
Roguelite TD: all towers & enemies start the same, but you have 1 choice per wave affecting BOTH and stacking up for dramatic variance. Gradually salvage and make some choices permanent to build deeper strategies. Also a unique mazing challenge where wires and towers must be linked to a power source
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I like the idea of this game, but sadly, It seems that It's no longer in development as there hasn't been any updates in over 2 years.
it's decent but gets extremely repetitive very fast, almost no variety in the game play.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tüm kuleler ve düşmanlar aynı şekilde başlar, ancak her ikisini de etkileyen ve dramatik farklılıklar için biriken dalga başına 1 seçeneğiniz vardır. Daha derin stratejiler oluşturmak için yavaş yavaş kurtarın ve bazı seçimleri kalıcı hale getirin. Ayrıca kabloların ve kulelerin bir güç kaynağına bağlanması gereken benzersiz bir labirent mücadelesi. Siz dalganıza bakın.
I am really looking forward to the new version of this game.
Not bad time waster, spending a lot of hours just to get to 70ish..
A fun and unique concept for a roguelike. Needs a lot of work balance-wise, though. Doodads are far too punishing, in my opinion.
Love this game. Be glad when the full version gets released. Looking forward to it.
Not a bad tower defense, but if you've played any other game in the genre you have seen everything this game has to offer. It has limited enemy variety and does little to put its own spin on the genre beyond being able to easily rebuild your towers and maze, which in most other games isn't necessary and flows better. Most of the artifact additions cause hinderances that make the experience feel worse instead of better. Having come to the genre from Gemcraft, I felt like almost everything was under-utilized. There was potential here, but not realized. Not bad for a free game, but since the "full game" has been abandoned by the developers you might as well skip to a complete game like Polycore Defense which has the addition of some nice metagame upgrades across runs. This game advertised itself as a roguelite but hardly qualifies.
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $78.4K | 156 | 87% | $17.99 | |
| $45.1K | 134 | 75% | $14.99 | |
| $28.3K | 116 | 61% | $7.99 | |
| $9.4K | 26 | 96% | $11.99 | |
| $6.8K | 23 | 65% | $9.99 |