neuen Turm. Die Buffs und Debuffs werden auch nicht erklärt, was einem schwer macht am Ende der Runde, die passende Belohnung zu wählen. Es ist kostenlos und ein Tower Defense Spiel, Grund genug es mit einem Daumen nach oben zu bewerten , aber leider ist der Frustfaktor zu hoch.
Not enough information. Not enough variety. Not enough fun.
I like the challenge of setting your own maze; create the longest route with the most active guns. The "upgrades" can be frustrating since various bonuses are also applied to enemies. Would like to see more building materials.
[h1]Before I played FrankenStorm TD: Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Wciąga jak mysz do odkurzacza - ciężko wyjść xD
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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