
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 665 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
very fun
El trabajo del crítico es sencillo en más de un sentido. Arriesgamos muy poco, y sin embargo usufructuamos de una posición situada por encima de quienes someten su trabajo y su persona a nuestro juicio. Prosperamos gracias a nuestras críticas negativas, que resultan divertidas cuando se las escribe y cuando se las lee. Pero la cruda verdad que los críticos debemos enfrentar es que, en términos generales, la producción de basura promedio es más valiosa que lo que nuestros artículos pretenden señalar. Sin embargo, a veces el crítico realmente arriesga algo, y eso sucede en nombre y en defensa de algo nuevo. Anoche experimenté algo nuevo, una comida extraordinaria hecha por alguien único e inesperado. Decir que ese plato y su cocinero pusieron a prueba mis preconceptos equivaldría a incurrir en una subestimación grosera, cuando lo cierto es que ambos lograron conmover lo más profundo de mi ser. Antes de este suceso, nunca escondí mi desdén por el lema del Chef Gusteau: “cualquiera puede cocinar”. Pero, me doy cuenta, recién ahora comprendo sus palabras. No cualquiera puede convertirse en un gran artista, pero un gran artista sí puede provenir de cualquier lugar.
no matter the down votes I do recommend this game to those who want to feel the GRIND session I do enjoy this game in all its aspects though they try to limit partisan gameplay its up to the players to counter partisans
Отличная игра!
отличная игра. все нормально идет. коммуницировать сложновато с людьми рядом и почти всем управляют кланы
Jogo bom recomendo!!
painfull ,love it
за эти 16 часов я получил среднее специальное образование в сфере логистике 10 перевернутых тракторов из 10
I love this game. You will never find another game quite like foxhole even if you search all of steam. It encompasses several aspects of warfare, such as Naval, Air, Artillery, Logistics, and of course, infantry. It is always the first game I pitch to friends. The airborne update was a little rocky to say the least. It caused some pretty serious balance issues, but unlike your average game, the devs are doing something novel: trying to fix it! So far, from what I've seen, the AA tanks have patched a lot of holes. They may have created some new ones once people figured out how effective they are against infantry, but we're just getting started. If you buy this game as a new player, will you have fun? Yes! Yes, Foxhole rocks! Find some cool people (which isn't too hard), go kill some Wardens (or Collies if you must), and have fun! If you have played the game for years and have nostalgia for the time before naval warfare, I can't guarantee you'll be satisfied. Even once the devs obtain a perfect game balance, there is just one thing they can't add to the game: good memories. You have to make those yourself. Regarding my thoughts on Airborne, I love it, and I never want to go back. Sure, scout planes never used to decimate logi lines (which has been fixed as far as I'm concerned), but I've had more fun not despite the challenge but because of it. I've taken to the skies myself a time or too, and it's a whole different world up there, one I wouldn't trade for any of the old versions of foxhole. And it's just getting better. See you all at the front!
bon jeux
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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