
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spawn in, die, spawn in, die, spawn in, somebody offers to train you; go to the frontlines in a tank, die, repeat 5 more times and that relic base is yours. Awesome game
This game has enormous potential, but people who cheat and destroy the ship you've spent three days farming for with a team of six is a bit too much
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is truly a hidden gem, its tons of fun and i can easily loose days playing it, which is actually why i dont play it a whole lot haha. I love the unique top down, player centric take on a war game. of course it does suffer from toxic players but thats a problem all pvp/competitive games have.
крутая игра, вылет из-за ошибки, при перезаходе очередь 8 человек юхуу!
FR : Gros déséquilibre entre les factions depuis la Maj Airborn , Il faut juste un rééquilibrage et le jeux redeviendra ce qu'il devrais être. Trop de temps pour réajuster ceci entre les guerre...c'est vraiment dommage. Trop de gens quitte le jeux à cause d'un mauvaise équilibre. Faut que les devs ce bouge le cul !!! et surtout qu'ils joue à leurs jeux !!! EN : There’s been a huge imbalance between the factions since the Airborne update; it just needs rebalancing, and the game will go back to how it should be. It takes too long to make these adjustments between wars... it’s a real shame. Too many people are quitting the game because of the poor balance. The devs need to get off their asses!!! And, above all, they need to actually play their own game!!!
good game
hell yeah
if you're willing to take an hour or more of your time to watch a basic tutorial of this game it can actually turn out to be a really fun game.
BoB
Very good game. The community is GREAT. I dont get all of those negative reviews so if you wanna play this dont get scared cuz of the bad reviews
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $30.5K | 98 | 60% | $14.99 | |
| $3.7K | 13 | 100% | $10.99 | |
| $130.2M | 180.5K | 83% | $39.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |
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| $38.8M | 34.2K | 74% | $49.99 | |
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| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.9M | 79.8K | 82% | $39.99 |