
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The most recent update was both good and bad. Planes - Planes wise most of the update was good. I wish we had AI anti aircraft and the colonial planes were a little more affected by damaged parts but besides that I'm not upset. Tanks - I think all changes to tanks in the most recent update need to be removed. From what I've seen it destroyed what balance this game had. It took the specialty that every tank was built on and threw it out the window. Resources - Resources almost feel too scarce at this point, especially components. If I had to take a guess as to the reason it would be that players have so many vehicles they want to make that resources get stretched super thin. Don't get me wrong, vehicles should feel like they cost something but it feels too expensive. Stealing - There needs to be some kind of lock when attempting to submit something. My regi has had multiple planes spam submitted by randoms when trying to submit them to a private stockpile. We have also had multiple straight up disappear. STOP LISTENING TO THE REDDIT
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's like playing a terrible bootleg of arma and factorio at the same time
Facility builders need the ability to cancel and reset public/personal orders. Right now, players start queues and just leave, or queue completely useless items (like petrol in a heavy oil refinery) which halts actual production. It also prevents builders from clearing queues after upgrading a facility (like an oil well to electric). Most importantly, the current system allows alt accounts to easily sabotage operations by intentionally clogging up the production lines. Let builders manage their own facility queues!
Le jeu est sympa mais la communauté est complètement parano, c'est assez difficile de progresser au début...
This is an absolutely amazing game I feel like I am part of it everything I do in the back even if it's small feels like it has meaning and everything I do in the front feels like it has meaning it's not separated feels like one big war my first 10 hours were simply artillery after not figuring out what to do for the first 2 hours so I decided I'm going to go to Mercy's wish apparently that was not the greatest idea because I later learned Bridge battles are not great to start off on but I ended up having a lot of fun there going there for 4 days straight just doing artillery and grabbing shells and helping firing them and loading them shortly after my fifth day of doing it Mercy's wish was then put under attack we were on the verge of losing it and for a minute we did in some Breville Logistics players I watched them drive up in the middle of gas fire and more artillery shells and armored vehicle all firing near them and dump in a bunch of supplies that supplies ended up being the thing that saved the entire area It was amazing and fun to play now that I have more hours doing some facility stuff and branching out the tanking doing some air stuff and a little bit of ocean Naval stuff and Logistics I've done a little bit of all of it and I must say I enjoy doing almost all of it Logistics is tedious to me but I enjoy it this entire game is just fun to me
played it over the weekend. very simple game and the tutorial is great for new players
tanks so weak. dive bomber OP
dev soyboys ruined the game
Find people in game will make you love it. beware very addictive!
This game sucks. Played for a few hours and impossible to know where and how to shoot from. Am in a trench peeking out and still getting killed from an enemy while not being able to hit anyone else while I am standing still. 99% of the mechanics you legit have to google and ask about due to the complexity even just apparently elevation and ♥♥♥♥ in a top down game, 0 indicators about your own elevation relation to the area around you. Absolute trash. Wasted my money and my evening.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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