
Phr00t's Software is all about procedural generation, optional VR support and fun! This is a full free game inspired by Metroid Prime: explore randomly generated worlds for new abilities to unlock new ones. Will you upgrade your missile launcher or teleporting abilities? Will you escape in time?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Boring af.
When i started playing this game, it was not because it was free, or because it had VR support. it was because i enjoyed the way the game presented it self. I'm in a weird position, but essentially adults like to pretend to be younger around me. This game was like.. Chex Quest for 2021. Simple, easy to understand, works good enough. VR has never worked for me. Every time i launch it in VR the controls cannot be changes, and the game doesn't even let me move. I use the Valve Index. When i play on mouse and keyboard the game works flawlessly. People love to see this game when i play it for them, or they play it for me. Its a kid's game with a fun twist on a cool history, and the genetics of a game i loved. If the VR worked i would hands down tell you this game is a Must-Own VR Experience.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a Metroidvania fps akin to Metroid Prime (its direct source of inspiration) mechanically, but lacking in all the charm, cohesive area and level design, and everything else. If you want to play a fps Metroidvania exclusively for the mechanics of getting upgrades/unlocks that improve your ability to fight and navigate, and unlock new rooms and areas, then go ahead and try this out. If you want any nuance to that or creative level design, this is obviously not where you will find it. In my 2.7 hours, the only shortcut/alternate route type things I found were the teleportation nodes, which are all linked together and you just go back into the "door" of the teleporter to cycle to the next node location. Over all it is very un-engaging and boring. I didn't go in expecting a whole lot, and I found a little less than I expected.
I'd rather play Daikatana on N64.
FPS Infinite is more of a demo than a full game. It's a simple FPS game intended to showcase "Focus Engine", which is an unpopular/little known fork of MIT's Stride game engine. The game has optional VR support but runs fine without it. The game itself works well enough, but is very lacking on graphics tweaks and customisation, all you can change is the resolution, which really isn't going to cut it for a modern PC game, and looks disfavourably on the game engine this seems to be intended to promote. Taking this seriously as a game, there's other problems too, with sluggish, unresponsive control handling and slow pacing. Visually the game is underwhelming, with low poly DIY/amateur assets and low quality, fuzzy, low resolution textures. The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procgen algorithms as a substitute for adding content to the game. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. The game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer seems to fail to grasp the very basic concept that just because something is free, doesn't mean that it's good. The developer seems to think that video game reviews are for developers, this is highly inacurrate, video game reviews are written for gamers, much like games [i]should[/i] be made for gamers. It's where developers have no interest in the quality of their final product, or in the interests of gamers, that things start to go wrong. The developer seems to think that working for a professional video game company would prevent the developer from making extraordinarily bad games like FPS Infinite. I guess we can agree on that, as gamers will generally agree that preventing bad video games like FPS Infinite from being made is something that would enrich the industry. Nothing in the developers unnecessary and pointless response changes the facts of my review, so my review stands without need for any alteration.
Phr00t'in Yazılımı tamamen prosedürel nesil, isteğe bağlı VR desteği ve eğlenceye dayalı bir oyundur! Bu, Metroid Prime'dan ilham alan tamamen ücretsiz bir oyundur: yeni yeteneklerin kilidini açmak için rastgele oluşturulmuş dünyaları keşfedin. Füze fırlatıcınızı veya ışınlanma yeteneklerinizi geliştirecek misiniz? Zamanında kaçabilecek misin?
Phroot's games are always unique for sure! Very enjoyable game, a metroidvania fps with multiple abilities, secrets to find\unlock and random generator to make every full game run different? yes please! Pros -Combat is very simple, blast away at each other. although if you're able to manuever around a solid object say a wall, the enemy will still be pointing towards where they last saw ya. so you can flank, sneak attack etc on enemies. -Music is pleasant -every run has a randomly generated seed option so no two runs are ever the same. a pro \ con - a big variety of tools n weapons, bummer you can't enable them ALL in a single (generated) run. (i think) - can beat a run in barely a hour or two. Cons -There are hardly any options to edit controls though, they do have instructions on the discussions board for how to edit your FOV settings n stuff too! -The ending was very hard to know what to do unless you had context from the game(s) this one was inspired by. Bummer there wasn't anything more indicative to show\tell you what to do for the ending. (such as on the map) but i ended up reading on the discussion board how to beat the ending.
hiç bir şey anlamadım portaldan portala geçiyorum oyun başlamıyor anlaşılabilir yapın şu oyunları gözünüzü seveyim ya. 0/10
клаас
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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