
You must discover the differences between what you see through the camera and with your own eyes to distinguish real floors from fake ones and escape. It is said that ghosts behave the opposite of humans, and taking the elevator is no exception.
Modeled estimate, not a reported figure. How we estimate →
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About
You are a YouTuber who seeks out horror.
While searching for the next big hit and exploring various haunted locations, you find yourself in a mysterious space.
An open elevator in front of you seems to be calling your name.

Faced with phenomena you've never seen before, you sense this could be your breakthrough moment.
However, alongside the excitement, a creeping fear arises—can you really escape from this place?
Do not trust your eyes. The world you see with your eyes and the world through the camera are not the same.
"Framed Fear" is a horror game where you must escape from an unknown space.
By identifying the differences between what you see with your eyes and what the camera captures, you must distinguish fake floors and find your way out.
The game does not have a mid-save function, and clearing it requires experiencing all paranormal occurrences.
While it is a horror game, there are no uncomfortable jump scares, and the estimated playtime is around 60 to 120 minutes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Reviews
혹시 실례가 안된다면 E버튼이 손전등이고 F버튼이 상호작용인 이유를 알수있을까요? 참신해서요 ㅎㅎ
The idea of seeing something through a camera is not anything new, but using that as a mechanic for finding differences is an interesting game mechanic, and I actually liked that aspect of it. I also liked the idea that something was hunting you, but only when you were looking through the camera and could see it. I wish I could have experienced that more, but I couldn't get that far. Here's my honest opinion. The good: The game is very stable with very little glitches or bugs. The environment is sufficiently spooky without being over the top. The background sounds were quite good, although I could never really determine if they were important. For example, I would suddenly hear whispers, and I always wondered if there was something I should do when I heard them, but I couldn't seem to find anything through the camera that would suggest that. Also there's this weird "zip" sound that REALLY sounds like it's part of the gameplay (like a auditory way to letting the player know they found everything) But, I couldn't tell if that was the case or not. The speed you move was refreshingly fine. Sometinges I get games and the movement is SO slow, but not the case here. The Bad: I don't mind games that don't hold your hand. However, going in blind to this game, I had no idea what kind of game it was. I figured out it was an anomaly detection game after playing for about 15 minutes. This game would GREATLY benefit from a tutorial, and perhaps some on-screen instructions. Here's why this is important... The elevator has an up and a down button. There are no instructions given in the game to explain which one to press. at first, I thought it didn't matter, and maybe it doesn't... but I don't know because this game lacks instruction. The controls are fine with the exception of the interact and flashlight. Flashlight should ALWAYS be F, and interact should ALWAYS be E or mouse click. That's just industry standard for walking sim horror games. While the environment is spooky, it lacks tension unless the rabbit ghost guy is hunting you. This should happen more often, or there should be jump scares hidden throughout the floors. Perhaps the would only happen when you look through the camera, which would make using the camera a lot scarier. Overall rating: 2 out of 10. This game and dev have potential. They introduced a novel concept to a finding anomalies game, but the lack of instruction, and lack of scares makes the game kinda boring. I think some easy improvements to this concept would be to increase the frequency of the hunting rabbit guy, and seed random jump scares through the camera to make using the camera a necessary terror.
完全クリアしてからレビューを書こうかなって思ったけど、 異変40/41まで集め終わった段階でゲームがクラッシュしちゃったので 悲しみに暮れながらレビューを書きます。 このゲームは、始めると特に説明がなくいきなりエレベーターの中からスタートします。 海外のレビュアーさんが、「ゲームを始めて十数分後にようやくこのゲームが異変探しゲームだと気づいた」と書いていましたが、わたしも数分してストアページを数度読み込み気付きました。 ゲームで説明してくれてないので、もしかしたら間違ってるかもしれないけど わたしがなんとなく理解したゲームのルールを書きます。 [h3]【基本ルール】[/h3] ・異変探しゲームである。 ・異変ありはエレベーターで「↑」 ・異変なしはエレベーターで「↓」 ・「←→」はエレベーターのドアを開閉するだけのボタン ・失敗すると最初に戻る ・クリア条件は10階から1階まで行くこと(異変チェックに成功すれば階層が下がります) [h3]【異変について】[/h3] まずこのゲームには、ビデオカメラモードがあります(Rキー)。 多分なんですけど…… ・通常視界モードで異変があるかないか ・ビデオカメラモードで異変があるかないか その両方を調べ、どちらかで異変があれば異変有りとなります。 わたしはこれがわからず、暫く「どう考えても通常視界とビデオモードどちらも同じ光景なのに失敗になる……」と悩んでいました。 でももしかしたら異変報告は通常視界とビデオ視界の差異だけでよくて、わたしが気づけなかっただけの可能性もあります。 わかりません。誰も教えてくれないからです。 社会に出たらこういうこともあります。 自分で頑張って考えるしかありません。 とりあえずこのゲームを作った人にお願いしたいことは2つです。 「E」キーでライトをつけないと何一つ見えない真の暗闇が訪れるレベルなのに、階層移動するたびにライト消えるのやめてほしいな。 あと、エレベーターに「異変探しのルール」を書いた紙を貼っておいてほしいな。ってことです。 紙を貼るの難しいなら、黒背景に白のフォントで説明を最初に出すだけでいいから。 おねがい。 社会に出ても教えてもらいたいことはある。 教育って大切だと思う。 ゲーム自体は不思議な空間の不気味さが初心者向きでよかったです。 なんだこのゲーム怖くないじゃーんってなめてかかってたら、急なSEと急なあれこれで驚かされました。 手の平の上で転がされる。 もう社会人なのに。
개인적으로 8번 출구와 비슷한 게임류를 싫어합니다. 약간의 실수만 저질러도 처음부터 다시 해야한다는 그 두려움때문에 안하는데 이 게임은 그 요소가 엄청 적어도 약간의 분노만 있었습니다.
재미가 있긴 하고 참신합니다만... 억까가 너무 심해요..
억까 전혀 없이 즐겁고 가볍게 플레이 할 수 있는 8번출구류 게임입니다. 추천
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