
What went wrong on Fragrance Point? Explore, hang out, and poke around where you're not supposed to.
Modeled estimate, not a reported figure. How we estimate →
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About

We are speechless. After a hundred years of silence, research station Fragrance Point starts sending signals to earth. What does it mean? We are sending our most advanced security robot. Armed with lipstick, snazzy boots and a big heart, we are sure it will do the right thing. What will it find?

Fragrance Point is a digital paradise where you can do everything you want: Dress up, dance with aliens, and knock big things over. Make new friends, embarrass yourself in front of everyone, and you might just find a way into the station's core.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inscrutable, but very satisfying once you figure out whats going on. I loved talking to all the weird aliens and drifting around at high speed knocking evrything over. Banger soundscape too, kudos.
A funky game where you do funky things to funky music. It's funky. The controls might make things a little difficult, though... Yeah, a popular criticism/turn-off with this game seems to be the clunky movement, and I can't disagree. HOWEVER. If you're willing to stomach it; maybe even get used to it? I think this is a FANTASTIC game with a lot of charm. The [i]music[/i] is definitely the highlight for me, with some visuals and animations syncing up to it and giving the sense that it's all diagetic. It's also [b]D Y N A M I C[/b] and will swap in new layers depending on your progress! It's cool!!!!!! [b][u]I WILL give the fair warnings, though:[/u][/b] [list] [*] I'm currently on my third playthrough to try and 100% the game? I've gotten used to the controls at this point. I think it's fun to speed around and go NYOOOOM!!! ... That is DEFINITELY not how it starts out. The controls were a genuine turn-off for me during my [i]first[/i] run. But I trudged through it. Up to [i]you[/i] whether that's worth the effort for [i]you[/i]. [*]This game is vague as ♥♥♥♥. I was able to figure out most things [i]eventually[/i] just by, y'know, walking around, but there's a specific interaction at the end of the game that I had to look up because I COULD NOT glean what to do. For anyone curious on what it was: [spoiler]It's that ♥♥♥♥♥♥' robot that screams HELLOOOOO and has, like, bladed legs and spins around at you. I STILL don't know what you're supposed to do to make it dizzy, even after beating it twice.[/spoiler] [*]If you're looking to get all the achievements, just have this tip in mind that you REALLY wanna exhaust your options in every location before progressing anything. It's not very clear when some things become inaccessible, and it can be very easy to look something over. [/list] Everything said, this game is pretty short once you get a handle on how things go. If you get the Bad Ending on your first go (Very Likely), future runs should go [i]muuuuch[/i] faster.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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