
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an absolutely amazing game I feel like I am part of it everything I do in the back even if it's small feels like it has meaning and everything I do in the front feels like it has meaning it's not separated feels like one big war my first 10 hours were simply artillery after not figuring out what to do for the first 2 hours so I decided I'm going to go to Mercy's wish apparently that was not the greatest idea because I later learned Bridge battles are not great to start off on but I ended up having a lot of fun there going there for 4 days straight just doing artillery and grabbing shells and helping firing them and loading them shortly after my fifth day of doing it Mercy's wish was then put under attack we were on the verge of losing it and for a minute we did in some Breville Logistics players I watched them drive up in the middle of gas fire and more artillery shells and armored vehicle all firing near them and dump in a bunch of supplies that supplies ended up being the thing that saved the entire area It was amazing and fun to play now that I have more hours doing some facility stuff and branching out the tanking doing some air stuff and a little bit of ocean Naval stuff and Logistics I've done a little bit of all of it and I must say I enjoy doing almost all of it Logistics is tedious to me but I enjoy it this entire game is just fun to me
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doors
Ok so I played foxhole for 3 hours Not gonna lie. I don't enjoy it. It's just Arma 3 but third person with the ♥♥♥♥♥♥ project zomboid camera that you can't even zoom out or in. The weapon mechanic is weird, like you have to shoot behind the enemy and not at the enemy, you have this weird stability thing, you have to set spawnpoints, care about supplies, it feels like if you took Hearts of Iron IV's dumbass supply system that just keeps getting worse with every update and Arma 3's simulation mechanics but jank them up. It also just feels so clunky. The animations are stiff as hell, the graphics look like those games from 2000s that try to be realistic, and I'm not usually the one to complain about graphics, I was raised on old games, but this game for some reason makes me feel lost. I can't even see half the field because there is a combass, notification window, chat window, squad window, stamina bar, chosen weapon icon, the name of the chosen weapon, stability float chart. 3/10 it's an acquired taste.
коли нытики
Se ci fosse un pollice orizzontale (una sorta di NÌ) lo sceglierei senz'altro perché questo titolo può essere sia consigliato che sconsigliato per validi motivi in entrambi i casi, ovvero: Consigliato SE: - Non ami la frenesia Sconsigliato PERCHÈ: - ANCHE in un gioco come questo, dove la competitività non punta a quante uccisioni fai nell'immediato ma a quanto contribuisci per il bene superiore (la vincita della guerra), la tossicità di alcuni giocatori arriva a livelli tali che ti bullizzano e discriminano nella chat globale se solo ci si azzarda ad esprimere la propria opinione in merito al concetto che, a detta loro, 'tutto è di tutto' finché però non è roba loro. Il classico concetto de 'Quello che è tuo è anche mio e quello che è mio me lo tengo'. In sostanza, in un gioco dove effettivamente la collaborazione DOVREBBE essere la colonna portante per uno scopo comune, vincere la guerra, diventa nella PROPRIA fazione una gara a dove mettere i "propri" veicoli per non farli usare ad altri e a quanto territorio riesci a "reclamare" per costruire la TUA base. Concetti assolutamente assurdi.
its ok
Let me start by saying this: Foxhole is a good game. The concept is brilliant, a persistent, player-driven war where every bullet, tank, and trench is built and fought over by real players. The scale is impressive, the community is passionate, and I can absolutely see why people sink thousands of hours into it. But it's not for me. I play solo and have limited time, and this game is brutally unforgiving to players like me. You hit a hard ceiling fast, you're not capturing towns, running effective logistics, or making any real impact by yourself. Playing with a squad makes life exponentially easier, but I don't want to be glued to a clan every single session just to feel like I'm progressing. Sure, you can drop in and out freely, but the second you log off without a group, you're right back to being a lone cog in a machine that doesn't care about you. 2 Hours is not enough to really understand the game, and by the time you have done 2 hours you cannot refund the game. Foxhole is a great game. Honestly. Just not for solo casuals like me. If you have a regiment and unlimited time, dive in. If you're a lone wolf with a job? Think twice. Maybe in the future when I have more time I'll change the review but for now I cannot experience it "fully" without going over my hours.
love me foxhole
Excellent
dev soyboys ruined the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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