
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I love this game and in the past i would have recommended it, since the merge update tho its just getting worse and worse. Between the clear cheating, night mods, and the alts its just becoming way less fun. I have seen about 3 dozen alts since this war started, with hearing about another 7-8 dozen just plaguing the hex. I thought it was bad when alts were logging on to destroy tanks whenever our tank line pushed their tanks back, but this war has surpassed that, The game needs a proper anti cheat, and a better way to deal with the alts instead of people just tossing on a VPN and switching their steam account. The devs will ban alts but its not that hard to just make another steam account and rebuy the game in a certain currency for under 3 USD and do it all over again. We need a proper hardware ID account locking, we need a proper anti cheat system, and a proper mod system where the devs make the mods and dont let outside client mods run. Some of the mods are great, like some of the logi mods make it super easy to tell stuff apart instead of looking at a tiny symbol, mainly the shells. I have been loving this game and stuff but its starting to just feel unbalanced and doesnt seem like the Devs really care for the player base as long as they are getting paid. Got players swimming with large items, using night hacks, aim bots, and alt accounts and its just becoming unfun.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is good it needs work but over all pretty fun OR it would be , i have no idea why but it seems like voice does not work 80% for players from the MENA Africa and most parts of Asia (unsure about Japan/SK) and while that is an issue it is not the main one, if by any chance you have a spotty wifi/internet connection the game disconnects you which means you will lose on any stuff such as weapons and gear you have and if you think about flying a plane or driving a tank on such a a case you will be a hindrance on the whole faction and the plane/tank you that took you hours/days to grind for is now a large paper weight and since you cant oprate them alone you will make the rest of the team mad at you if you play as infantry it is less of an issue since you lose just what you have on you the game supposedly has a system in place dupped "sleeping soldiers" where you keep the stuff you have or your spot in the vehicles, but form experience I must tell you it DOES NOT WORK if you are lucky it might work, most of the time it wont the speed of the internet is irrelevant as it seems the game disconnects you if you have packet loss (possibly to avoid cheating) honstly I do like the game but with all the issues I had with it I cant recommend it to anyone I know and it makes me angry I cant experience all the cool stuff the game has to offer which is what makes it worse than just NOT playing the game
I have been playing this game for about a year now. I really love this game and the people I have met are all incredibly friendly. The game can be tedious at times but I guess thats part of the charm. The biggest problem I have is not with the game but by how it has been treated by the devs. Every war I have been in played out the same. Either the devs made changes that broke the balance of the game or they ignored the cheating that runs rampant. First war: had lots of fun until I fought in battles where people were clearly using wall/visionhacks to snipe me in the dark or through bunker pieces. second war: Had fun again but the devs decided bunkers needed changing -> everyone bailed on the war and my side lost which made me feel sad. third war: Again met with cheaters using wallhacks. Alts left the door to our base open which lead to the enemy destroying and stealing the tanks we worked weeks on. Fourth: War big airborne update which was clearly not ready for release. Had fun until everyone collectively decided the update was bad. Another war lost. Fifth war: again met with cheaters and a very annoying online discussion whos weapons are better and that the balance is unfair. (it kinda is in some places) Sixth war (current one): Again cheaters have been running rampant. They have been caught with their pants down in 4k and the devs have done nothing to respond to this issue. The ony thing they did make clear is that it's not THEIR problem to police THEIR game. I am furious because I once again feel like I am on the losing side of the war. Not losing in the sense that the other side is better than ours. It's because one side cheated hard (Again in full view for the whole internet to see) and people on my side left because of it. I am fuming while I write this review because I can't change the course of the war fairly and it's just a matter of who cheats hardest.
За пол года игры наглядно убедился что разрабы не умеют в баланс
"Thank you, Klim Sanych." "We tried." "Honestly, I regret the time I wasted." "Yes." "Five-times-digested ♥♥♥♥." "Yes."
I like the game I really do....................but........ Total play time to this point has been over 200 hours so I do like the game, I mostly enjoy doing backline logistics and doing midline when it's desperately needed to help the front but after the last update my enjoyment has declined and here is why... I joined the game when Charlie server was active so I joined Charlie, it was fun and enjoyable with alot of friendly and helpful people. Had a problem? Needed advice on a certain part of the game? There was always someone there in chat offering to help. Then the Devs decided to merge Able and Charlie servers with the newest update. I know this game is supposed to be a mmo like game with huge battles and such but damn having too much of something cannot be good; Queue times to get mostly anywhere on the map is a joke, especially to the frontline where people and supplies that you have made at the backline/midline which could have taken a few hours to make and loaded for transport are needed. Doing backline logi now is a total nightmare if you are a solo player or playing with a few friends. With the merger of both servers there are far too many people and not enough resources to go around, salvage and component fields are slow to respawn and most of the time have been surrounded by trenches/bunkers made by Regiments making the area soo small that many people can't farm because there is no room to move if there are other people there. I loved playing backline logi when I was on the Charlie server, to me it had the right amount of players on it, it wasn't overcrowded, there were plenty of battles and I felt like I was making a difference by making and delivering the stuff that the frontline needed but now I don't. I log on, go to backline, can't farm because resource nodes are empty, Regiment facilities loaded with supplies going nowhere (shells, sandbags etc) just sitting there doing nothing. I feel like I have wasted my money because I can't do what I loved doing in the game because of overcrowding and going to the frontlines is a nightmare for me. For example, wait at border for 10 min or so due to many other people trying to get into the hex I want to get into. Finally get into hex, go to trenches or whatever to help, get killed within a few minutes of being there. Rinse and repeat, it's not fun for me. Pointless looking at chat now, ask a question and it's gone, lost into the sea of idiots spouting on about politics or some other bs to get a rise out of people, it's toxic. Even though I do like the game, at this moment in time I do not recommend it.
this game sucks for alot of reasons but i play it for a reason
Ok, look. I love this game. This game is the exact niche I have wanted for all my life. I will keep playing this game. But in its current state, I just cannot recommend it. Here are the reasons why: [h2] General Cost of Logistics [/h2] Ok, this is one of the biggest issues the game has, and its roots extend to other larger issues. The cost of most things are literally colossal. Bigger ships usually needs upwards of 2k+ rare metal, and that is basically the GDP of three USAs in this game. And the cost, the peril to create the facilities REQUIRED to even build the ship in the first place is gigantic. First, you need a scrap mine. Go to an unoccupied scrap mine, if there is one, and build a factory. Which needs something called "Maintence supplies". This is the dealbreaker for most factories in this game. See, factories deplete these stuff by the very second. So if you wanna even create the most basic thing required for your dream fleet, you have to be logged in every day. To create ONE Naval Hull Segment, you need: PMat(processed materials)V, PMat IV, a copious number of all of these, a large assembly station that needs, you guessed it, rare metal to build, a bunch of hours-and also, this is a war game, so expect to get attacked by partisans- to even assemble, and congragulations, you have acquired one naval hull segment. OF MORE THAN TWENTY. This is IMPOSSIBLE for a single player to do. Which causes the issue I have been building up to: [h2] The Clan Man. [/h2] Most clans in this game, suck. Literally. There is at least 10 clans on every hex. Some large, some small, some in between. Clans dont hesitate to exploit solo players. And when they have an admin on their side? Youre as good as done. Also, they CONSTANTLY fight eachother over resource fields, the most finite thing in this game. Clans pull resources to themselves for operations that will never happen, reserve stockpiles that they will never use, and constantly claim public plots of land to themselves! I got tked becuase I was "tresspassing" on their "private facility" which had no disclaimer at the first place, and was right in the middle of our industrial capital! Of course, this is caused by a bigger design issue: the communication system of this game sucks. You cannot get ANYTHING done with this god awful VC system that doesnt work half the time. This is one of the greatest issues of this game and the devs know it. [h2] the Time of Building versus the Time of Destroying.[/h2] Ok, this feature is just sad. Facilities take days and sometimes [b] weeks [/b]to build. But the things required to destroy them are basically mass produced. a bunch of mammons which took maybe an hour to manufacture en masse can completely destroy what took the souls of the builders to create. A single bomber can waddle its way over, bomb a facility to smithereens, and slither out just as fast with almost no risk for itself. Verdict: needs huge amounts of fixing, currently a 6/10.
♥♥♥♥ devman
Spent over an hour crafting a scout plane, and then shortly after taking off from airfield the game disconnected and I lost the plane. I repeated this again, one hour to craft, got in the plane, lasted 10 minutes before another disconnect and again lost the plane. Did some research and found this is an issue with the game for years now. The sentiment that "this game doesn't respect your time" you see in many reviews is bang on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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