
FPS - Fun Puzzle Shooter is a first person game with a totally different proposal. Here the objective is not to kill other creatures, but to hit the correct targets to finish the levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not enjoyable, not recommended.
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]FPS - Fun Puzzle Shooter is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case the "developer" took the basic Unreal demo/tutorial pack for making an FPS game and added their own puzzle designs to it, so it's almost like some game development took place. But the default Unreal FPS kit is glaringly obvious, and it's not ethical for the developer to try pass Epic's work off as their own. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. FPS - Fun Puzzle Shooter is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. If this is the kind of game you want to play, just play Portal or Q.U.B.E. The developers there were at least ethical.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FPS+跑酷相结合的游戏 虽然游戏创意是不错的 但做出来的东西真的很糟糕 射击子弹有上限,有时候几枪没中,后面就不够子弹了 要不你连续几枪不中直接就失败,非要别人跑到后面才知道算是什么意思?
Developed by Rafael Farias and published by Fiassink Games, FPS - Fun Puzzle Shooter offers a refreshing interpretation of the first-person shooter genre by replacing fast-paced combat with carefully designed environmental puzzles. Instead of placing players in battles against enemies, the game transforms the act of shooting into a tool for solving logical challenges. Every level encourages observation and planning, proving that an FPS can remain engaging without relying on action-heavy gameplay. This unusual direction gives the title a distinctive identity and makes it stand out among the many independent first-person games available on Steam. The core gameplay revolves around thirty handcrafted stages that require players to hit the correct objects in the proper order to complete each puzzle. Success depends far more on understanding how the environment functions than on quick reflexes or pinpoint aim. At first glance, the mechanics appear simple, but each completed stage introduces additional ideas that gradually increase the complexity of future challenges. New interactive objects, changing puzzle conditions, and increasingly elaborate level layouts ensure that players must continually adapt their thinking instead of relying on repetitive strategies. One of the game's strongest qualities is how it encourages experimentation without overwhelming the player. Every puzzle provides enough visual information to suggest possible solutions while still requiring logical deduction. Players are rewarded for taking time to study each environment, identify patterns, and discover how different targets interact with one another. The gradual learning curve makes solving later puzzles especially satisfying because success comes from applying knowledge accumulated throughout the campaign rather than relying on luck. The minimalist presentation complements the gameplay well. Rather than distracting players with flashy visual effects or highly detailed environments, the graphics focus on making interactive elements easy to recognize. This clean design helps maintain clarity during puzzle solving, allowing players to concentrate on understanding each scenario instead of searching through visual clutter. The straightforward art style may not impress those looking for technical spectacle, but it serves the game's design philosophy effectively by keeping attention centered on the puzzles themselves. Sound design also supports the experience by providing satisfying feedback for successful actions while maintaining a relaxed atmosphere suitable for thoughtful gameplay. Since there are no intense combat encounters or dramatic action sequences, the audio remains subtle and functional, reinforcing the game's calm pacing. This creates an experience that feels more like solving an interactive puzzle box than surviving a traditional shooter campaign. The game's biggest strength is its originality. Few titles successfully combine first-person controls with puzzle-focused mechanics in such a direct way, and FPS - Fun Puzzle Shooter commits fully to that concept. Players expecting explosive firefights or cinematic action may initially find the slower pace surprising, but those who enjoy logic games and environmental problem-solving will likely appreciate the clever level design. While the core mechanics remain consistent throughout the campaign, the steady introduction of new puzzle ideas helps prevent the experience from becoming stale. Its niche appeal is also its primary limitation. The game offers little for players seeking competitive action, exploration, or narrative depth, and its enjoyment depends almost entirely on how much one appreciates methodical puzzle solving. Some players may also wish for additional gameplay modes or greater variety beyond the established formula. Nevertheless, within its focused design goals, the game succeeds by delivering a consistent and thoughtfully crafted experience that rewards patience and careful reasoning. Overall, FPS - Fun Puzzle Shooter demonstrates that creativity can redefine familiar genres. By transforming shooting into a problem-solving mechanic instead of a combat system, it offers an experience that feels both accessible and intellectually engaging. Although its specialized gameplay will not appeal to every audience, players looking for a unique blend of first-person interaction and logical challenges will find plenty to enjoy. Its inventive concept, progressively designed puzzles, and clear commitment to its vision make it a memorable indie title that deserves recognition for trying something different. Rating: 5/10
トレイラームービーにある見た目通り FPSで遊ぶタイプのパズルプラットフォームゲーム ステージに用意されているパズル自体には、あんまり文句はないのだが… ただ操作性が劣悪で、操作キャラの動きがもっさりしているため プレイしていてストレスの方が溜まるのが問題 安いから買って遊んでみても良いとは思うけど このゲームより出来の良いパズルゲームは腐る程あるので わざわざおすすめはしないかな…
#26/~69 in my "How many games can I get for under $5" review series. Shooter? Technically Puzzle? I guess Fun? NO Almost every moment spent playing this game felt tedious. It was not a fun puzzle shooter. The longer I played it, the more annoying it got. There was nothing to keep me engaged, and often times I wouldn't know I had messed up until after completing 9/10 steps in the level, only to realize that the mistake I made earlier meant that none of that counted. Other times, the game would just stop sprinting when I needed it the most, and I'd die, and have to re-start the level. And all those restarts, led to having to re-do all those tedious tasks. No matter how good I was at them, they still took forever. "I have to jump through all those hoops again?" Because the game it's self isn't fun. Crawling through the levels, slowly, and painfully, is not what I would describe as a "Fun Puzzle Shooter" at all.
realmente el juego muy divertido y adictivo, cada nivel es un reto y pero aveces también son algo rebuscadas las soluciones (recomiendo ver vídeos) y también algo de RNG, pero el juego esta muy bien 7/10
its unique but janky puzzle game and sometimes solutions feel obscure and theres definitely some RNG involved so it can get a little frustrating 6/10
es una mierda porfavor no gasten en esto
Tem diversão, tem puzzle e tem tiro
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